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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Box3, Object3D } from "three"; import { IInfo, IModel } from "@inweb/viewer-core"; /** * Basic model implementation. */ export interface IModelImpl extends IModel { scene: Object3D; getUnits(): string; getUnitScale(): number; getUnitString(): string; getPrecision(): number; getInfo(): IInfo; getExtents(target: Box3): Box3; getObjects(): Object3D[]; getVisibleObjects(): Object3D[]; getObjectsByHandles(handles: string | string[]): Object3D[]; getHandlesByObjects(objects: Object3D | Object3D[]): string[]; hideObjects(objects: Object3D | Object3D[]): this; hideAllObjects(): this; isolateObjects(objects: Object3D | Object3D[]): this; showObjects(objects: Object3D | Object3D[]): this; showAllObjects(): this; highlightObjects(objects: Object3D | Object3D[]): this; unhighlightObjects(objects: Object3D | Object3D[]): this; explode(scale: number, coeff?: number): this; }