@itwin/core-frontend
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iTwin.js frontend components
253 lines • 18.5 kB
JavaScript
;
/*---------------------------------------------------------------------------------------------
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
* See LICENSE.md in the project root for license terms and full copyright notice.
*--------------------------------------------------------------------------------------------*/
/** @packageDocumentation
* @module WebGL
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.GL = void 0;
if (typeof (WebGLRenderingContext) === "undefined") {
global.WebGLRenderingContext = new Proxy({}, { get: () => 0 });
}
/** @internal */
var GL;
(function (GL) {
let BlendEquation;
(function (BlendEquation) {
BlendEquation[BlendEquation["Add"] = WebGLRenderingContext.FUNC_ADD] = "Add";
BlendEquation[BlendEquation["Subtract"] = WebGLRenderingContext.FUNC_SUBTRACT] = "Subtract";
BlendEquation[BlendEquation["ReverseSubtract"] = WebGLRenderingContext.FUNC_REVERSE_SUBTRACT] = "ReverseSubtract";
BlendEquation[BlendEquation["Default"] = BlendEquation.Add] = "Default";
})(BlendEquation = GL.BlendEquation || (GL.BlendEquation = {}));
let BlendFactor;
(function (BlendFactor) {
BlendFactor[BlendFactor["Zero"] = WebGLRenderingContext.ZERO] = "Zero";
BlendFactor[BlendFactor["One"] = WebGLRenderingContext.ONE] = "One";
BlendFactor[BlendFactor["SrcColor"] = WebGLRenderingContext.SRC_COLOR] = "SrcColor";
BlendFactor[BlendFactor["OneMinusSrcColor"] = WebGLRenderingContext.ONE_MINUS_SRC_COLOR] = "OneMinusSrcColor";
BlendFactor[BlendFactor["DstColor"] = WebGLRenderingContext.DST_COLOR] = "DstColor";
BlendFactor[BlendFactor["OneMinusDstColor"] = WebGLRenderingContext.ONE_MINUS_DST_COLOR] = "OneMinusDstColor";
BlendFactor[BlendFactor["SrcAlpha"] = WebGLRenderingContext.SRC_ALPHA] = "SrcAlpha";
BlendFactor[BlendFactor["OneMinusSrcAlpha"] = WebGLRenderingContext.ONE_MINUS_SRC_ALPHA] = "OneMinusSrcAlpha";
BlendFactor[BlendFactor["DstAlpha"] = WebGLRenderingContext.DST_ALPHA] = "DstAlpha";
BlendFactor[BlendFactor["OneMinusDstAlpha"] = WebGLRenderingContext.ONE_MINUS_DST_ALPHA] = "OneMinusDstAlpha";
BlendFactor[BlendFactor["ConstColor"] = WebGLRenderingContext.CONSTANT_COLOR] = "ConstColor";
BlendFactor[BlendFactor["OneMinusConstColor"] = WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR] = "OneMinusConstColor";
BlendFactor[BlendFactor["ConstAlpha"] = WebGLRenderingContext.CONSTANT_ALPHA] = "ConstAlpha";
BlendFactor[BlendFactor["OneMinusConstAlpha"] = WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA] = "OneMinusConstAlpha";
BlendFactor[BlendFactor["AlphaSaturate"] = WebGLRenderingContext.SRC_ALPHA_SATURATE] = "AlphaSaturate";
BlendFactor[BlendFactor["DefaultSrc"] = BlendFactor.One] = "DefaultSrc";
BlendFactor[BlendFactor["DefaultDst"] = BlendFactor.Zero] = "DefaultDst";
})(BlendFactor = GL.BlendFactor || (GL.BlendFactor = {}));
let Buffer;
(function (Buffer) {
let Target;
(function (Target) {
Target[Target["ArrayBuffer"] = WebGLRenderingContext.ARRAY_BUFFER] = "ArrayBuffer";
Target[Target["ElementArrayBuffer"] = WebGLRenderingContext.ELEMENT_ARRAY_BUFFER] = "ElementArrayBuffer";
})(Target = Buffer.Target || (Buffer.Target = {}));
let Binding;
(function (Binding) {
Binding[Binding["ArrayBuffer"] = WebGLRenderingContext.ARRAY_BUFFER_BINDING] = "ArrayBuffer";
