@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
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text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { AmbientLight, DirectionalLight, HemisphereLight, Quaternion, Sphere, Vector3 } from "three";
import { IComponent } from "@inweb/viewer-core";
import type { Viewer } from "../Viewer";
export class LightComponent implements IComponent {
protected viewer: Viewer;
protected ambientLight: AmbientLight;
protected directionalLight: DirectionalLight;
protected frontLight: DirectionalLight;
protected hemisphereLight: HemisphereLight;
constructor(viewer: Viewer) {
this.viewer = viewer;
this.ambientLight = new AmbientLight(0xffffff, 1.5);
this.directionalLight = new DirectionalLight(0xffffff, 1.0);
this.frontLight = new DirectionalLight(0xffffff, 1.25);
this.hemisphereLight = new HemisphereLight(0xffffff, 0x444444, 1.25);
this.viewer.addEventListener("databasechunk", this.geometryEnd);
this.viewer.addEventListener("clear", this.geometryEnd);
}
dispose(): void {
this.ambientLight.removeFromParent();
this.ambientLight.dispose();
this.directionalLight.removeFromParent();
this.directionalLight.dispose();
this.frontLight.removeFromParent();
this.frontLight.dispose();
this.hemisphereLight.removeFromParent();
this.hemisphereLight.dispose();
this.viewer.removeEventListener("databasechunk", this.geometryEnd);
this.viewer.removeEventListener("clear", this.geometryEnd);
}
geometryEnd = () => {
this.ambientLight.removeFromParent();
this.directionalLight.removeFromParent();
this.frontLight.removeFromParent();
this.hemisphereLight.removeFromParent();
if (this.viewer.extents.isEmpty()) return;
const extentsCenter = this.viewer.extents.getCenter(new Vector3());
const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius;
const upY = new Vector3(0, 1, 0);
const frontY = new Vector3(0, 0, -1);
const up = new Vector3().copy(this.viewer.camera.up);
const quaternion = new Quaternion().setFromUnitVectors(upY, up);
const front = new Vector3().copy(frontY).applyQuaternion(quaternion).negate();
this.directionalLight.position
.copy(up)
.applyAxisAngle(front, (-Math.PI * 30) / 180)
.multiplyScalar(extentsSize * 2)
.add(extentsCenter);
this.directionalLight.target.position.copy(extentsCenter);
this.frontLight.position
.copy(front)
.multiplyScalar(extentsSize * 2)
.add(extentsCenter);
this.frontLight.target.position.copy(extentsCenter);
this.hemisphereLight.position
.copy(front)
.multiplyScalar(extentsSize * 3)
.add(extentsCenter);
this.viewer.scene.add(this.ambientLight);
this.viewer.scene.add(this.directionalLight);
this.viewer.scene.add(this.frontLight);
this.viewer.scene.add(this.hemisphereLight);
};
}