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@itwin/core-common

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iTwin.js components common to frontend and backend

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Bentley Systems, Incorporated. All rights reserved. * See LICENSE.md in the project root for license terms and full copyright notice. *--------------------------------------------------------------------------------------------*/ /** @packageDocumentation * @module Tween */ /** * Adapted from: * * Tween.js - Licensed under the MIT license * https://github.com/tweenjs/tween.js * ---------------------------------------------- * * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. * Thank you all, you're awesome! */ // cSpell:ignore tweens yoyo catmull /* eslint-disable guard-for-in */ /* eslint-disable @typescript-eslint/naming-convention */ /** A group of `Tween`s. This class is called `Group` in the tween.js library. * @note Unlike tween.js, we do NOT create any global instances of this class * like the global object `TWEEN` in tween.js. You must create an instance of this class, and then create [[Tween]]s by * calling [[Tweens.create]] or by calling `new Tween()` and pass your Group as its first argument. * @see The [tween.js users guide](https://github.com/tweenjs/tween.js/blob/master/docs/user_guide.md) * @public */ export class Tweens { _tweens = {}; _tweensAddedDuringUpdate = {}; _nextId = 0; nextId() { return this._nextId++; } getAll() { return Object.keys(this._tweens).map((tweenId) => this._tweens[tweenId]); } removeAll() { this._tweens = {}; } add(tween) { this._tweens[tween.getId()] = tween; this._tweensAddedDuringUpdate[tween.getId()] = tween; } remove(tween) { delete this._tweens[tween.getId()]; delete this._tweensAddedDuringUpdate[tween.getId()]; } update(time, preserve) { let tweenIds = Object.keys(this._tweens); if (tweenIds.length === 0) return false; time = time !== undefined ? time : Date.now(); // Tweens are updated in "batches". If you add a new tween during an // update, then the new tween will be updated in the next batch. // If you remove a tween during an update, it may or may not be updated. // However, if the removed tween was added during the current batch, // then it will not be updated. while (tweenIds.length > 0) { this._tweensAddedDuringUpdate = {}; for (const tweenId of tweenIds) { const tween = this._tweens[tweenId]; if (tween && tween.update(time) === false) { tween._isPlaying = false; if (!preserve) { delete this._tweens[tweenId]; } } } tweenIds = Object.keys(this._tweensAddedDuringUpdate); } return true; } /** Create a new Tween owned by this Group. Equivalent to `new TWEEN.Tween` in tween.js library. */ create(from, opts) { const t = new Tween(this, from); if (opts) { t.to(opts.to) .duration(opts.duration) .onUpdate(opts.onUpdate) .delay(opts.delay) .easing(opts.easing) .interpolation(opts.interpolation) .onComplete(opts.onComplete); if (opts.start) t.start(); } return t; } } /** A Tween for interpolating values of an object. Instances of this class are owned by a `Tweens` group. * @see The [tween.js users guide](https://github.com/tweenjs/tween.js/blob/master/docs/user_guide.md) * @public */ export class Tween { _group; _object; _isPaused = false; _pauseStart = 0; _valuesStart = {}; _valuesEnd = {}; _valuesStartRepeat = {}; _duration = 1000; _repeat = 0; _repeatDelayTime; _yoyo = false; _isPlaying = false; _reversed = false; _delayTime = 0; _startTime; _easingFunction = Easing.Linear.None; _interpolationFunction = Interpolation.Linear; _chainedTweens = []; _onStartCallback; _onStartCallbackFired = false; _onUpdateCallback; _onRepeatCallback; _onCompleteCallback; _onStopCallback; _id; constructor(_group, _object) { this._group = _group; this._object = _object; this._id = _group.nextId(); } getId() { return this._id; } get isPlaying() { return this._isPlaying; } get isPaused() { return this._isPaused; } to(properties, duration) { this._valuesEnd = Object.create(properties); if (duration !== undefined) this._duration = duration; return this; } duration(d) { this._duration = d; return this; } start(time) { this._group.add(this); this._isPlaying = true; this._isPaused = false; this._onStartCallbackFired = false; this._startTime = time !