@inweb/markup
Version:
JavaScript 2D markups
58 lines (57 loc) • 1.68 kB
TypeScript
/**
* 2D markup object interface.
*/
export interface IMarkupObject {
/**
* Returns a reference to a core markup library object (Konva, VisualizeJS, etc.).
*/
ref(): any;
/**
* Returns the internal identifier of the object. Not unique.
*/
id(): string;
/**
* Enables or disables the ability to select and edit an object using the mouse.
*/
enableMouseEditing(value: boolean): void;
/**
* Returns the type of the object.
*/
type(): string;
/**
* Returns the rotation angle of the object, in degress.
*/
getRotation(): number;
/**
* Sets the rotation angle of the object.
*
* @param degrees - Number of degress to rotate.
*/
setRotation(degrees: number): void;
/**
* Returns the Z-index of a object relative to sibling objects that are in the same group.
*
* Z-Index is not absolute (like in CSS). It is relative to parent object group only:
*
* - `images` - are olways at the bottom
* - `texts` - are olways on top
* - `others` - are always between images and texts
*/
getZIndex(): number;
/**
* Sets the Z-index of a object relative to sibling objects that are in the same group.
*
* Z-Index is not absolute (like in CSS). It is relative to parent object group only:
*
* - `images` - are olways at the bottom
* - `texts` - are olways on top
* - `others` - are always between images and texts
*
* @param zIndex - An integer value of Z-Index.
*/
setZIndex(zIndex: number): void;
/**
* Deletes the current object.
*/
delete(): void;
}