@ironarachne/rng
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A library for random number generation and various random ways of selecting items from arrays.
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# @ironarachne/rng
A comprehensive random number generation library for TypeScript and JavaScript. It provides a seeded random number generator (RNG) class for deterministic results, along with a set of global convenience functions for quick and easy use.
Note that this is not meant for cryptography and should not be considered "safe" for such purposes.
Documentation available at: [rng.ironarachne.com](https://rng.ironarachne.com/docs)
## Installation
```bash
npm install @ironarachne/rng
```
## Usage
### The `RNG` Class
The core of this library is the `RNG` class. You can instantiate it with a seed (number or string) to get a deterministic sequence of random numbers. This is ideal for procedural generation, games, or testing where reproducibility is key.
```typescript
import { RNG } from '@ironarachne/rng';
// Initialize with a numeric seed
const rng1 = new RNG(12345);
console.log(rng1.int(1, 100)); // Always produces the same sequence for seed 12345
// Initialize with a string seed
const rng2 = new RNG("my-seed-string");
console.log(rng2.item(['apple', 'banana', 'cherry']));
```
#### Methods
- **`next()`**: Returns a random float between 0 (inclusive) and 1 (exclusive).
- **`int(min, max)`**: Returns a random integer between `min` and `max` (inclusive).
- **`float(min, max)`**: Returns a random float between `min` and `max`.
- **`bellFloat(min, max)`**: Returns a random float between `min` and `max` with a bell-curve distribution (approximated by summing 3 random floats).
- **`item(array)`**: Returns a random item from the given array.
- **`randomSet(count, array)`**: Returns a new array containing `count` unique items selected randomly from the source array.
- **`randomString(length)`**: Generates a random alphanumeric string of the specified length.
- **`shuffle(array)`**: Shuffles the given array in place using the Fisher-Yates algorithm.
- **`simple(max)`**: Returns a random float between 1 and `max`.
- **`weighted(items)`**: Selects a value from an array of `WeightedEntry` objects. Each entry must have a `value` and a `commonality` (weight). Returns the `value` of the selected entry.
```typescript
const lootTable = [
{ value: 'gold', commonality: 10 },
{ value: 'silver', commonality: 50 },
{ value: 'copper', commonality: 100 }
];
const loot = rng.weighted(lootTable); // Returns 'gold', 'silver', or 'copper'
```
### Global Convenience Functions
For simple use cases where you don't need to manage a specific seed instance, the library exports a global instance and wrapper functions. These share a single global state.
```typescript
import { int, item, setSeed } from '@ironarachne/rng';
// Optional: Set the global seed
setSeed(Date.now());
const roll = int(1, 20);
const fruit = item(['apple', 'banana', 'cherry']);
```
Available global functions:
- `bellFloat(min, max)`
- `float(min, max)`
- `int(min, max)`
- `item(array)`
- `randomSet(count, array)`
- `randomString(length)`
- `setSeed(seed)`
- `shuffle(array)`
- `simple(max)` (Returns 1 to max)
- `weighted(items)`
## Development
This project uses TypeScript.
### Setup
1. Clone the repository.
2. Install dependencies:
```bash
npm install
```
### Building
To build the project:
```bash
npm run build
```
### Testing
Tests are written using [Vitest](https://vitest.dev/).
```bash
npm test
```
### Linting and Formatting
This project uses [Biome](https://biomejs.dev/) for linting and formatting.
```bash
npm run biome
```
### Documentation
Generate documentation using TypeDoc:
```bash
npm run docs
```
## Contributing
Contributions are welcome! Please follow these steps:
1. Fork the repository.
2. Create a new branch for your feature or bugfix.
3. Write code and add tests.
4. Ensure all tests pass and the code is linted.
5. Submit a pull request.
## License
MIT