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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { MathUtils, OrthographicCamera, PerspectiveCamera, Sphere, Vector2, Vector3 } from "three"; import { CameraMode, IComponent } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; export class CameraComponent implements IComponent { protected viewer: Viewer; constructor(viewer: Viewer) { this.viewer = viewer; this.viewer.addEventListener("databasechunk", this.geometryEnd); this.viewer.addEventListener("optionschange", this.optionsChange); this.viewer.addEventListener("initialize", this.optionsChange); } dispose() { this.viewer.removeEventListener("databasechunk", this.geometryEnd); this.viewer.removeEventListener("optionschange", this.optionsChange); this.viewer.removeEventListener("initialize", this.optionsChange); } getCameraMode(camera: any): CameraMode { return camera.isOrthographicCamera ? "orthographic" : "perspective"; } switchCamera(camera: any) { const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2 || 1; const rendererSize = this.viewer.renderer.getSize(new Vector2()); const aspectRatio = rendererSize.x / rendererSize.y; if (camera.isPerspectiveCamera) { camera.aspect = aspectRatio; camera.near = extentsSize / 1000; camera.far = extentsSize * 1000; } if (camera.isOrthographicCamera) { camera.left = camera.bottom * aspectRatio; camera.right = camera.top * aspectRatio; camera.near = 0; camera.far = extentsSize * 1000; } camera.updateProjectionMatrix(); this.viewer.camera = camera; this.viewer.renderPass.camera = camera; this.viewer.helpersPass.camera = camera; this.viewer.ssaaRenderPass.camera = camera; this.viewer.update(); } switchCameraMode(mode: CameraMode) { if (!mode) return; const currentCamera: any = this.viewer.camera; if (mode === this.getCameraMode(currentCamera)) return; const target = this.viewer.target.clone(); let camera: PerspectiveCamera | OrthographicCamera; if (currentCamera.isOrthographicCamera) { const fov = currentCamera.userData.fov || 45; const fieldHeight = (currentCamera.top - currentCamera.bottom) / currentCamera.zoom; const distance = fieldHeight / (2 * Math.tan(MathUtils.degToRad(fov) / 2)); const direction = new Vector3().subVectors(currentCamera.position, target).normalize(); camera = new PerspectiveCamera(fov); camera.position.copy(direction).multiplyScalar(distance).add(target); } if (currentCamera.isPerspectiveCamera) { const fov = currentCamera.fov; const distance = currentCamera.position.distanceTo(target); const fieldHeight = 2 * Math.tan(MathUtils.degToRad(fov) / 2) * distance; camera = new OrthographicCamera(); camera.top = fieldHeight / 2; camera.bottom = -fieldHeight / 2; camera.position.copy(currentCamera.position); camera.userData.fov = fov; } if (!camera) return; camera.up.copy(currentCamera.up); camera.quaternion.copy(currentCamera.quaternion); this.switchCamera(camera); this.viewer.emitEvent({ type: "changecameramode", mode }); } optionsChange = () => { this.switchCameraMode(this.viewer.options.cameraMode); }; geometryEnd = () => { // do not change the camera after opening the second file in assembly if (this.viewer.models.length > 1) { this.switchCamera(this.viewer.camera); return; } let camera: any; this.viewer.scene.traverse((object: any) => { if (object.isCamera) if (!camera) camera = object; else if (object.isPerspectiveCamera && camera.isOrthographicCamera) camera = object; }); if (camera) { camera.isDefaultCamera = true; camera.scale.set(1, 1, 1); // <- Visualize fix this.switchCamera(camera); const mode = this.getCameraMode(camera); this.viewer.options.cameraMode = mode; this.viewer.emitEvent({ type: "changecameramode", mode }); } else { this.switchCamera(this.viewer.camera); this.viewer.executeCommand("setDefaultViewPosition"); } }; }