Binding[Binding["ElementArrayBuffer"] = WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING] = "ElementArrayBuffer";
})(Binding = Buffer.Binding || (Buffer.Binding = {}));
let Parameter;
(function (Parameter) {
Parameter[Parameter["Size"] = WebGLRenderingContext.BUFFER_SIZE] = "Size";
Parameter[Parameter["Usage"] = WebGLRenderingContext.BUFFER_USAGE] = "Usage";
})(Parameter = Buffer.Parameter || (Buffer.Parameter = {}));
let Usage;
(function (Usage) {
Usage[Usage["DynamicDraw"] = WebGLRenderingContext.DYNAMIC_DRAW] = "DynamicDraw";
Usage[Usage["StaticDraw"] = WebGLRenderingContext.STATIC_DRAW] = "StaticDraw";
Usage[Usage["StreamDraw"] = WebGLRenderingContext.STREAM_DRAW] = "StreamDraw";
})(Usage = Buffer.Usage || (Buffer.Usage = {}));
})(Buffer = GL.Buffer || (GL.Buffer = {}));
let StencilOperation;
(function (StencilOperation) {
StencilOperation[StencilOperation["Keep"] = WebGLRenderingContext.KEEP] = "Keep";
StencilOperation[StencilOperation["Zero"] = WebGLRenderingContext.ZERO] = "Zero";
StencilOperation[StencilOperation["Replace"] = WebGLRenderingContext.REPLACE] = "Replace";
StencilOperation[StencilOperation["Incr"] = WebGLRenderingContext.INCR] = "Incr";
StencilOperation[StencilOperation["IncrWrap"] = WebGLRenderingContext.INCR_WRAP] = "IncrWrap";
StencilOperation[StencilOperation["Decr"] = WebGLRenderingContext.DECR] = "Decr";
StencilOperation[StencilOperation["DecrWrap"] = WebGLRenderingContext.DECR_WRAP] = "DecrWrap";
StencilOperation[StencilOperation["Invert"] = WebGLRenderingContext.INVERT] = "Invert";
StencilOperation[StencilOperation["Default"] = StencilOperation.Keep] = "Default";
})(StencilOperation = GL.StencilOperation || (GL.StencilOperation = {}));
let StencilFunction;
(function (StencilFunction) {
StencilFunction[StencilFunction["Never"] = WebGLRenderingContext.NEVER] = "Never";
StencilFunction[StencilFunction["Less"] = WebGLRenderingContext.LESS] = "Less";
StencilFunction[StencilFunction["LEqual"] = WebGLRenderingContext.LEQUAL] = "LEqual";
StencilFunction[StencilFunction["Greater"] = WebGLRenderingContext.GREATER] = "Greater";
StencilFunction[StencilFunction["GEqual"] = WebGLRenderingContext.GEQUAL] = "GEqual";
StencilFunction[StencilFunction["Equal"] = WebGLRenderingContext.EQUAL] = "Equal";
StencilFunction[StencilFunction["NotEqual"] = WebGLRenderingContext.NOTEQUAL] = "NotEqual";
StencilFunction[StencilFunction["Always"] = WebGLRenderingContext.ALWAYS] = "Always";
StencilFunction[StencilFunction["Default"] = StencilFunction.Always] = "Default";
})(StencilFunction = GL.StencilFunction || (GL.StencilFunction = {}));
let CullFace;
(function (CullFace) {
CullFace[CullFace["Front"] = WebGLRenderingContext.FRONT] = "Front";
CullFace[CullFace["Back"] = WebGLRenderingContext.BACK] = "Back";
CullFace[CullFace["FrontAndBack"] = WebGLRenderingContext.FRONT_AND_BACK] = "FrontAndBack";
CullFace[CullFace["Default"] = CullFace.Back] = "Default";
})(CullFace = GL.CullFace || (GL.CullFace = {}));
let DataType;
(function (DataType) {
DataType[DataType["Byte"] = WebGLRenderingContext.BYTE] = "Byte";
DataType[DataType["Short"] = WebGLRenderingContext.SHORT] = "Short";
DataType[DataType["UnsignedByte"] = WebGLRenderingContext.UNSIGNED_BYTE] = "UnsignedByte";
DataType[DataType["UnsignedShort"] = WebGLRenderingContext.UNSIGNED_SHORT] = "UnsignedShort";
DataType[DataType["UnsignedInt"] = WebGLRenderingContext.UNSIGNED_INT] = "UnsignedInt";
