@inweb/viewer-three
Version:
JavaScript library for rendering CAD and BIM files in a browser using Three.js
78 lines (63 loc) • 2.93 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { GLTFLoadingManager, Loader, loaders, ModelImpl, Viewer } from "@inweb/viewer-three";
class GLTFCloudLoader extends Loader {
public viewer: Viewer;
constructor(viewer: Viewer) {
super();
this.viewer = viewer;
}
override isSupport(file: any): boolean {
return (
typeof file === "object" &&
typeof file.database === "string" &&
typeof file.downloadResource === "function" &&
/.gltf$/i.test(file.database)
);
}
override async load(model: any): Promise<this> {
const url = `${model.httpClient.serverUrl}${model.path}/${model.database}`;
const manager = new GLTFLoadingManager(url);
const loader = new GLTFLoader(manager);
loader.setRequestHeader(model.httpClient.headers);
const progress = (event: ProgressEvent) => {
const { lengthComputable, loaded, total } = event;
const progress = lengthComputable ? loaded / total : 1;
this.viewer.emitEvent({ type: "geometryprogress", data: progress, file: model.file, model });
};
const gltf = await loader.loadAsync(url, progress);
if (!this.viewer.scene) return this;
const modelImpl = new ModelImpl(gltf.scene);
modelImpl.loader = this;
modelImpl.viewer = this.viewer;
this.viewer.scene.add(modelImpl.scene);
this.viewer.models.push(modelImpl);
this.viewer.syncOptions();
this.viewer.syncOverlay();
this.viewer.update();
this.viewer.emitEvent({ type: "databasechunk", data: gltf.scene, file: model.file, model });
return this;
}
}
loaders.registerLoader("gltf-cloud", (viewer: any) => new GLTFCloudLoader(viewer));