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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Sphere, Vector2 } from "three"; import { IComponent } from "@inweb/viewer-core"; import type { Viewer } from "../Viewer"; export class CameraComponent implements IComponent { protected viewer: Viewer; constructor(viewer: Viewer) { this.viewer = viewer; this.viewer.addEventListener("databasechunk", this.geometryEnd); } dispose() { this.viewer.removeEventListener("databasechunk", this.geometryEnd); } geometryEnd = () => { const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2; const rendererSize = this.viewer.renderer.getSize(new Vector2()); const aspect = rendererSize.x / rendererSize.y; let camera: any; // TODO: do not change the camera and target after opening the second model in "append" mode this.viewer.scene.traverse((object: any) => { if (object.isCamera) if (!camera) camera = object; else if (object.isPerspectiveCamera && camera.isOrthographicCamera) camera = object; }); if (camera) { camera.isDefaultCamera = true; camera.scale.set(1, 1, 1); // <- Visualize fix this.viewer.camera = camera; this.viewer.renderPass.camera = camera; this.viewer.helpersPass.camera = camera; this.viewer.ssaaRenderPass.camera = camera; } else { camera = this.viewer.camera; } if (camera.isPerspectiveCamera) { camera.aspect = aspect; camera.near = extentsSize / 1000; camera.far = extentsSize * 1000; camera.updateProjectionMatrix(); } if (camera.isOrthographicCamera) { camera.left = camera.bottom * aspect; camera.right = camera.top * aspect; camera.near = 0; camera.far = extentsSize * 1000; camera.updateProjectionMatrix(); } if (!camera.isDefaultCamera) { this.viewer.executeCommand("setDefaultViewPosition"); } }; }