DataType[DataType["Float"] = WebGLRenderingContext.FLOAT] = "Float";
// WebGL 2 has more data types
// HalfFloat = WebGLRenderingContext.HALF_FLOAT,
})(DataType = GL.DataType || (GL.DataType = {}));
let FrontFace;
(function (FrontFace) {
FrontFace[FrontFace["CounterClockwise"] = WebGLRenderingContext.CCW] = "CounterClockwise";
FrontFace[FrontFace["Clockwise"] = WebGLRenderingContext.CW] = "Clockwise";
FrontFace[FrontFace["Default"] = FrontFace.CounterClockwise] = "Default";
})(FrontFace = GL.FrontFace || (GL.FrontFace = {}));
let DepthFunc;
(function (DepthFunc) {
DepthFunc[DepthFunc["Never"] = WebGLRenderingContext.NEVER] = "Never";
DepthFunc[DepthFunc["Less"] = WebGLRenderingContext.LESS] = "Less";
DepthFunc[DepthFunc["Equal"] = WebGLRenderingContext.EQUAL] = "Equal";
DepthFunc[DepthFunc["LessOrEqual"] = WebGLRenderingContext.LEQUAL] = "LessOrEqual";
DepthFunc[DepthFunc["Greater"] = WebGLRenderingContext.GREATER] = "Greater";
DepthFunc[DepthFunc["NotEqual"] = WebGLRenderingContext.NOTEQUAL] = "NotEqual";
DepthFunc[DepthFunc["GreaterOrEqual"] = WebGLRenderingContext.GEQUAL] = "GreaterOrEqual";
DepthFunc[DepthFunc["Always"] = WebGLRenderingContext.ALWAYS] = "Always";
DepthFunc[DepthFunc["Default"] = DepthFunc.LessOrEqual] = "Default";
})(DepthFunc = GL.DepthFunc || (GL.DepthFunc = {}));
let Capability;
(function (Capability) {
Capability[Capability["Blend"] = WebGLRenderingContext.BLEND] = "Blend";
Capability[Capability["BlendColor"] = WebGLRenderingContext.BLEND_COLOR] = "BlendColor";
Capability[Capability["BlendEquationAlpha"] = WebGLRenderingContext.BLEND_EQUATION_ALPHA] = "BlendEquationAlpha";
Capability[Capability["BlendEquationRGB"] = WebGLRenderingContext.BLEND_EQUATION_RGB] = "BlendEquationRGB";
Capability[Capability["BlendSrcAlpha"] = WebGLRenderingContext.BLEND_SRC_ALPHA] = "BlendSrcAlpha";
Capability[Capability["BlendSrcRgb"] = WebGLRenderingContext.BLEND_SRC_RGB] = "BlendSrcRgb";
Capability[Capability["BlendDstAlpha"] = WebGLRenderingContext.BLEND_DST_ALPHA] = "BlendDstAlpha";
Capability[Capability["BlendDstRgb"] = WebGLRenderingContext.BLEND_DST_RGB] = "BlendDstRgb";
Capability[Capability["CullFace"] = WebGLRenderingContext.CULL_FACE] = "CullFace";
Capability[Capability["CullFaceMode"] = WebGLRenderingContext.CULL_FACE_MODE] = "CullFaceMode";
Capability[Capability["DepthFunc"] = WebGLRenderingContext.DEPTH_FUNC] = "DepthFunc";
Capability[Capability["DepthTest"] = WebGLRenderingContext.DEPTH_TEST] = "DepthTest";
Capability[Capability["DepthWriteMask"] = WebGLRenderingContext.DEPTH_WRITEMASK] = "DepthWriteMask";
Capability[Capability["FrontFace"] = WebGLRenderingContext.FRONT_FACE] = "FrontFace";
Capability[Capability["StencilFrontFunc"] = WebGLRenderingContext.STENCIL_FUNC] = "StencilFrontFunc";
Capability[Capability["StencilFrontRef"] = WebGLRenderingContext.STENCIL_REF] = "StencilFrontRef";
Capability[Capability["StencilFrontValueMask"] = WebGLRenderingContext.STENCIL_VALUE_MASK] = "StencilFrontValueMask";
Capability[Capability["StencilFrontWriteMask"] = WebGLRenderingContext.STENCIL_WRITEMASK] = "StencilFrontWriteMask";
Capability[Capability["StencilFrontOpFail"] = WebGLRenderingContext.STENCIL_FAIL] = "StencilFrontOpFail";
Capability[Capability["StencilFrontOpZFail"] = WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL] = "StencilFrontOpZFail";
