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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { REVISION } from "three"; import { IComponent } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; export class InfoComponent implements IComponent { protected viewer: Viewer; private startTime: number; private beginTime: number; private prevTime: number; private frames: number; constructor(viewer: Viewer) { this.viewer = viewer; this.startTime = 0; this.beginTime = performance.now(); this.prevTime = performance.now(); this.frames = 0; this.viewer.addEventListener("initialize", this.initialize); this.viewer.addEventListener("clear", this.clear); this.viewer.addEventListener("optionschange", this.optionsChange); this.viewer.addEventListener("geometrystart", this.geometryStart); this.viewer.addEventListener("databasechunk", this.databaseChunk); this.viewer.addEventListener("geometryend", this.geometryEnd); this.viewer.addEventListener("resize", this.resize); this.viewer.addEventListener("render", this.render); this.viewer.addEventListener("animate", this.animate); } dispose() { this.viewer.removeEventListener("initialize", this.initialize); this.viewer.removeEventListener("clear", this.clear); this.viewer.removeEventListener("optionschange", this.optionsChange); this.viewer.removeEventListener("geometrystart", this.geometryStart); this.viewer.removeEventListener("databasechunk", this.databaseChunk); this.viewer.removeEventListener("geometryend", this.geometryEnd); this.viewer.removeEventListener("resize", this.resize); this.viewer.removeEventListener("render", this.render); this.viewer.addEventListener("animate", this.animate); } initialize = () => { try { const gl = this.viewer.renderer.getContext(); const dbgInfo = gl.getExtension("WEBGL_debug_renderer_info"); if (dbgInfo) { this.viewer.info.system.webglRenderer = gl.getParameter(dbgInfo.UNMASKED_RENDERER_WEBGL); this.viewer.info.system.webglVendor = gl.getParameter(dbgInfo.UNMASKED_VENDOR_WEBGL); } } catch (error) { console.error("Error reading WebGL info.", error); } console.log("THREE.WebGLRenderer:", REVISION); console.log("WebGL Renderer:", this.viewer.info.system.webglRenderer); console.log("WebGL Vendor:", this.viewer.info.system.webglVendor); this.resize(); this.optionsChange({ data: this.viewer.options }); }; clear = () => { this.viewer.info.performance.timeToFirstRender = 0; this.viewer.info.performance.loadTime = 0; this.viewer.info.scene.objects = 0; this.viewer.info.scene.triangles = 0; this.viewer.info.scene.points = 0; this.viewer.info.scene.lines = 0; this.viewer.info.scene.edges = 0; this.viewer.info.optimizedScene.objects = 0; this.viewer.info.optimizedScene.triangles = 0; this.viewer.info.optimizedScene.points = 0; this.viewer.info.optimizedScene.lines = 0; this.viewer.info.optimizedScene.edges = 0; this.viewer.info.memory.geometries = 0; this.viewer.info.memory.geometryBytes = 0; this.viewer.info.memory.textures = 0; this.viewer.info.memory.textureBytes = 0; this.viewer.info.memory.materials = 0; this.viewer.info.memory.totalEstimatedGpuBytes = 0; this.viewer.info.memory.usedJSHeapSize = 0; }; optionsChange = ({ data: options }) => { if (options.antialiasing === false) this.viewer.info.render.antialiasing = ""; else if (options.antialiasing === true) this.viewer.info.render.antialiasing = "mxaa"; else this.viewer.info.render.antialiasing = options.antialiasing; }; geometryStart = () => { this.startTime = performance.now(); }; databaseChunk = () => { this.viewer.info.performance.timeToFirstRender += performance.now() - this.startTime; console.log("Time to first render:", this.viewer.info.performance.timeToFirstRender, "ms"); }; geometryEnd = () => { const model = this.viewer.models[this.viewer.models.length - 1]; const info = model.getInfo(); this.viewer.info.scene.objects += info.scene.objects; this.viewer.info.scene.triangles += info.scene.triangles; this.viewer.info.scene.points += info.scene.points; this.viewer.info.scene.lines += info.scene.lines; this.viewer.info.scene.edges += info.scene.edges; this.viewer.info.optimizedScene.objects += info.optimizedScene.objects; this.viewer.info.optimizedScene.triangles += info.optimizedScene.triangles; this.viewer.info.optimizedScene.points += info.optimizedScene.points; this.viewer.info.optimizedScene.lines += info.optimizedScene.lines; this.viewer.info.optimizedScene.edges += info.optimizedScene.edges; this.viewer.info.memory.geometries += info.memory.geometries; this.viewer.info.memory.geometryBytes += info.memory.geometryBytes; this.viewer.info.memory.textures += info.memory.textures; this.viewer.info.memory.textureBytes += info.memory.textureBytes; this.viewer.info.memory.materials += info.memory.materials; this.viewer.info.memory.totalEstimatedGpuBytes += info.memory.totalEstimatedGpuBytes; const memory = performance["memory"]; if (memory) this.viewer.info.memory.usedJSHeapSize = memory.usedJSHeapSize; this.viewer.info.performance.loadTime += performance.now() - this.startTime; console.log("Number of objects:", info.scene.objects); console.log("Number of objects after optimization:", info.optimizedScene.objects); console.log("Total geometry size:", info.memory.totalEstimatedGpuBytes / (1024 * 1024), "MB"); console.log("File load time:", this.viewer.info.performance.loadTime, "ms"); }; resize = () => { const { width, height } = this.viewer.canvas; this.viewer.info.render.viewport.width = width; this.viewer.info.render.viewport.height = height; }; render = () => { this.viewer.info.render.drawCalls = this.viewer.renderer.info.render.calls; this.viewer.info.render.triangles = this.viewer.renderer.info.render.triangles; this.viewer.info.render.points = this.viewer.renderer.info.render.points; this.viewer.info.render.lines = this.viewer.renderer.info.render.lines; }; animate = () => { const time = performance.now(); this.viewer.info.performance.frameTime = Math.round(time - this.beginTime); this.beginTime = time; this.frames++; if (time - this.prevTime >= 1000) { this.viewer.info.performance.fps = Math.round((this.frames * 1000) / (time - this.prevTime)); this.prevTime = time; this.frames = 0; } }; }