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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { ILoadersRegistry, loadersRegistry } from "@inweb/viewer-core"; import { GLTFFileLoader } from "./GLTFFileLoader"; import { GLTFCloudDynamicLoader } from "./GLTFCloudDynamicLoader"; /** * Viewer loaders registry. Use this registry to register custom loaders. * * To implement custom loader: * * 1. Define a loader class implements {@link ILoader}. * 2. Define a constructor with a `viewer` parameter. * 3. Override {@link ILoader.isSupport} and сheck if the loader can load the specified file. * 4. Override {@link ILoader.load} and define the logic for loading the scene from the file. * * The loader should do: * * - Load raw data from file and convert it to the `Three.js` scene. * - Add scene to the viewer `scene`. * - Create `ModelImpl` for the scene and to the viewer `models` list. * - Synchronize viewer options and overlay. * - Update the viewer. * * The loader must emit events: * * - `geometryprogress` - during loading. If progress is not supported, emit it once with a value of 100% * after the load is complete. * - `databasechunk` - when scene is loaded and ready to render. * 5. Override {@link ILoader.dispose} and release loader resources, if required. * 6. Register loader provider in the loaders registry by calling the {@link loaders.registerLoader}. * * @example Implementing a custom loader. * * ```javascript * import { loaders, Loader, ModelImpl, Viewer } from "@inweb/viewer-three"; * * class MyLoader extends Loader { * public viewer: Viewer; * * constructor(viewer: Viewer) { * super(); * this.viewer = viewer; * } * * override isSupport(file, format): Boolean { * // place custom logic here * return ...; * } * * override load(file, format, params): Promise<this> { * * // place custom loading logic here * const scene = ...; * * const modelImpl = new ModelImpl(scene); * modelImpl.loader = this; * modelImpl.viewer = this.viewer; * * this.viewer.scene.add(scene); * this.viewer.models.push(modelImpl); * * this.viewer.syncOptions(); * this.viewer.syncOverlay(); * this.viewer.update(); * * this.viewer.emitEvent({ type: "databasechunk", data: scene, file }); * * return Promise.resove(this); * }; * } * * loaders.registerLoader("MyLoader", (viewer) => new MyLoader(viewer)); * ``` */ export const loaders: ILoadersRegistry = loadersRegistry("threejs"); // build-in loaders loaders.registerLoader("gltf-file", (viewer: any) => new GLTFFileLoader(viewer)); loaders.registerLoader("gltf-cloud", (viewer: any) => new GLTFCloudDynamicLoader(viewer));