== undefined ? typeof time === "string" ? Date.now() + parseFloat(time) : time : Date.now(); this._startTime += this._delayTime; for (const property in this._valuesEnd) { // Check if an Array was provided as property value if (this._valuesEnd[property] instanceof Array) { if (this._valuesEnd[property].length === 0) continue; // Create a local copy of the Array with the start value at the front this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]); } // If `to()` specifies a property that doesn't exist in the source object, // we should not set that property in the object if (this._object[property] === undefined) continue; // Save the starting value, but only once. if (typeof (this._valuesStart[property]) === "undefined") this._valuesStart[property] = this._object[property]; if ((this._valuesStart[property] instanceof Array) === false) this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings this._valuesStartRepeat[property] = this._valuesStart[property] || 0; } return this; } stop() { if (!this._isPlaying) return this; this._group.remove(this); this._isPlaying = false; this._isPaused = false; if (this._onStopCallback !== undefined) this._onStopCallback(this._object); this.stopChainedTweens(); return this; } end() { this.update(Infinity); return this; } pause(time) { if (this._isPaused || !this._isPlaying) return this; this._isPaused = true; this._pauseStart = time ?? Date.now(); this._group.remove(this); return this; } resume(time) { if (!this._isPaused || !this._isPlaying) return this; this._isPaused = false; // _startTime is always valid when _isPlaying is true. // eslint-disable-next-line @typescript-eslint/no-non-null-assertion this._startTime += (time === undefined ? Date.now() : time) - this._pauseStart; this._pauseStart = 0; this._group.add(this); return this; } stopChainedTweens() { for (let i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { this._chainedTweens[i].stop(); } } group(group) { this._group = group; return this; } delay(amount) { if (undefined !== amount) this._delayTime = amount; return this; } repeat(times) { this._repeat = times; return this; } repeatDelay(amount) { this._repeatDelayTime = amount; return this; } yoyo(yoyo) { this._yoyo = yoyo; return this; } easing(easingFunction) { if (easingFunction) this._easingFunction = easingFunction; return this; } interpolation(interpolationFunction) { if (interpolationFunction) this._interpolationFunction = interpolationFunction; return this; } chain(...tweens) { this._chainedTweens = tweens; return this; } onStart(callback) { this._onStartCallback = callback; return this; } onUpdate(callback) { this._onUpdateCallback = callback; return this; } onRepeat(callback) { this._onRepeatCallback = callback; return this; } onComplete(callback) { this._onCompleteCallback = callback; return this; } onStop(callback) { this._onStopCallback = callback; return this; } update(time) { if (undefined === this._startTime || time < this._startTime) return true; if (this._onStartCallbackFired === false) { if (this._onStartCallback !== undefined) { this._onStartCallback(this._object); } this._onStartCallbackFired = true; } let elapsed = (time - this._startTime) / this._duration; elapsed = (this._duration === 0 || elapsed > 1) ? 1 : elapsed; const value = this._easingFunction(elapsed); let property; for (property in this._valuesEnd) { // Don't update properties that do not exist in the source object if (this._valuesStart[property] === undefined) continue; const start = this._valuesStart[property] || 0; let end = this._valuesEnd[property]; if (end instanceof Array) { this._object[property] = this._interpolationFunction(end, value); } else { // Parses relative end values with start as base (e.g.: +10, -3) if (typeof (end) === "string") { if (end.charAt(0) === "+" || end.charAt(0) === "-") end = start + parseFloat(end); else end = parseFloat(end); } // Protect against non numeric properties. if (typeof (end) === "number") this._object[property] = start + (end - start) * value; } } if (this._onUpdateCallback !== undefined) this._onUpdateCallback(this._object, elapsed); if (elapsed === 1) { if (this._repeat > 0) { if (isFinite(this._repeat)) this._repeat--; // Reassign starting values, restart by making startTime = now for (property in this._valuesStartRepeat) { if (typeof (this._valuesEnd[property]) === "string") { this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); } if (this._yoyo) { const tmp = this._valuesStartRepeat[property]; this._valuesStartRepeat[property] = this._valuesEnd[property]; this._valuesEnd[property] = tmp; } this._valuesStart[property] = this._valuesStartRepeat[property]; } if (this._yoyo) this._reversed = !this._reversed; if (this._repeatDelayTime !== undefined) this._startTime = time + this._repeatDelayTime; else this._startTime = time + this._delayTime; if (this._onRepeatCallback !== undefined) this._onRepeatCallback(this._object); return true; } else { if (this._onCompleteCallback !