Capability[Capability["StencilFrontOpZPass"] = WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS] = "StencilFrontOpZPass";
Capability[Capability["StencilBackFunc"] = WebGLRenderingContext.STENCIL_BACK_FUNC] = "StencilBackFunc";
Capability[Capability["StencilBackRef"] = WebGLRenderingContext.STENCIL_BACK_REF] = "StencilBackRef";
Capability[Capability["StencilBackValueMask"] = WebGLRenderingContext.STENCIL_BACK_VALUE_MASK] = "StencilBackValueMask";
Capability[Capability["StencilBackWriteMask"] = WebGLRenderingContext.STENCIL_BACK_WRITEMASK] = "StencilBackWriteMask";
Capability[Capability["StencilBackOpFail"] = WebGLRenderingContext.STENCIL_BACK_FAIL] = "StencilBackOpFail";
Capability[Capability["StencilBackOpZFail"] = WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL] = "StencilBackOpZFail";
Capability[Capability["StencilBackOpZPass"] = WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS] = "StencilBackOpZPass";
Capability[Capability["StencilTest"] = WebGLRenderingContext.STENCIL_TEST] = "StencilTest";
Capability[Capability["StencilWriteMask"] = WebGLRenderingContext.STENCIL_WRITEMASK] = "StencilWriteMask";
})(Capability = GL.Capability || (GL.Capability = {}));
let Texture;
(function (Texture) {
let Target;
(function (Target) {
Target[Target["TwoDee"] = WebGLRenderingContext.TEXTURE_2D] = "TwoDee";
Target[Target["CubeMap"] = WebGLRenderingContext.TEXTURE_CUBE_MAP] = "CubeMap";
Target[Target["CubeMapPositiveX"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X] = "CubeMapPositiveX";
Target[Target["CubeMapNegativeX"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X] = "CubeMapNegativeX";
Target[Target["CubeMapPositiveY"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y] = "CubeMapPositiveY";
Target[Target["CubeMapNegativeY"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y] = "CubeMapNegativeY";
Target[Target["CubeMapPositiveZ"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z] = "CubeMapPositiveZ";
Target[Target["CubeMapNegativeZ"] = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z] = "CubeMapNegativeZ";
})(Target = Texture.Target || (Texture.Target = {}));
let Format;
(function (Format) {
Format[Format["Rgb"] = WebGLRenderingContext.RGB] = "Rgb";
Format[Format["Rgba"] = WebGLRenderingContext.RGBA] = "Rgba";
Format[Format["DepthStencil"] = WebGLRenderingContext.DEPTH_STENCIL] = "DepthStencil";
Format[Format["Luminance"] = WebGLRenderingContext.LUMINANCE] = "Luminance";
Format[Format["DepthComponent"] = WebGLRenderingContext.DEPTH_COMPONENT] = "DepthComponent";
})(Format = Texture.Format || (Texture.Format = {}));
// This name is unambiguous as it is qualified by the namespace...https://github.com/palantir/tslint/issues/3789
let DataType;
(function (DataType) {
DataType[DataType["Float"] = WebGLRenderingContext.FLOAT] = "Float";
DataType[DataType["UnsignedByte"] = WebGLRenderingContext.UNSIGNED_BYTE] = "UnsignedByte";
// UnsignedInt24_8 = WebGLRenderingContext.UNSIGNED_INT_24_8,
DataType[DataType["UnsignedInt"] = WebGLRenderingContext.UNSIGNED_INT] = "UnsignedInt";
})(DataType = Texture.DataType || (Texture.DataType = {}));
let WrapMode;
(function (WrapMode) {
WrapMode[WrapMode["Repeat"] = WebGLRenderingContext.REPEAT] = "Repeat";
WrapMode[WrapMode["MirroredRepeat"] = WebGLRenderingContext.MIRRORED_REPEAT] = "MirroredRepeat";
WrapMode[WrapMode["ClampToEdge"] = WebGLRenderingContext.CLAMP_TO_EDGE] = "ClampToEdge";
