@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
100 lines (83 loc) • 3.23 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import {
BufferGeometry,
DoubleSide,
Float32BufferAttribute,
Line,
LineBasicMaterial,
Mesh,
MeshBasicMaterial,
Object3D,
Plane,
Vector3,
} from "three";
class PlaneHelper extends Line {
public plane: Plane;
public size: number;
public offset: Vector3;
public helper: Object3D;
constructor(plane: Plane, size = 1, color = 0xffff00, offset: Vector3 = new Vector3()) {
// const positions = [1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0];
const positions = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0];
const geometry = new BufferGeometry();
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
geometry.computeBoundingSphere();
super(geometry, new LineBasicMaterial({ color, toneMapped: false }));
(this as any).type = "PlaneHelper";
this.plane = plane;
this.size = size;
this.offset = offset;
const positions2 = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0];
const geometry2 = new BufferGeometry();
geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3));
geometry2.computeBoundingSphere();
this.helper = new Mesh(
geometry2,
new MeshBasicMaterial({
color,
opacity: 0.2,
transparent: true,
depthWrite: false,
toneMapped: false,
side: DoubleSide,
})
);
this.add(this.helper);
}
dispose() {
this.geometry.dispose();
(this.material as any).dispose();
(this.children[0] as any).geometry.dispose();
(this.children[0] as any).material.dispose();
}
override updateMatrixWorld(force: boolean) {
this.position.set(0, 0, 0);
this.lookAt(this.plane.normal);
this.position.copy(this.offset);
this.translateZ(-(this.offset.dot(this.plane.normal) + this.plane.constant));
this.scale.set(0.5 * this.size, 0.5 * this.size, 1);
super.updateMatrixWorld(force);
}
}
export { PlaneHelper };