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@inweb/viewer-three

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JavaScript library for rendering CAD and BIM files in a browser using Three.js

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { Loader, ModelImpl, Viewer } from "@inweb/viewer-three"; import { parse, clear } from "./IFCX/render.js"; export class IFCXCloudLoader extends Loader { public viewer: Viewer; constructor(viewer: Viewer) { super(); this.viewer = viewer; } override isSupport(file: any): boolean { return ( typeof file === "object" && typeof file.type === "string" && typeof file.download === "function" && /.ifcx$/i.test(file.type) ); } override async load(file: any): Promise<this> { const progress = (progress: number) => { this.viewer.emitEvent({ type: "geometryprogress", data: progress, file }); }; const arrayBuffer = await file.download(progress, this.abortController.signal); if (!this.viewer.scene) return this; const textDecoder = new TextDecoder(); const json = JSON.parse(textDecoder.decode(arrayBuffer)); const scene = await parse(json); clear(); let handle = 0; scene.traverse((object: any) => { object.userData = { handle, ...object.userData }; handle++; }); const modelImpl = new ModelImpl(scene); modelImpl.loader = this; modelImpl.viewer = this.viewer; this.viewer.scene.add(scene); this.viewer.models.push(modelImpl); this.viewer.syncOptions(); this.viewer.syncOverlay(); this.viewer.update(); this.viewer.emitEvent({ type: "databasechunk", data: scene, file }); return this; } }