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@inweb/viewer-visualize

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JavaScript library for rendering CAD and BIM files in a browser using VisualizeJS

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Point2d, Point3d } from "../Common/Geometry"; import { ViewParams } from "../Common/OdaGeAction"; import { Viewer } from "../../Viewer"; export class PanAction { private _m_module: any; private _subject: Viewer; private _m_start: Point3d; private _deltaScreenPosition: Point2d; private _beginInteractivity: () => void; private _endInteractivity: () => void; private _getViewParams: () => ViewParams; private _setViewParams: (params: ViewParams) => void; constructor( m_module: any, subject: Viewer, beginInteractivity: () => void, endInteractivity: () => void, getViewParams: () => ViewParams, setViewParams: (params: ViewParams) => void ) { this._m_module = m_module; this._subject = subject; this._beginInteractivity = beginInteractivity; this._endInteractivity = endInteractivity; this._getViewParams = getViewParams; this._setViewParams = setViewParams; } public beginAction(x: number, y: number, absoluteX: number, absoluteY: number) { this._m_start = this.screenToWorld(x, y); this._deltaScreenPosition = { x: absoluteX, y: absoluteY }; this._beginInteractivity(); } public action(x: number, y: number, absoluteX: number, absoluteY: number) { const { Vector3d } = this._m_module; const params = this._getViewParams(); const pt = this.screenToWorld(x, y); const ptSub = this._m_start.sub(pt); const delta = ptSub.asVector(); const target = Vector3d.createFromArray(params.target); const targetWithDelta = target.add(delta); params.target = targetWithDelta.toArray(); const position = Vector3d.createFromArray(params.position); const positionWithDelta = position.add(delta); params.position = positionWithDelta.toArray(); this._setViewParams(params); target.delete(); targetWithDelta.delete(); position.delete(); positionWithDelta.delete(); this._subject.activeDragger()?.updatePreview?.(); this._subject.emitEvent({ type: "pan", x: absoluteX, y: absoluteY, dX: absoluteX - this._deltaScreenPosition.x, dY: absoluteY - this._deltaScreenPosition.y, }); this._subject.emitEvent({ type: "changecamera", }); this._deltaScreenPosition = { x: absoluteX, y: absoluteY }; } public endAction() { this._endInteractivity(); } private screenToWorld(x: number, y: number): Point3d { return this._m_module.Point3d.createFromArray(this._m_module.getViewer().screenToWorld(x, y)); } }