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@ion-cloud/core

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JavaScript game engine with animation, scene management & map generation

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# ion-cloud JavaScript game engine by Nathaniel Inman. ![Example](https://media.giphy.com/media/1mhjCBjncfr37OiNd1/giphy.gif) ## Description Ion Cloud is a JavaScript game engine available on npm at `@ion-cloud/core`. Alternatively you can individually choose and load just the components you need: - **Easel** : *sets up a canvas that can fill a screen and automatically resize* - [here is the documentation](https://github.com/ion-cloud/easel) `@ion-cloud/easel` - Supports both traditional 2d canvas and a WebGL enhanced 2d canvas - **Ion** : *tweaning and basic animation instance* - [here is the documentation](https://github.com/ion-cloud/ion) `@ion-cloud/ion` - **Cloud** : *animation collections and scene management* - [here is the documentation](https://github.com/ion-cloud/cloud) `@ion-cloud/cloud` - **Ink** : *A tiny color manipulation and translation library with robust validation and error handling that shines in places where you can't trust the input color or random generation and games* - [here is the documentation](https://github.com/ion-cloud/ink) `@ion-cloud/ink` - translate between color spaces: hex, cmyk, rgb, rgba, hsl, hsla, hsva, hsv, hsba or hsb - apply weights to r(ed),g(green),b(lue),l(ightness) or s(aturation) - apply a minimum or maximum lightness threshold on a color - coerce a color to a certain lightness percent - apply a minimum or maximum saturation threshold on a color - coerce a color to a certain saturation percent - apply an alpha value - output to javascript object {r,g,b,a} - **Phaser** : *gradient animation and initialization helper* - [here is the documentation](https://github.com/ion-cloud/phaser) `@ion-cloud/phaser` - **Dice**: *take a complex dice string and compute results based on it.* - [here is the documentation](https://github.com/ion-cloud/dice) `@ion-cloud/dice` - `3d8+23-2d4` would roll 3 8-sided dice, add 23 then subtract the results of 2 rolled 4-sided dice - **Compass**: *JavaScript mapping classes and random generation algorithms.* - [here is the documentation](https://github.com/ion-cloud/compass) `@ion-cloud/compass` If you need help setting up a project using `@ion-cloud/core` you can use a scaffolding engine like `slush`. For more information see [this project](https://www.npmjs.com/package/slush-jugs). ## Setup You can install the entire JavaScript `ion-cloud` engine simply by ``` npm i @ion-cloud/core ``` and then importing only what you need into your project with ``` import {Easel,Ion} from '@ion-cloud/core'; ``` Alternatively you can install only the components you need such as ``` npm i -g @ion-cloud/dice ``` And then using just those in your project ``` import {Dice} from '@ion-cloud/dice'; ```