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@ionic/core

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/*! * (C) Ionic http://ionicframework.com - MIT License */ import { GESTURE_CONTROLLER } from "./gesture-controller"; import { createPointerEvents } from "./pointer-events"; import { createPanRecognizer } from "./recognizers"; // TODO(FW-2832): types export const createGesture = (config) => { let hasCapturedPan = false; let hasStartedPan = false; let hasFiredStart = true; let isMoveQueued = false; const finalConfig = Object.assign({ disableScroll: false, direction: 'x', gesturePriority: 0, passive: true, maxAngle: 40, threshold: 10 }, config); const canStart = finalConfig.canStart; const onWillStart = finalConfig.onWillStart; const onStart = finalConfig.onStart; const onEnd = finalConfig.onEnd; const notCaptured = finalConfig.notCaptured; const onMove = finalConfig.onMove; const threshold = finalConfig.threshold; const passive = finalConfig.passive; const blurOnStart = finalConfig.blurOnStart; const detail = { type: 'pan', startX: 0, startY: 0, startTime: 0, currentX: 0, currentY: 0, velocityX: 0, velocityY: 0, deltaX: 0, deltaY: 0, currentTime: 0, event: undefined, data: undefined, }; const pan = createPanRecognizer(finalConfig.direction, finalConfig.threshold, finalConfig.maxAngle); const gesture = GESTURE_CONTROLLER.createGesture({ name: config.gestureName, priority: config.gesturePriority, disableScroll: config.disableScroll, }); const pointerDown = (ev) => { const timeStamp = now(ev); if (hasStartedPan || !hasFiredStart) { return false; } updateDetail(ev, detail); detail.startX = detail.currentX; detail.startY = detail.currentY; detail.startTime = detail.currentTime = timeStamp; detail.velocityX = detail.velocityY = detail.deltaX = detail.deltaY = 0; detail.event = ev; // Check if gesture can start if (canStart && canStart(detail) === false) { return false; } // Release fallback gesture.release(); // Start gesture if (!gesture.start()) { return false; } hasStartedPan = true; if (threshold === 0) { return tryToCapturePan(); } pan.start(detail.startX, detail.startY); return true; }; const pointerMove = (ev) => { // fast path, if gesture is currently captured // do minimum job to get user-land even dispatched if (hasCapturedPan) { if (!isMoveQueued && hasFiredStart) { isMoveQueued = true; calcGestureData(detail, ev); requestAnimationFrame(fireOnMove); } return; } // gesture is currently being detected calcGestureData(detail, ev); if (pan.detect(detail.currentX, detail.currentY)) { if (!pan.isGesture() || !tryToCapturePan()) { abortGesture(); } } }; const fireOnMove = () => { // Since fireOnMove is called inside a RAF, onEnd() might be called, // we must double check hasCapturedPan if (!hasCapturedPan) { return; } isMoveQueued = false; if (onMove) { onMove(detail); } }; const tryToCapturePan = () => { if (!gesture.capture()) { return false; } hasCapturedPan = true; hasFiredStart = false; // reset start position since the real user-land event starts here // If the pan detector threshold is big, not resetting the start position // will cause a jump in the animation equal to the detector threshold. // the array of positions used to calculate the gesture velocity does not // need to be cleaned, more points in the positions array always results in a // more accurate value of the velocity. detail.startX = detail.currentX; detail.startY = detail.currentY; detail.startTime = detail.currentTime; if (onWillStart) { onWillStart(detail).then(fireOnStart); } else { fireOnStart(); } return true; }; const blurActiveElement = () => { if (typeof document !== 'undefined') { const activeElement = document.activeElement; if (activeElement === null || activeElement === void 0 ? void 0 : activeElement.blur) { activeElement.blur(); } } }; const fireOnStart = () => { if (blurOnStart) { blurActiveElement(); } if (onStart) { onStart(detail); } hasFiredStart = true; }; const reset = () => { hasCapturedPan = false; hasStartedPan = false; isMoveQueued = false; hasFiredStart = true; gesture.release(); }; // END ************************* const pointerUp = (ev) => { const tmpHasCaptured = hasCapturedPan; const tmpHasFiredStart = hasFiredStart; reset(); if (!tmpHasFiredStart) { return; } calcGestureData(detail, ev); // Try to capture press if (tmpHasCaptured) { if (onEnd) { onEnd(detail); } return; } // Not captured any event if (notCaptured) { notCaptured(detail); } }; const pointerEvents = createPointerEvents(finalConfig.el, pointerDown, pointerMove, pointerUp, { capture: false, passive, }); const abortGesture = () => { reset(); pointerEvents.stop(); if (notCaptured) { notCaptured(detail); } }; return { enable(enable = true) { if (!enable) { if (hasCapturedPan) { pointerUp(undefined); } reset(); } pointerEvents.enable(enable); }, destroy() { gesture.destroy(); pointerEvents.destroy(); }, }; }; const calcGestureData = (detail, ev) => { if (!ev) { return; } const prevX = detail.currentX; const prevY = detail.currentY; const prevT = detail.currentTime; updateDetail(ev, detail); const currentX = detail.currentX; const currentY = detail.currentY; const timestamp = (detail.currentTime = now(ev)); const timeDelta = timestamp - prevT; if (timeDelta > 0 && timeDelta < 100) { const velocityX = (currentX - prevX) / timeDelta; const velocityY = (currentY - prevY) / timeDelta; detail.velocityX = velocityX * 0.7 + detail.velocityX * 0.3; detail.velocityY = velocityY * 0.7 + detail.velocityY * 0.3; } detail.deltaX = currentX - detail.startX; detail.deltaY = currentY - detail.startY; detail.event = ev; }; const updateDetail = (ev, detail) => { // get X coordinates for either a mouse click // or a touch depending on the given event let x = 0; let y = 0; if (ev) { const changedTouches = ev.changedTouches; if (changedTouches && changedTouches.length > 0) { const touch = changedTouches[0]; x = touch.clientX; y = touch.clientY; } else if (ev.pageX !== undefined) { x = ev.pageX; y = ev.pageY; } } detail.currentX = x; detail.currentY = y; }; const now = (ev) => { return ev.timeStamp || Date.now(); }; export { GESTURE_CONTROLLER };