@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
108 lines (90 loc) • 4.06 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { Mesh, Vector3 } from "three";
import { type IDragger } from "@inweb/viewer-core";
import type { Viewer } from "../Viewer";
import { WalkControls } from "../controls/WalkControls";
import { JoyStickControls } from "../controls/JoyStickControls";
export class WalkDragger implements IDragger {
protected viewer: Viewer;
public controls: WalkControls;
private joyStickControls: JoyStickControls;
constructor(viewer: Viewer) {
const meshOnlyGround: Mesh[] = [];
viewer.models.forEach((model) =>
model.getVisibleObjects().forEach((obj) => {
if (obj instanceof Mesh) {
meshOnlyGround.push(obj);
}
})
);
this.controls = new WalkControls(viewer.camera, viewer.canvas, meshOnlyGround);
this.controls.addEventListener("change", this.controlsChange);
this.controls.addEventListener("walkspeedchange", this.walkspeedChange);
this.joyStickControls = new JoyStickControls(viewer.camera, viewer.canvas, viewer.canvas, meshOnlyGround);
this.joyStickControls.addEventListener("change", this.controlsChange);
this.viewer = viewer;
this.viewer.addEventListener("animate", this.animate);
this.viewer.addEventListener("render", this.viewerRender);
this.viewer.addEventListener("zoom", this.viewerZoom);
this.viewer.addEventListener("changecameramode", this.updateControlsCamera);
this.updateControls();
}
dispose() {
this.viewer.removeEventListener("animate", this.animate);
this.viewer.removeEventListener("render", this.viewerRender);
this.viewer.removeEventListener("zoom", this.viewerZoom);
this.viewer.removeEventListener("changecameramode", this.updateControlsCamera);
this.controls.removeEventListener("walkspeedchange", this.walkspeedChange);
this.controls.removeEventListener("change", this.controlsChange);
this.controls.dispose();
this.joyStickControls.removeEventListener("change", this.controlsChange);
this.joyStickControls.dispose();
}
updateControls = () => {
const size = this.viewer.extents.getSize(new Vector3());
this.controls.movementSpeed = Math.min(size.x, size.y, size.z) / 2;
this.joyStickControls.movementSpeed = this.controls.movementSpeed;
this.joyStickControls.multiplier = this.controls.multiplier;
};
updateControlsCamera = () => {
this.controls.object = this.viewer.camera;
};
controlsChange = () => {
this.viewer.update();
this.viewer.emitEvent({ type: "changecamera" });
};
walkspeedChange = (event: any) => {
this.viewer.emitEvent(event);
this.joyStickControls.multiplier = this.controls.multiplier;
};
viewerRender = () => {
this.joyStickControls.update();
};
viewerZoom = () => {
this.controls.rotateDelta.set(0, 0);
};
animate = () => {
this.controls.update();
};
}