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@inweb/viewer-core

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3D CAD and BIM data Viewer core

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import { IInfo, IMemoryInfo, IPerformanceInfo, IRenderInfo, ISceneInfo, ISystemInfo } from "./IInfo"; export class Info implements IInfo { public performance: IPerformanceInfo; // animate public render: IRenderInfo; // render public scene: ISceneInfo; // databasechunk public optimizedScene: ISceneInfo; // databasechunk public memory: IMemoryInfo; // databasechunk public system: ISystemInfo; // initialize, options, resize constructor() { this.performance = { fps: 0, frameTime: 0, timeToFirstRender: 0, loadTime: 0, }; this.render = { viewport: { width: 0, height: 0 }, antialiasing: "", drawCalls: 0, triangles: 0, points: 0, lines: 0, }; this.scene = { objects: 0, triangles: 0, points: 0, lines: 0, edges: 0, }; this.optimizedScene = { objects: 0, triangles: 0, points: 0, lines: 0, edges: 0, }; this.memory = { geometries: 0, geometryBytes: 0, textures: 0, textureBytes: 0, materials: 0, totalEstimatedGpuBytes: 0, usedJSHeapSize: 0, }; this.system = { webglRenderer: "", webglVendor: "", }; } }