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@ionic/core

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import { GESTURE_CONTROLLER } from './gesture-controller'; import { createPointerEvents } from './pointer-events'; import { createPanRecognizer } from './recognizers'; export function createGesture(config) { const finalConfig = Object.assign({ disableScroll: false, direction: 'x', gesturePriority: 0, passive: true, maxAngle: 40, threshold: 10 }, config); const canStart = finalConfig.canStart; const onWillStart = finalConfig.onWillStart; const onStart = finalConfig.onStart; const onEnd = finalConfig.onEnd; const notCaptured = finalConfig.notCaptured; const onMove = finalConfig.onMove; const threshold = finalConfig.threshold; const queue = finalConfig.queue; const detail = { type: 'pan', startX: 0, startY: 0, startTimeStamp: 0, currentX: 0, currentY: 0, velocityX: 0, velocityY: 0, deltaX: 0, deltaY: 0, timeStamp: 0, event: undefined, data: undefined }; const pointerEvents = createPointerEvents(finalConfig.el, pointerDown, pointerMove, pointerUp, { capture: false, }); const pan = createPanRecognizer(finalConfig.direction, finalConfig.threshold, finalConfig.maxAngle); const gesture = GESTURE_CONTROLLER.createGesture({ name: config.gestureName, priority: config.gesturePriority, disableScroll: config.disableScroll }); let hasCapturedPan = false; let hasStartedPan = false; let hasFiredStart = true; let isMoveQueued = false; function pointerDown(ev) { const timeStamp = now(ev); if (hasStartedPan || !hasFiredStart) { return false; } updateDetail(ev, detail); detail.startX = detail.currentX; detail.startY = detail.currentY; detail.startTimeStamp = detail.timeStamp = timeStamp; detail.velocityX = detail.velocityY = detail.deltaX = detail.deltaY = 0; detail.event = ev; if (canStart && canStart(detail) === false) { return false; } gesture.release(); if (!gesture.start()) { return false; } hasStartedPan = true; if (threshold === 0) { return tryToCapturePan(); } pan.start(detail.startX, detail.startY); return true; } function pointerMove(ev) { if (hasCapturedPan) { if (!isMoveQueued && hasFiredStart) { isMoveQueued = true; calcGestureData(detail, ev); queue.write(fireOnMove); } return; } calcGestureData(detail, ev); if (pan.detect(detail.currentX, detail.currentY)) { if (!pan.isGesture() || !tryToCapturePan()) { abortGesture(); } } } function fireOnMove() { if (!hasCapturedPan) { return; } isMoveQueued = false; if (onMove) { onMove(detail); } } function tryToCapturePan() { if (gesture && !gesture.capture()) { return false; } hasCapturedPan = true; hasFiredStart = false; detail.startX = detail.currentX; detail.startY = detail.currentY; detail.startTimeStamp = detail.timeStamp; if (onWillStart) { onWillStart(detail).then(fireOnStart); } else { fireOnStart(); } return true; } function fireOnStart() { if (onStart) { onStart(detail); } hasFiredStart = true; } function abortGesture() { reset(); pointerEvents.stop(); if (notCaptured) { notCaptured(detail); } } function reset() { hasCapturedPan = false; hasStartedPan = false; isMoveQueued = false; hasFiredStart = true; gesture.release(); } function pointerUp(ev) { const tmpHasCaptured = hasCapturedPan; const tmpHasFiredStart = hasFiredStart; reset(); if (!tmpHasFiredStart) { return; } calcGestureData(detail, ev); if (tmpHasCaptured) { if (onEnd) { onEnd(detail); } return; } if (notCaptured) { notCaptured(detail); } } return { setDisabled(disabled) { if (disabled && hasCapturedPan) { pointerUp(undefined); } pointerEvents.setDisabled(disabled); }, destroy() { gesture.destroy(); pointerEvents.destroy(); } }; } function calcGestureData(detail, ev) { if (!ev) { return; } const prevX = detail.currentX; const prevY = detail.currentY; const prevT = detail.timeStamp; updateDetail(ev, detail); const currentX = detail.currentX; const currentY = detail.currentY; const timestamp = detail.timeStamp = now(ev); const timeDelta = timestamp - prevT; if (timeDelta > 0 && timeDelta < 100) { const velocityX = (currentX - prevX) / timeDelta; const velocityY = (currentY - prevY) / timeDelta; detail.velocityX = velocityX * 0.7 + detail.velocityX * 0.3; detail.velocityY = velocityY * 0.7 + detail.velocityY * 0.3; } detail.deltaX = currentX - detail.startX; detail.deltaY = currentY - detail.startY; detail.event = ev; } function updateDetail(ev, detail) { let x = 0; let y = 0; if (ev) { const changedTouches = ev.changedTouches; if (changedTouches && changedTouches.length > 0) { const touch = changedTouches[0]; x = touch.clientX; y = touch.clientY; } else if (ev.pageX !== undefined) { x = ev.pageX; y = ev.pageY; } } detail.currentX = x; detail.currentY = y; } function now(ev) { return ev.timeStamp || Date.now(); } export { GESTURE_CONTROLLER };