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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Vector3 } from "three"; import { type IDragger } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; import { WalkControls } from "../controls/WalkControls"; export class WalkDragger implements IDragger { protected viewer: Viewer; public controls: WalkControls; constructor(viewer: Viewer) { this.controls = new WalkControls(viewer.camera, viewer.canvas); this.controls.addEventListener("change", this.controlsChange); this.controls.addEventListener("walkspeedchange", this.walkspeedChange); this.viewer = viewer; this.viewer.on("render", this.viewerRender); this.viewer.on("zoom", this.viewerZoom); this.updateControls(); } dispose() { this.viewer.off("render", this.viewerRender); this.viewer.off("zoom", this.viewerZoom); this.controls.removeEventListener("walkspeedchange", this.walkspeedChange); this.controls.removeEventListener("change", this.controlsChange); this.controls.dispose(); } updateControls = () => { const size = this.viewer.extents.getSize(new Vector3()); this.controls.movementSpeed = Math.min(size.x, size.y, size.z) / 2; }; controlsChange = () => { this.viewer.update(); }; walkspeedChange = (event: any) => { this.viewer.emitEvent(event); }; viewerRender = () => { this.controls.update(); }; viewerZoom = () => { this.controls.rotateDelta.set(0, 0); }; }