@inweb/viewer-core
Version:
3D CAD and BIM data Viewer core
83 lines (74 loc) • 2.48 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import { IInfo, IMemoryInfo, IPerformanceInfo, IRenderInfo, ISceneInfo, ISystemInfo } from "./IInfo";
export class Info implements IInfo {
public performance: IPerformanceInfo; // animate
public render: IRenderInfo; // render
public scene: ISceneInfo; // databasechunk
public optimizedScene: ISceneInfo; // databasechunk
public memory: IMemoryInfo; // databasechunk
public system: ISystemInfo; // initialize, options, resize
constructor() {
this.performance = {
fps: 0,
frameTime: 0,
timeToFirstRender: 0,
loadTime: 0,
};
this.render = {
viewport: { width: 0, height: 0 },
antialiasing: "",
drawCalls: 0,
triangles: 0,
points: 0,
lines: 0,
};
this.scene = {
objects: 0,
triangles: 0,
points: 0,
lines: 0,
edges: 0,
};
this.optimizedScene = {
objects: 0,
triangles: 0,
points: 0,
lines: 0,
edges: 0,
};
this.memory = {
geometries: 0,
geometryBytes: 0,
textures: 0,
textureBytes: 0,
materials: 0,
totalEstimatedGpuBytes: 0,
usedJSHeapSize: 0,
};
this.system = {
webglRenderer: "",
webglVendor: "",
};
}
}