@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
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text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { Box3, Object3D } from "three";
import { IInfo, IModel } from "@inweb/viewer-core";
/**
* Basic model implementation.
*/
export interface IModelImpl extends IModel {
scene: Object3D;
getUnits(): string;
getUnitScale(): number;
getUnitString(): string;
getPrecision(): number;
getInfo(): IInfo;
getExtents(target: Box3): Box3;
getObjects(): Object3D[];
getVisibleObjects(): Object3D[];
getObjectsByHandles(handles: string | string[]): Object3D[];
getHandlesByObjects(objects: Object3D | Object3D[]): string[];
hideObjects(objects: Object3D | Object3D[]): this;
hideAllObjects(): this;
isolateObjects(objects: Object3D | Object3D[]): this;
showObjects(objects: Object3D | Object3D[]): this;
showAllObjects(): this;
highlightObjects(objects: Object3D | Object3D[]): this;
unhighlightObjects(objects: Object3D | Object3D[]): this;
explode(scale: number, coeff?: number): this;
}