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@inventivetalent/xboxlive-auth

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A light but advanced Xbox Live authentication module with OAuth2.0 and Electron support

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type XRErrorDetails = { statusCode: number; reason: keyof typeof XRErrorReasons; additional: any; }; declare enum XRErrorReasons { BAD_REQUEST = "BAD_REQUEST", UNAUTHORIZED = "UNAUTHORIZED", FORBIDDEN = "FORBIDDEN", NOT_FOUND = "NOT_FOUND", TOO_MANY_REQUESTS = "TOO_MANY_REQUESTS", INTERNAL_ERROR = "INTERNAL_ERROR" } declare class XRError extends Error { readonly __XboxReplay__ = true; readonly details: XRErrorDetails; static badRequest: (message?: string, additional?: XRErrorDetails["additional"]) => XRError; static unauthorized: (message?: string, additional?: XRErrorDetails["additional"]) => XRError; static forbidden: (message?: string, additional?: XRErrorDetails["additional"]) => XRError; static tooManyRequests: (message?: string, additional?: XRErrorDetails["additional"]) => XRError; static internal: (message?: string, additional?: XRErrorDetails["additional"]) => XRError; constructor(message?: string, details?: Omit<Partial<XRErrorDetails>, 'reason'>); getMessage(): string; getDetails(): XRErrorDetails; getStatusCode(): number; getReason(): keyof typeof XRErrorReasons; getAdditional(): Record<string, string> | null; } export default XRError;