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@inweb/markup

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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a // license agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// import Konva from "konva"; import { IMarkupCloud, IMarkupCloudParams } from "../IMarkupCloud"; import { IWorldTransform } from "../IWorldTransform"; import { WorldTransform } from "../WorldTransform"; export class KonvaCloud implements IMarkupCloud { private _ref: Konva.Shape; private _worldTransformer: IWorldTransform; constructor(params: IMarkupCloudParams, ref = null, worldTransformer = new WorldTransform()) { this._worldTransformer = worldTransformer; if (ref) { this._ref = ref; const wcsStart = this._ref.getAttr("wcsStart"); const wcsEnd = this._ref.getAttr("wcsEnd"); if (!wcsStart) { this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x: ref.x(), y: ref.y() })); } if (!wcsEnd) { const rightBottomPoint = { x: ref.x() + ref.width(), y: ref.y() + ref.height() }; this._ref.setAttr( "wcsEnd", this._worldTransformer.screenToWorld({ x: rightBottomPoint.x, y: rightBottomPoint.y }) ); } return; } if (!params) params = {}; if (!params.position) params.position = { x: 0, y: 0 }; if (params.position2) { params.width = params.position.x - params.position2.x; params.height = params.position.y - params.position2.y; } else { if (!params.width || !params.height) { params.position2 = { x: 200, y: 200 }; params.width = 200; params.height = 200; } else { params.position2 = { x: params.position.x + params.width, y: params.position.y + params.height }; } } const ARC_RADIUS = 16; this._ref = new Konva.Shape({ x: params.position.x, y: params.position.y, width: params.width ?? 200, height: params.height ?? 200, stroke: params.color ?? "#ff0000", strokeWidth: params.lineWidth ?? 4, draggable: true, strokeScaleEnabled: false, globalCompositeOperation: "source-over", sceneFunc: (context, shape) => { function calculateMidpoint(position, width, height) { const midX = position.x + width / 2; const midY = position.y + height / 2; return { x: midX, y: midY }; } const points = [ { x: 0, y: 0 }, { x: 0 + this._ref.width(), y: 0 }, { x: 0 + this._ref.width(), y: 0 + this._ref.height() }, { x: 0, y: 0 + this._ref.height() }, { x: 0, y: 0 }, ]; const midPoint = calculateMidpoint({ x: 0, y: 0 }, this._ref.width(), this._ref.height()); const baseArcLength = 30; context.beginPath(); for (let iPoint = 0; iPoint < points.length - 1; iPoint++) { let approxArcLength = baseArcLength; const dx = points[iPoint + 1].x - points[iPoint].x; const dy = points[iPoint + 1].y - points[iPoint].y; const length = Math.sqrt(dx * dx + dy * dy); const arcCount = Math.floor(length / approxArcLength); const lengthMod = length % approxArcLength; approxArcLength = baseArcLength + arcCount / lengthMod; let pX = points[iPoint].x + dx / arcCount / 2; let pY = points[iPoint].y + dy / arcCount / 2; const pEndX = points[iPoint + 1].x; const pEndY = points[iPoint + 1].y; const endAngle = Math.atan((pEndY - pY) / (pEndX - pX)); const startAngle = endAngle + Math.PI; const counterClockwise = pX > midPoint.x && pY > midPoint.y; for (let iArc = 0; iArc < arcCount; iArc++) { if (counterClockwise) { context.arc(pX, pY, ARC_RADIUS, endAngle, startAngle); } else { context.arc(pX, pY, ARC_RADIUS, startAngle, endAngle); } pX += dx / arcCount; pY += dy / arcCount; } } context.closePath(); // (!) Konva specific method, it is very important // it will apply are required styles context.fillStrokeShape(shape); }, }); this._ref.className = "Cloud"; this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x: params.position.x, y: params.position.y })); this._ref.setAttr("wcsEnd", this._worldTransformer.screenToWorld({ x: params.position2.x, y: params.position2.y })); this._ref.on("transform", (e) => { const attrs = e.target.attrs; const scaleByX = Math.abs(attrs.scaleX - 1) > 10e-6; const scaleByY = Math.abs(attrs.scaleY - 1) > 10e-6; let newWidth = this._ref.width(); if (scaleByX) newWidth *= attrs.scaleX; let newHeight = this._ref.height(); if (scaleByY) newHeight *= attrs.scaleY; const minWidth = 100; const minHeight = 100; if (newWidth < minWidth) newWidth = minWidth; if (newHeight < minHeight) newHeight = minHeight; if (scaleByX) { this._ref.width(newWidth); } if (scaleByY) { this._ref.height(newHeight); } this._ref.scale({ x: 1, y: 1 }); }); this._ref.on("transformend", (e) => { const attrs = e.target.attrs; if (attrs.rotation !== this._ref.rotation()) this._ref.rotation(attrs.rotation); const absoluteTransform = this._ref.getStage().getAbsoluteTransform(); const position = absoluteTransform.point({ x: this._ref.x(), y: this._ref.y() }); this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld(position)); this._ref.setAttr( "wcsEnd", this._worldTransformer.screenToWorld({ x: position.x + this._ref.width(), y: position.y + this._ref.height() }) ); }); this._ref.on("dragend", (e) => { const absoluteTransform = this._ref.getStage().getAbsoluteTransform(); const position = absoluteTransform.point({ x: this._ref.x(), y: this._ref.y() }); this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld(position)); this._ref.setAttr( "wcsEnd", this._worldTransformer.screenToWorld({ x: position.x + this._ref.width(), y: position.y + this._ref.height() }) ); }); this._ref.getSelfRect = () => { return { x: 0 - ARC_RADIUS, y: 0 - ARC_RADIUS, width: this._ref.width() + 2 * ARC_RADIUS, height: this._ref.height() + 2 * ARC_RADIUS, }; }; this._ref.id(this._ref._id.toString()); } ref() { return this._ref; } id(): string { return this._ref.id(); } enableMouseEditing(value: boolean): void { this._ref.draggable(value); } type(): string { return "Cloud"; } getColor(): string { return this._ref.stroke() as string; } setColor(hex: string): void { this._ref.stroke(hex); } getRotation(): number { return this._ref.rotation(); } setRotation(degrees: number): void { this._ref.rotation(degrees); } getZIndex(): number { return this._ref.zIndex(); } setZIndex(zIndex: number): void { this._ref.zIndex(zIndex); } delete(): void { this._ref.destroy(); this._ref = null; } getPosition() { return this._ref.position(); } setPosition(x: number, y: number): void { this._ref.position({ x, y }); this._ref.setAttr("wcsStart", this._worldTransformer.screenToWorld({ x, y })); } getWidth(): number { return this._ref.width(); } setWidth(w: number): void { this._ref.width(w); const rightLowerPoint = { x: this._ref.x() + w, y: this._ref.y() + this._ref.height() }; const wcsRightLowerPoint = this._worldTransformer.screenToWorld(rightLowerPoint); this._ref.setAttr("wcsEnd", wcsRightLowerPoint); } getHeigth(): number { return this._ref.height(); } setHeight(h: number): void { this._ref.height(h); const rightLowerPoint = { x: this._ref.x() + this._ref.width(), y: this._ref.y() + h }; const wcsRightLowerPoint = this._worldTransformer.screenToWorld(rightLowerPoint); this._ref.setAttr("wcsEnd", wcsRightLowerPoint); } getLineWidth(): number { return this._ref.strokeWidth(); } setLineWidth(size: number): void { this._ref.strokeWidth(size); } updateScreenCoordinates(): void { let screenPositionStart = this._worldTransformer.worldToScreen(this._ref.getAttr("wcsStart")); let screenPositionEnd = this._worldTransformer.worldToScreen(this._ref.getAttr("wcsEnd")); let invert = this._ref.getStage().getAbsoluteTransform().copy(); invert = invert.invert(); const positionStart = invert.point(screenPositionStart); const positionEnd = invert.point(screenPositionEnd); this._ref.position({ x: positionStart.x, y: positionStart.y }); this._ref.width(Math.abs(positionEnd.x - positionStart.x)); this._ref.height(Math.abs(positionEnd.y - positionStart.y)); } }