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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// // ===================== AI-CODE-FILE ====================== // Source: Claude Sonnet 4 // Date: 2025-09-10 // Reviewer: vitaly.ivanov@opendesign.com // Issue: CLOUD-5835 // Notes: Originally AI-generated, modified manually 2025-09-11 // ========================================================= import { IComponent } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; import { Vector3 } from "three"; export class ResetComponent implements IComponent { private viewer: Viewer; private savedCameraPosition: any = null; constructor(viewer: Viewer) { this.viewer = viewer; this.viewer.addEventListener("databasechunk", this.onDatabaseChunk); this.viewer.on("resetview", this.resetCameraPosition); } dispose() { this.viewer.off("resetview", this.resetCameraPosition); this.viewer.removeEventListener("databasechunk", this.onDatabaseChunk); } onDatabaseChunk = () => { this.savedCameraPosition = { position: this.viewer.camera.position.clone(), up: this.viewer.camera.up.clone(), direction: this.viewer.camera.getWorldDirection(new Vector3()), }; }; resetCameraPosition = () => { if (this.savedCameraPosition) { this.viewer.camera.position.copy(this.savedCameraPosition.position); this.viewer.camera.up.copy(this.savedCameraPosition.up); this.viewer.camera.lookAt(this.savedCameraPosition.position.clone().add(this.savedCameraPosition.direction)); this.viewer.camera.updateProjectionMatrix(); } }; }