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@itwin/core-common

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iTwin.js components common to frontend and backend

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/** @packageDocumentation * @module Rendering */ import { ColorDef } from "./ColorDef"; /** As part of a [[ColorIndex]], describes per-vertex colors for a [MeshArgs]($frontend) or [PolylineArgs]($frontend). * The [[colors]] array holds the set of unique colors. The [[indices]] array describes the color of each vertex as an index into [[colors]]. * @note A `NonUniformColor` table cannot contain a mix of opaque and translucent colors. If any color in [[colors]] has a transparency greater * than zero, all of them must have a transparency greater than zero. * @public */ export declare class NonUniformColor { /** An array of 32-bit [[ColorDef]] values in `tbgr` format, indexed by [[indices]]. */ readonly colors: Uint32Array; /** For each vertex, an index into [[colors]] indicating the color of that vertex. */ readonly indices: Uint16Array; /** If `true`, indicates none of the [[colors]] have a transparency greater than zero; otherwise, all of * the colors have a transparency greater than zero. */ readonly isOpaque: boolean; /** Constructor. * @param colors See [[colors]]. * @param indices See [[indices]] * @param hasAlpha `true` if all `colors` have a transparency greater than zero, or `false` if they all have a transparency of zero. */ constructor(colors: Uint32Array, indices: number[], hasAlpha: boolean); } /** Describes the color(s) of the vertices of a [MeshArgs]($frontend) or [PolylineArgs]($frontend). * This may be a uniform color to be applied to every vertex, or a table specifying individual per-vertex colors. * @public */ export declare class ColorIndex { private _color; /** Whether the color(s) in this index have transparency. */ get hasAlpha(): boolean; /** Whether this index specifies a single uniform color for the entire mesh or polyline. */ get isUniform(): boolean; /** The number of colors in this index. */ get numColors(): number; /** Construct a default index specifying a uniform white color. */ constructor(); /** Reset this index to specify a uniform white color. */ reset(): void; /** Returns the single color to be applied to all vertices, if [[isUniform]] is `true`; or `undefined` otherwise. */ get uniform(): ColorDef | undefined; /** Set the specified color to be applied to all vertices. */ initUniform(color: ColorDef | number): void; /** Returns the per-vertex colors, if [[isUniform]] is `false`; or `undefined` otherwise. */ get nonUniform(): NonUniformColor | undefined; /** Set the per-vertex colors. * @param colors See [[NonUniformColor.colors]]. * @param indices See [[NonUniformColor.indices]]. * @param hasAlpha `true` if all `colors` have a transparency greater than zero, or `false` if they all have a transparency of zero. */ initNonUniform(colors: Uint32Array, indices: number[], hasAlpha: boolean): void; } /** Describes the type of a [[FeatureIndex]]. * @public */ export declare enum FeatureIndexType { /** Indicates that the index contains no features. */ Empty = 0, /** Indicates that the index contains exactly one feature. */ Uniform = 1, /** Indicates that the index contains more than one feature. */ NonUniform = 2 } /** Describes the set of [[Feature]]s associated with a [MeshArgs]($frontend) or [PolylineArgs]($frontend). * The mesh or polyline may have zero or one features; or, individual vertices may be associated with different features. * The features are expressed as unsigned 32-bit integer Ids of [[Feature]]s within a [[FeatureTable]]. * @public */ export declare class FeatureIndex { /** Describes the quantity (zero, one, or more than one) of features in this index. */ type: FeatureIndexType; /** If [[type]] is [[FeatureIndexType.Uniform]], the Id of the single feature. */ featureID: number; /** If [[type]] is [[FeatureIndexType.NonUniform]], the per-vertex feature Ids, indexed by the mesh or polyline's vertex indices. */ featureIDs?: Uint32Array; /** True if [[type]] is [[FeatureIndexType.Uniform]]. */ get isUniform(): boolean; /** True if [[type]] is [[FeatureIndexType.Empty]]. */ get isEmpty(): boolean; /** Reset to an empty index. */ reset(): void; } //# sourceMappingURL=FeatureIndex.d.ts.map