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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { AmbientLight, DirectionalLight, HemisphereLight, Quaternion, Sphere, Vector3 } from "three"; import { IComponent } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; export class LightComponent implements IComponent { protected viewer: Viewer; protected ambientLight: AmbientLight; protected directionalLight: DirectionalLight; protected frontLight: DirectionalLight; protected hemisphereLight: HemisphereLight; constructor(viewer: Viewer) { this.viewer = viewer; this.ambientLight = new AmbientLight(0xffffff, 1.5); this.directionalLight = new DirectionalLight(0xffffff, 1.0); this.frontLight = new DirectionalLight(0xffffff, 1.25); this.hemisphereLight = new HemisphereLight(0xffffff, 0x444444, 1.25); this.viewer.addEventListener("databasechunk", this.geometryEnd); this.viewer.addEventListener("clear", this.geometryEnd); } dispose(): void { this.ambientLight.removeFromParent(); this.ambientLight.dispose(); this.directionalLight.removeFromParent(); this.directionalLight.dispose(); this.frontLight.removeFromParent(); this.frontLight.dispose(); this.hemisphereLight.removeFromParent(); this.hemisphereLight.dispose(); this.viewer.removeEventListener("databasechunk", this.geometryEnd); this.viewer.removeEventListener("clear", this.geometryEnd); } geometryEnd = () => { this.ambientLight.removeFromParent(); this.directionalLight.removeFromParent(); this.frontLight.removeFromParent(); this.hemisphereLight.removeFromParent(); if (this.viewer.extents.isEmpty()) return; const extentsCenter = this.viewer.extents.getCenter(new Vector3()); const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius; const upY = new Vector3(0, 1, 0); const frontY = new Vector3(0, 0, -1); const up = new Vector3().copy(this.viewer.camera.up); const quaternion = new Quaternion().setFromUnitVectors(upY, up); const front = new Vector3().copy(frontY).applyQuaternion(quaternion).negate(); this.directionalLight.position .copy(up) .applyAxisAngle(front, (-Math.PI * 30) / 180) .multiplyScalar(extentsSize * 2) .add(extentsCenter); this.directionalLight.target.position.copy(extentsCenter); this.frontLight.position .copy(front) .multiplyScalar(extentsSize * 2) .add(extentsCenter); this.frontLight.target.position.copy(extentsCenter); this.hemisphereLight.position .copy(front) .multiplyScalar(extentsSize * 3) .add(extentsCenter); this.viewer.scene.add(this.ambientLight); this.viewer.scene.add(this.directionalLight); this.viewer.scene.add(this.frontLight); this.viewer.scene.add(this.hemisphereLight); }; }