@inweb/viewer-three
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JavaScript library for rendering CAD and BIM files in a browser using Three.js
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text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { ModelUnits } from "./UnitConverter";
// Returns a standard string representation of the display unit.
export function getDisplayUnit(units: string) {
return (ModelUnits[units] || ModelUnits.Default).symbol;
}
// ===================== AI-CODE-START ======================
// Source: Claude Sonnet 4.5
// Date: 2025-10-08
// Reviewer: roman.mochalov@opendesign.com
// Issue: CLOUD-5963
// Calculates recommended precision for small values (|value| < 1) to avoid showing "0.00".
export function calculatePrecision(value: number) {
const distance = Math.abs(value);
if (distance >= 1000) return 0;
if (distance >= 10) return 1;
if (distance >= 0.1) return 2;
if (distance >= 0.001) return 3;
return distance > 0 ? Math.floor(-Math.log10(distance)) + 1 : 2;
}
// Calculates the minimal distance for the sepecified precision.
export function calculateDistance(precision: any): number {
let digits: number;
if (precision === "Auto") digits = 2;
else if (Number.isFinite(precision)) digits = precision;
else digits = parseFloat(precision);
if (!Number.isFinite(digits) || digits < 0) digits = 2;
else if (digits > 10) digits = 10;
return Math.pow(10, -digits);
}
// ===================== AI-CODE-END ======================
// Formats a distance with units.
function formatNumber(distance: number, digits: number, precision: any) {
let result = distance.toFixed(digits);
if (precision === "Auto") result = result.replace(/\.0+$/, "").replace(/\.$/, "");
if (+result !== distance) result = "~ " + result;
return result;
}
export function formatDistance(distance: number, units: string, precision: any = 2) {
let digits: number;
if (precision === "Auto") digits = calculatePrecision(distance);
else if (Number.isFinite(precision)) digits = precision;
else digits = parseFloat(precision);
if (!Number.isFinite(digits)) digits = 2;
else if (digits < 0) digits = 0;
else if (digits > 10) digits = 10;
if (ModelUnits[units]) {
return formatNumber(distance, digits, precision) + " " + ModelUnits[units].symbol;
} else if (units) {
return formatNumber(distance, digits, precision) + " " + units;
} else {
return formatNumber(distance, digits, precision);
}
}