@inweb/markup
Version:
JavaScript 2D markups
303 lines (249 loc) • 10 kB
text/typescript
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a
// license agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
import Konva from "konva";
import { IMarkupCloud, IMarkupCloudParams } from "../IMarkupCloud";
import { IWorldTransform } from "../IWorldTransform";
import { WorldTransform } from "../WorldTransform";
export class KonvaCloud implements IMarkupCloud {
private _ref: Konva.Shape;
private _worldTransformer: IWorldTransform;
constructor(params: IMarkupCloudParams, ref = null, worldTransformer = new WorldTransform()) {
this._worldTransformer = worldTransformer;
if (ref) {
this._ref = ref;
const wcsStart = this._ref.getAttr("wcsStart");
const wcsEnd = this._ref.getAttr("wcsEnd");
if (!wcsStart) {
this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x: ref.x(), y: ref.y() }));
}
if (!wcsEnd) {
const rightBottomPoint = { x: ref.x() + ref.width(), y: ref.y() + ref.height() };
this._ref.setAttr(
"wcsEnd",
this._worldTransformer.screenToWorld({ x: rightBottomPoint.x, y: rightBottomPoint.y })
);
}
return;
}
if (!params) params = {};
if (!params.position) params.position = { x: 0, y: 0 };
if (params.position2) {
params.width = params.position.x - params.position2.x;
params.height = params.position.y - params.position2.y;
} else {
if (!params.width || !params.height) {
params.position2 = { x: 200, y: 200 };
params.width = 200;
params.height = 200;
} else {
params.position2 = { x: params.position.x + params.width, y: params.position.y + params.height };
}
}
const ARC_RADIUS = 16;
this._ref = new Konva.Shape({
x: params.position.x,
y: params.position.y,
width: params.width ?? 200,
height: params.height ?? 200,
stroke: params.color ?? "#ff0000",
strokeWidth: params.lineWidth ?? 4,
draggable: true,
strokeScaleEnabled: false,
globalCompositeOperation: "source-over",
sceneFunc: (context, shape) => {
function calculateMidpoint(position, width, height) {
const midX = position.x + width / 2;
const midY = position.y + height / 2;
return { x: midX, y: midY };
}
const points = [
{ x: 0, y: 0 },
{ x: 0 + this._ref.width(), y: 0 },
{ x: 0 + this._ref.width(), y: 0 + this._ref.height() },
{ x: 0, y: 0 + this._ref.height() },
{ x: 0, y: 0 },
];
const midPoint = calculateMidpoint({ x: 0, y: 0 }, this._ref.width(), this._ref.height());
const baseArcLength = 30;
context.beginPath();
for (let iPoint = 0; iPoint < points.length - 1; iPoint++) {
let approxArcLength = baseArcLength;
const dx = points[iPoint + 1].x - points[iPoint].x;
const dy = points[iPoint + 1].y - points[iPoint].y;
const length = Math.sqrt(dx * dx + dy * dy);
const arcCount = Math.floor(length / approxArcLength);
const lengthMod = length % approxArcLength;
approxArcLength = baseArcLength + arcCount / lengthMod;
let pX = points[iPoint].x + dx / arcCount / 2;
let pY = points[iPoint].y + dy / arcCount / 2;
const pEndX = points[iPoint + 1].x;
const pEndY = points[iPoint + 1].y;
const endAngle = Math.atan((pEndY - pY) / (pEndX - pX));
const startAngle = endAngle + Math.PI;
const counterClockwise = pX > midPoint.x && pY > midPoint.y;
for (let iArc = 0; iArc < arcCount; iArc++) {
if (counterClockwise) {
context.arc(pX, pY, ARC_RADIUS, endAngle, startAngle);
} else {
context.arc(pX, pY, ARC_RADIUS, startAngle, endAngle);
}
pX += dx / arcCount;
pY += dy / arcCount;
}
}
context.closePath();
// (!) Konva specific method, it is very important
// it will apply are required styles
context.fillStrokeShape(shape);
},
});
this._ref.className = "Cloud";
this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x: params.position.x, y: params.position.y }));
this._ref.setAttr("wcsEnd", this._worldTransformer.screenToWorld({ x: params.position2.x, y: params.position2.y }));
this._ref.on("transform", (e) => {
const attrs = e.target.attrs;