})(WrapMode = Texture.WrapMode || (Texture.WrapMode = {}));
})(Texture = GL.Texture || (GL.Texture = {}));
let ShaderType;
(function (ShaderType) {
ShaderType[ShaderType["Fragment"] = WebGLRenderingContext.FRAGMENT_SHADER] = "Fragment";
ShaderType[ShaderType["Vertex"] = WebGLRenderingContext.VERTEX_SHADER] = "Vertex";
})(ShaderType = GL.ShaderType || (GL.ShaderType = {}));
let ShaderParameter;
(function (ShaderParameter) {
ShaderParameter[ShaderParameter["CompileStatus"] = WebGLRenderingContext.COMPILE_STATUS] = "CompileStatus";
})(ShaderParameter = GL.ShaderParameter || (GL.ShaderParameter = {}));
let ProgramParameter;
(function (ProgramParameter) {
ProgramParameter[ProgramParameter["LinkStatus"] = WebGLRenderingContext.LINK_STATUS] = "LinkStatus";
ProgramParameter[ProgramParameter["ActiveUniforms"] = WebGLRenderingContext.ACTIVE_UNIFORMS] = "ActiveUniforms";
})(ProgramParameter = GL.ProgramParameter || (GL.ProgramParameter = {}));
let PrimitiveType;
(function (PrimitiveType) {
PrimitiveType[PrimitiveType["Points"] = WebGLRenderingContext.POINTS] = "Points";
PrimitiveType[PrimitiveType["Lines"] = WebGLRenderingContext.LINES] = "Lines";
PrimitiveType[PrimitiveType["Triangles"] = WebGLRenderingContext.TRIANGLES] = "Triangles";
})(PrimitiveType = GL.PrimitiveType || (GL.PrimitiveType = {}));
let RenderBuffer;
(function (RenderBuffer) {
RenderBuffer.TARGET = WebGLRenderingContext.RENDERBUFFER;
let Format;
(function (Format) {
Format[Format["DepthComponent16"] = WebGLRenderingContext.DEPTH_COMPONENT16] = "DepthComponent16";
})(Format = RenderBuffer.Format || (RenderBuffer.Format = {}));
})(RenderBuffer = GL.RenderBuffer || (GL.RenderBuffer = {}));
let FrameBuffer;
(function (FrameBuffer) {
FrameBuffer.TARGET = WebGLRenderingContext.FRAMEBUFFER;
let Status;
(function (Status) {
Status[Status["Complete"] = WebGLRenderingContext.FRAMEBUFFER_COMPLETE] = "Complete";
Status[Status["IncompleteAttachment"] = WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "IncompleteAttachment";
Status[Status["IncompleteMissingAttachment"] = WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = "IncompleteMissingAttachment";
Status[Status["IncompleteDimensions"] = WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = "IncompleteDimensions";
Status[Status["Unsupported"] = WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED] = "Unsupported";
})(Status = FrameBuffer.Status || (FrameBuffer.Status = {}));
})(FrameBuffer = GL.FrameBuffer || (GL.FrameBuffer = {}));
let BufferBit;
(function (BufferBit) {
BufferBit[BufferBit["Color"] = WebGLRenderingContext.COLOR_BUFFER_BIT] = "Color";
BufferBit[BufferBit["Depth"] = WebGLRenderingContext.DEPTH_BUFFER_BIT] = "Depth";
BufferBit[BufferBit["Stencil"] = WebGLRenderingContext.STENCIL_BUFFER_BIT] = "Stencil";
})(BufferBit = GL.BufferBit || (GL.BufferBit = {}));
let MultiSampling;
(function (MultiSampling) {
let Filter;
(function (Filter) {
Filter[Filter["Nearest"] = WebGLRenderingContext.NEAREST] = "Nearest";
Filter[Filter["Linear"] = WebGLRenderingContext.LINEAR] = "Linear";
})(Filter = MultiSampling.Filter || (MultiSampling.Filter = {}));
})(MultiSampling = GL.MultiSampling || (GL.MultiSampling = {}));
GL.POLYGON_OFFSET_FILL = WebGLRenderingContext.POLYGON_OFFSET_FILL;
})(GL || (exports.GL = GL = {}));
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