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@iota-big3/sdk-quantum

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Quantum-ready architecture with post-quantum cryptography

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.QuantumSimulator = void 0; crypto; from; 'crypto'; Complex, QuantumSimulator, Measurement, NoiseModel, QuantumCircuit, QuantumGate, QuantumState; from; '../types/quantum.types'; class QuantumSimulator { constructor(config) { this.isEnabled = true; this.qubits = config.qubits; this.gates = config.gates || []; this.noise = config.noise; this.backend = config.backend; this.state = this.initializeState(this.qubits); this.classicalBits = new Array(this.qubits).fill(false); } createCircuit(qubits, classicalBits) { return { qubits, classicalBits: classicalBits || qubits, gates: [], measurements: [] }; } addGate(circuit, gate) { const maxQubit = Math.max(...gate.qubits); if (maxQubit >= circuit.qubits) { throw new Error(`Gate operates on qubit ${maxQubit} but circuit only has ${circuit.qubits} qubits`); } circuit.gates.push(gate); } addMeasurement(circuit, qubit, classicalBit, basis) { if (qubit >= circuit.qubits) { throw new Error(`Invalid qubit index: ${qubit}`); } if (classicalBit >= circuit.classicalBits) { throw new Error(`Invalid classical bit index: ${classicalBit}`); } circuit.measurements.push({ qubit, classicalBit, basis }); } async execute(circuit, shots = 1024) { const results = []; for (let shot = 0; shot < shots; shot++) { this.state = this.initializeState(circuit.qubits); this.classicalBits = new Array(circuit.classicalBits).fill(false); for (const gate of circuit.gates) { await this.applyGate(gate); } for (const measurement of circuit.measurements) { const result = this.measure(measurement); this.classicalBits[measurement.classicalBit] = result; } const bitString = this.classicalBits .map(bit => bit ? '1' : '0') .reverse() .join(''); results.push(bitString); } const counts = {}; for (const result of results) { counts[result] = (counts[result] || 0) + 1; } const quantumState = this.getQuantumState(); return { counts, state: quantumState, memory: results }; } async applyGate(gate) { switch (gate.type) { case 'X': this.applyPauliX(gate.qubits[0]); break; case 'Y': this.applyPauliY(gate.qubits[0]); break; case 'Z': this.applyPauliZ(gate.qubits[0]); break; case 'H': this.applyHadamard(gate.qubits[0]); break; case 'CNOT': this.applyCNOT(gate.qubits[0], gate.qubits[1]); break; case 'Toffoli': this.applyToffoli(gate.qubits[0], gate.qubits[1], gate.qubits[2]); break; case 'custom': throw new Error('Custom gates not yet implemented'); } if (this.noise && this.isEnabled) { await this.applyNoise(gate); } } applyPauliX(qubit) { const mask = 1 << qubit; const newState = new Array(this.state.length); for (let i = 0; i < this.state.length; i++) { const flipped = i ^ mask; newState[flipped] = this.state[i]; } this.state = newState; } applyPauliY(qubit) { const mask = 1 << qubit; const newState = new Array(this.state.length); for (let i = 0; i < this.state.length; i++) { const flipped = i ^ mask; const factor = ((i & mask) === 0) ? { real: 0, imaginary: 1 } : { real: 0, imaginary: -1 }; newState[flipped] = this.multiplyComplex(this.state[i], factor); } this.state = newState; } applyPauliZ(qubit) { const mask = 1 << qubit; for (let i = 0; i < this.state.length; i++) { if ((i & mask) !