@inweb/viewer-visualize
Version:
JavaScript library for rendering CAD and BIM files in a browser using VisualizeJS
106 lines (91 loc) • 3.76 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { Point2d, Point3d } from "../Common/Geometry";
import { ViewParams } from "../Common/OdaGeAction";
import { Viewer } from "../../Viewer";
export class PanAction {
private _m_module: any;
private _subject: Viewer;
private _m_start: Point3d;
private _deltaScreenPosition: Point2d;
private _beginInteractivity: () => void;
private _endInteractivity: () => void;
private _getViewParams: () => ViewParams;
private _setViewParams: (params: ViewParams) => void;
constructor(
m_module: any,
subject: Viewer,
beginInteractivity: () => void,
endInteractivity: () => void,
getViewParams: () => ViewParams,
setViewParams: (params: ViewParams) => void
) {
this._m_module = m_module;
this._subject = subject;
this._beginInteractivity = beginInteractivity;
this._endInteractivity = endInteractivity;
this._getViewParams = getViewParams;
this._setViewParams = setViewParams;
}
public beginAction(x: number, y: number, absoluteX: number, absoluteY: number) {
this._m_start = this.screenToWorld(x, y);
this._deltaScreenPosition = { x: absoluteX, y: absoluteY };
this._beginInteractivity();
}
public action(x: number, y: number, absoluteX: number, absoluteY: number) {
const { Vector3d } = this._m_module;
const params = this._getViewParams();
const pt = this.screenToWorld(x, y);
const ptSub = this._m_start.sub(pt);
const delta = ptSub.asVector();
const target = Vector3d.createFromArray(params.target);
const targetWithDelta = target.add(delta);
params.target = targetWithDelta.toArray();
const position = Vector3d.createFromArray(params.position);
const positionWithDelta = position.add(delta);
params.position = positionWithDelta.toArray();
this._setViewParams(params);
target.delete();
targetWithDelta.delete();
position.delete();
positionWithDelta.delete();
this._subject.activeDragger()?.updatePreview?.();
this._subject.emitEvent({
type: "pan",
x: absoluteX,
y: absoluteY,
dX: absoluteX - this._deltaScreenPosition.x,
dY: absoluteY - this._deltaScreenPosition.y,
});
this._subject.emitEvent({
type: "changecamera",
});
this._deltaScreenPosition = { x: absoluteX, y: absoluteY };
}
public endAction() {
this._endInteractivity();
}
private screenToWorld(x: number, y: number): Point3d {
return this._m_module.Point3d.createFromArray(this._m_module.getViewer().screenToWorld(x, y));
}
}