== undefined) this._onCompleteCallback(this._object); for (let i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { // Make the chained tweens start exactly at the time they should, // even if the `update()` method was called way past the duration of the tween this._chainedTweens[i].start(this._startTime + this._duration); } return false; } } return true; } } /** Easing functions from tween.js * @public */ export const Easing = { Linear: { None: (k) => { return k; }, }, Quadratic: { In: (k) => { return k * k; }, Out: (k) => { return k * (2 - k); }, InOut: (k) => { if ((k *= 2) < 1) { return 0.5 * k * k; } return -0.5 * (--k * (k - 2) - 1); }, }, Cubic: { In: (k) => { return k * k * k; }, Out: (k) => { return --k * k * k + 1; }, InOut: (k) => { if ((k *= 2) < 1) { return 0.5 * k * k * k; } return 0.5 * ((k -= 2) * k * k + 2); }, }, Quartic: { In: (k) => { return k * k * k * k; }, Out: (k) => { return 1 - (--k * k * k * k); }, InOut: (k) => { if ((k *= 2) < 1) { return 0.5 * k * k * k * k; } return -0.5 * ((k -= 2) * k * k * k - 2); }, }, Quintic: { In: (k) => { return k * k * k * k * k; }, Out: (k) => { return --k * k * k * k * k + 1; }, InOut: (k) => { if ((k *= 2) < 1) { return 0.5 * k * k * k * k * k; } return 0.5 * ((k -= 2) * k * k * k * k + 2); }, }, Sinusoidal: { In: (k) => { return 1 - Math.cos(k * Math.PI / 2); }, Out: (k) => { return Math.sin(k * Math.PI / 2); }, InOut: (k) => { return 0.5 * (1 - Math.cos(Math.PI * k)); }, }, Exponential: { In: (k) => { return k === 0 ? 0 : Math.pow(1024, k - 1); }, Out: (k) => { return k === 1 ? 1 : 1 - Math.pow(2, -10 * k); }, InOut: (k) => { if (k === 0) return 0; if (k === 1) return 1; if ((k *= 2) < 1) return 0.5 * Math.pow(1024, k - 1); return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2); }, }, Circular: { In: (k) => { return 1 - Math.sqrt(1 - k * k); }, Out: (k) => { return Math.sqrt(1 - (--k * k)); }, InOut: (k) => { if ((k *= 2) < 1) return -0.5 * (Math.sqrt(1 - k * k) - 1); return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); }, }, Elastic: { In: (k) => { if (k === 0) return 0; if (k === 1) return 1; return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); }, Out: (k) => { if (k === 0) return 0; if (k === 1) return 1; return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1; }, InOut: (k) => { if (k === 0) return 0; if (k === 1) return 1; k *= 2; if (k < 1) return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1; }, }, Back: { In: (k) => { const s = 1.70158; return k * k * ((s + 1) * k - s); }, Out: (k) => { const s = 1.70158; return --k * k * ((s + 1) * k + s) + 1; }, InOut: (k) => { const s = 1.70158 * 1.525; if ((k *= 2) < 1) return 0.5 * (k * k * ((s + 1) * k - s)); return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); }, }, Bounce: { In: (k) => { return 1 - Easing.Bounce.Out(1 - k); }, Out: (k) => { if (k < (1 / 2.75)) return 7.5625 * k * k; if (k < (2 / 2.75)) return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; if (k < (2.5 / 2.75)) return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; }, InOut: (k) => { if (k < 0.5) return Easing.Bounce.In(k * 2) * 0.5; return Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; }, }, }; /** Interpolation functions from tween.js * @public */ export const Interpolation = { Linear: (v, k) => { const m = v.length - 1; const f = m * k; const i = Math.floor(f); const fn = Interpolation.Utils.Linear; if (k < 0) return fn(v[0], v[1], f); if (k > 1) return fn(v[m], v[m - 1], m - f); return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); }, Bezier: (v, k) => { let b = 0; const n = v.length - 1; const pw = Math.pow; const bn = Interpolation.Utils.Bernstein; for (let i = 0; i <= n; i++) b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); return b; }, CatmullRom: (v, k) => { const m = v.length - 1; let f = m * k; let i = Math.floor(f); const fn = Interpolation.Utils.CatmullRom; if (v[0] === v[m]) { if (k < 0) { i = Math.floor(f = m * (1 + k)); } return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); } else { if (k < 0) return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); if (k > 1) return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); } }, Utils: { Linear: (p0, p1, t) => { return (p1 - p0) * t + p0; }, Bernstein: (n, i) => { const fc = Interpolation.Utils.Factorial; return fc(n) / fc(i) / fc(n - i); }, Factorial: (() => { const a = [1]; return (n) => { let s = 1; if (a[n]) return a[n]; for (let i = n; i > 1; i--) s *= i; a[n] = s; return s; }; })(), CatmullRom: (p0, p1, p2, p3, t) => { const v0 = (p2 - p0) * 0.5; const v1 = (p3 - p1) * 0.5; const t2 = t * t; const t3 = t * t2; return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; }, }, }; //# sourceMappingURL=Tween.js.map