== 0) { this.state[i] = this.multiplyComplex(this.state[i], { real: -1, imaginary: 0 }); } } } applyHadamard(qubit) { const mask = 1 << qubit; const newState = new Array(this.state.length).fill({ real: 0, imaginary: 0 }); const factor = 1 / Math.sqrt(2); for (let i = 0; i < this.state.length; i++) { const bit0 = i & ~mask; const bit1 = i | mask; if ((i & mask) === 0) { newState[bit0] = this.addComplex(newState[bit0], this.multiplyComplex(this.state[i], { real: factor, imaginary: 0 })); newState[bit1] = this.addComplex(newState[bit1], this.multiplyComplex(this.state[i], { real: factor, imaginary: 0 })); } else { newState[bit0] = this.addComplex(newState[bit0], this.multiplyComplex(this.state[i], { real: factor, imaginary: 0 })); newState[bit1] = this.addComplex(newState[bit1], this.multiplyComplex(this.state[i], { real: -factor, imaginary: 0 })); } } this.state = newState; } applyCNOT(control, target) { const controlMask = 1 << control; const targetMask = 1 << target; const newState = [...this.state]; for (let i = 0; i < this.state.length; i++) { if ((i & controlMask) !== 0) { const flipped = i ^ targetMask; newState[i] = this.state[flipped]; newState[flipped] = this.state[i]; } } this.state = newState; } applyToffoli(control1, control2, target) { const mask1 = 1 << control1; const mask2 = 1 << control2; const targetMask = 1 << target; const newState = [...this.state]; for (let i = 0; i < this.state.length; i++) { if ((i & mask1) !== 0 && (i & mask2) !== 0) { const flipped = i ^ targetMask; newState[i] = this.state[flipped]; newState[flipped] = this.state[i]; } } this.state = newState; } measure(measurement) { const qubit = measurement.qubit; const mask = 1 << qubit; let prob0 = 0; for (let i = 0; i < this.state.length; i++) { const amplitude = this.state[i]; const probability = this.magnitude(amplitude) ** 2; if ((i & mask) === 0) { prob0 += probability; } } const random = crypto.randomInt(0, Number.MAX_SAFE_INTEGER) / Number.MAX_SAFE_INTEGER; const measured = random < prob0 ? false : true; this.collapseState(qubit, measured); return measured; } collapseState(qubit, value) { const mask = 1 << qubit; const newState = new Array(this.state.length).fill({ real: 0, imaginary: 0 }); let norm = 0; for (let i = 0; i < this.state.length; i++) { const bitValue = (i & mask) !== 0; if (bitValue === value) { newState[i] = this.state[i]; norm += this.magnitude(this.state[i]) ** 2; } } const normFactor = 1 / Math.sqrt(norm); for (let i = 0; i < newState.length; i++) { newState[i] = this.multiplyComplex(newState[i], { real: normFactor, imaginary: 0 }); } this.state = newState; } getQuantumState() { const probabilities = this.state.map(amp => this.magnitude(amp) ** 2); const entanglement = this.calculateEntanglement(); return { amplitudes: this.state, probabilities, entanglement }; } calculateEntanglement() { let maxProb = 0; for (const amp of this.state) { const prob = this.magnitude(amp) ** 2; maxProb = Math.max(maxProb, prob); } if (maxProb > 0.99) return 0; return 1 - maxProb; } async applyNoise(gate) { if (!this.noise) return; const errorRate = this.noise.gateErrors[gate.type] || this.noise.errorRate; if (crypto.randomInt(0, Number.MAX_SAFE_INTEGER) / Number.MAX_SAFE_INTEGER < errorRate) { const errorType = Math.floor(crypto.randomInt(0, Number.MAX_SAFE_INTEGER) / Number.MAX_SAFE_INTEGER * 3); const qubit = gate.qubits[0]; switch (errorType) { case 0: this.applyPauliX(qubit); break; case 1: this.applyPauliY(qubit); break; case 2: this.applyPauliZ(qubit); break; } } } initializeState(n) { const size = Math.pow(2, n); const state = new Array(size); for (let i = 0; i < size; i++) { state[i] = i === 0 ? { real: 1, imaginary: 0 } : { real: 0, imaginary: 0 }; } return state; } addComplex(a, b) { return { real: a.real + b.real, imaginary: a.imaginary + b.imaginary }; } multiplyComplex(a, b) { return { real: a.real * b.real - a.imaginary * b.imaginary, imaginary: a.real * b.imaginary + a.imaginary * b.real }; } magnitude(c) { return Math.sqrt(c.real * c.real + c.imaginary * c.imaginary); } } exports.QuantumSimulator = QuantumSimulator; //# sourceMappingURL=quantum-simulator.js.map