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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Box3, MathUtils, Sphere, Vector2, Vector3 } from "three"; import type { Viewer } from "../Viewer"; export function zoomTo(viewer: Viewer, box: Box3): void { if (box.isEmpty()) return; const boxCenter = box.getCenter(new Vector3()); const boxSize = box.getBoundingSphere(new Sphere()).radius; const rendererSize = viewer.renderer.getSize(new Vector2()); const aspect = rendererSize.x / rendererSize.y; const camera = viewer.camera as any; if (camera.isPerspectiveCamera) { const offset = new Vector3(0, 0, 1) .applyQuaternion(camera.quaternion) .multiplyScalar(boxSize / Math.tan(MathUtils.DEG2RAD * camera.fov * 0.5)); camera.position.copy(offset).add(boxCenter); camera.updateMatrixWorld(); } if (camera.isOrthographicCamera) { camera.top = boxSize; camera.bottom = -boxSize; camera.left = camera.bottom * aspect; camera.right = camera.top * aspect; camera.zoom = 1; camera.updateProjectionMatrix(); const offset = new Vector3(0, 0, 1) .applyQuaternion(camera.quaternion) .multiplyScalar(viewer.extents.getBoundingSphere(new Sphere()).radius * 3); camera.position.copy(offset).add(boxCenter); camera.updateMatrixWorld(); } viewer.target.copy(boxCenter); viewer.update(); viewer.emitEvent({ type: "zoom" }); }