const scaleByX = Math.abs(attrs.scaleX - 1) > 10e-6;
const scaleByY = Math.abs(attrs.scaleY - 1) > 10e-6;
let newWidth = this._ref.width();
if (scaleByX) newWidth *= attrs.scaleX;
let newHeight = this._ref.height();
if (scaleByY) newHeight *= attrs.scaleY;
const minWidth = 100;
const minHeight = 100;
if (newWidth < minWidth) newWidth = minWidth;
if (newHeight < minHeight) newHeight = minHeight;
if (scaleByX) {
this._ref.width(newWidth);
}
if (scaleByY) {
this._ref.height(newHeight);
}
this._ref.scale({ x: 1, y: 1 });
});
this._ref.on("transformend", (e) => {
const attrs = e.target.attrs;
if (attrs.rotation !== this._ref.rotation()) this._ref.rotation(attrs.rotation);
const absoluteTransform = this._ref.getStage().getAbsoluteTransform();
const position = absoluteTransform.point({ x: this._ref.x(), y: this._ref.y() });
this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld(position));
this._ref.setAttr(
"wcsEnd",
this._worldTransformer.screenToWorld({ x: position.x + this._ref.width(), y: position.y + this._ref.height() })
);
});
this._ref.on("dragend", (e) => {
const absoluteTransform = this._ref.getStage().getAbsoluteTransform();
const position = absoluteTransform.point({ x: this._ref.x(), y: this._ref.y() });
this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld(position));
this._ref.setAttr(
"wcsEnd",
this._worldTransformer.screenToWorld({ x: position.x + this._ref.width(), y: position.y + this._ref.height() })
);
});
this._ref.getSelfRect = () => {
return {
x: 0 - ARC_RADIUS,
y: 0 - ARC_RADIUS,
width: this._ref.width() + 2 * ARC_RADIUS,
height: this._ref.height() + 2 * ARC_RADIUS,
};
};
this._ref.id(this._ref._id.toString());
}
ref() {
return this._ref;
}
id(): string {
return this._ref.id();
}
enableMouseEditing(value: boolean): void {
this._ref.draggable(value);
}
type(): string {
return "Cloud";
}
getColor(): string {
return this._ref.stroke() as string;
}
setColor(hex: string): void {
this._ref.stroke(hex);
}
getRotation(): number {
return this._ref.rotation();
}
setRotation(degrees: number): void {
this._ref.rotation(degrees);
}
getZIndex(): number {
return this._ref.zIndex();
}
setZIndex(zIndex: number): void {
this._ref.zIndex(zIndex);
}
delete(): void {
this._ref.destroy();
this._ref = null;
}
getPosition() {
return this._ref.position();
}
setPosition(x: number, y: number): void {
this._ref.position({ x, y });
this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x, y }));
}
getWidth(): number {
return this._ref.width();
}
setWidth(w: number): void {
this._ref.width(w);
const rightLowerPoint = { x: this._ref.x() + w, y: this._ref.y() + this._ref.height() };
const wcsRightLowerPoint = this._worldTransformer.screenToWorld(rightLowerPoint);
this._ref.setAttr("wcsEnd", wcsRightLowerPoint);
}
getHeigth(): number {
return this._ref.height();
}
setHeight(h: number): void {
this._ref.height(h);
const rightLowerPoint = { x: this._ref.x() + this._ref.width(), y: this._ref.y() + h };
const wcsRightLowerPoint = this._worldTransformer.screenToWorld(rightLowerPoint);
this._ref.setAttr("wcsEnd", wcsRightLowerPoint);
}
getLineWidth(): number {
return this._ref.strokeWidth();
}
setLineWidth(size: number): void {
this._ref.strokeWidth(size);
}
updateScreenCoordinates(): void {
let screenPositionStart = this._worldTransformer.worldToScreen(this._ref.getAttr("wcsStart"));
let screenPositionEnd = this._worldTransformer.worldToScreen(this._ref.getAttr("wcsEnd"));
let invert = this._ref.getStage().getAbsoluteTransform().copy();
invert = invert.invert();
const positionStart = invert.point(screenPositionStart);
const positionEnd = invert.point(screenPositionEnd);
this._ref.position({ x: positionStart.x, y: positionStart.y });
this._ref.width(Math.abs(positionEnd.x - positionStart.x));
this._ref.height(Math.abs(positionEnd.y - positionStart.y));
}
}