@itwin/core-common
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iTwin.js components common to frontend and backend
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JavaScript
/*---------------------------------------------------------------------------------------------
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
* See LICENSE.md in the project root for license terms and full copyright notice.
*--------------------------------------------------------------------------------------------*/
/** @packageDocumentation
* @module Rendering
*/
import { RenderTexture } from "../RenderTexture";
/** Parameters used to construct a [[RenderTexture]] in old RenderTexture functions.
* Use RenderSystem.createTexture and CreateTextureArgs instead.
* @internal
*/
export class RenderTextureParams {
/** A string uniquely identifying this texture within the context of an [[IModel]]. Typically this is the element Id of the corresponding [Texture]($backend) element.
* Textures created on the front-end generally have no key.
*/
key;
/** Indicates the type of texture. */
type;
/** Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.
* An unowned texture associated with a [RenderGraphic]($frontend) will be disposed when the RenderGraphic is disposed.
*/
isOwned;
constructor(key, type = RenderTexture.Type.Normal, isOwned = false) {
this.key = key;
this.type = type;
this.isOwned = isOwned;
}
get isTileSection() { return RenderTexture.Type.TileSection === this.type; }
get isGlyph() { return RenderTexture.Type.Glyph === this.type; }
get isSkyBox() { return RenderTexture.Type.SkyBox === this.type; }
}
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