@inweb/viewer-visualize
Version:
JavaScript library for rendering CAD and BIM files in a browser using VisualizeJS
124 lines (103 loc) • 3.55 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { Point3d } from "../Common/Geometry";
export class OdSelectionFrame {
protected m_start: number[];
protected m_end: number[];
protected m_model: any;
protected m_module: any;
protected m_entity: any;
protected m_frame: any;
constructor() {
this.m_start = [0, 0, 0]; // 0
this.m_end = [0, 0, 0]; // 2
this.m_model = null;
}
createPoint3d(): Point3d {
return new this.m_module.Point3d();
}
init(instance: any, model: any): void {
this.m_module = instance;
this.m_model = model;
}
getViewer() {
return this.m_module.getViewer();
}
setValue(value: number[]): void {
this.m_end = value;
this.draw();
}
setStartPoint(point: number[]): void {
this.m_start = point;
this.m_end = point;
this.draw();
}
toDoubleArray(points: Point3d[]): number[] {
const p: number[] = [];
for (let i = 0; i < points.length; i++) {
p.push(points[i].x);
p.push(points[i].y);
p.push(points[i].z);
}
return p;
}
draw(): void {
const view = this.getViewer().activeView;
const viewM = view.viewingMatrix;
const points = [];
points.push(this.m_start);
points.push(this.createPoint3d());
points.push(this.m_end);
points.push(this.createPoint3d());
const p0 = this.createPoint3d();
p0.set(this.m_start[0], this.m_start[1], this.m_start[2]);
const p2 = this.createPoint3d();
p2.set(this.m_end[0], this.m_end[1], this.m_end[2]);
p0.transformBy(viewM);
p2.transformBy(viewM);
points[1].x = p0.x;
points[3].x = p2.x;
points[1].y = p2.y;
points[3].y = p0.y;
points[1].z = points[3].z = p2.z;
const eyeM = view.eyeToWorldMatrix;
points[1].transformBy(eyeM);
points[3].transformBy(eyeM);
if (!this.m_entity) {
this.m_entity = this.m_model.appendEntity("");
const entityPtr = this.m_entity.openObject();
entityPtr.setColor(112, 112, 112);
entityPtr.setLineWeight(2);
this.m_frame = entityPtr.appendPolygon(this.toDoubleArray(points));
entityPtr.delete();
} else {
this.m_frame.openAsPolygon().setPoints(this.toDoubleArray(points));
}
}
clear(): void {
if (this.m_entity) {
this.m_model.removeEntity(this.m_entity);
this.m_entity = null;
}
}
}