@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
86 lines (73 loc) • 3.12 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { Sphere, Vector2 } from "three";
import { IComponent } from "@inweb/viewer-core";
import type { Viewer } from "../Viewer";
export class CameraComponent implements IComponent {
protected viewer: Viewer;
constructor(viewer: Viewer) {
this.viewer = viewer;
this.viewer.addEventListener("databasechunk", this.geometryEnd);
}
dispose() {
this.viewer.removeEventListener("databasechunk", this.geometryEnd);
}
geometryEnd = () => {
const extentsSize = this.viewer.extents.getBoundingSphere(new Sphere()).radius * 2;
const rendererSize = this.viewer.renderer.getSize(new Vector2());
const aspect = rendererSize.x / rendererSize.y;
let camera: any;
// TODO: do not change the camera and target after opening the second model in "append" mode
this.viewer.scene.traverse((object: any) => {
if (object.isCamera)
if (!camera) camera = object;
else if (object.isPerspectiveCamera && camera.isOrthographicCamera) camera = object;
});
if (camera) {
camera.isDefaultCamera = true;
camera.scale.set(1, 1, 1); // <- Visualize fix
this.viewer.camera = camera;
this.viewer.renderPass.camera = camera;
this.viewer.helpersPass.camera = camera;
this.viewer.ssaaRenderPass.camera = camera;
} else {
camera = this.viewer.camera;
}
if (camera.isPerspectiveCamera) {
camera.aspect = aspect;
camera.near = extentsSize / 1000;
camera.far = extentsSize * 1000;
camera.updateProjectionMatrix();
}
if (camera.isOrthographicCamera) {
camera.left = camera.bottom * aspect;
camera.right = camera.top * aspect;
camera.near = 0;
camera.far = extentsSize * 1000;
camera.updateProjectionMatrix();
}
if (!camera.isDefaultCamera) {
this.viewer.executeCommand("setDefaultViewPosition");
}
};
}