@intlayer/chokidar
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Uses chokidar to scan and build Intlayer declaration files into dictionaries based on Intlayer configuration.
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{"version":3,"sources":["../../src/log.ts"],"sourcesContent":["import readline from 'readline';\nimport { type IntlayerConfig, getConfiguration } from '@intlayer/config';\nimport { sortAlphabetically } from './utils';\n\nexport type State = {\n type: 'local' | 'distant';\n status: 'pending' | 'fetching' | 'fetched' | 'error' | 'imported' | 'built';\n icon?: string;\n error?: Error;\n errorMessage?: string;\n spinnerFrameIndex?: number;\n};\n\nexport type DictionariesStatus = {\n dictionaryKey: string;\n state: State[];\n};\n\nconst LINE_DETECTOR = '\\u200B\\u200B\\u200B'; // Three zero-width spaces\nconst SPINNER_FRAMES = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];\n\n// ANSI color codes\nconst RESET = '\\x1b[0m';\nconst GREEN = '\\x1b[32m';\nconst RED = '\\x1b[31m';\nconst BLUE = '\\x1b[34m';\nconst GREY = '\\x1b[90m';\nconst GREY_DARK = '\\x1b[90m';\n\nclass Logger {\n private dictionariesStatuses: DictionariesStatus[] = [];\n private spinnerTimer: NodeJS.Timeout | null = null;\n private maxDictionaryKeyLength: number = 0;\n private previousLineCount: number = 0;\n private lineDifCounter: number = 0;\n private originalStdoutWrite:\n | ((\n chunk: string | Uint8Array, // `chunk` can be either a string or a Uint8Array\n encoding?: BufferEncoding, // `encoding` is optional and should be a BufferEncoding\n callback?: (err?: Error | null) => void // `callback` is optional and a function\n ) => boolean)\n | null = null;\n private extraLines: number = 0;\n private isUpdating: boolean = false;\n private config?: IntlayerConfig;\n\n // Singleton instance\n private static instance: Logger;\n\n private constructor() {}\n\n public static getInstance(): Logger {\n if (!Logger.instance) {\n Logger.instance = new Logger();\n }\n return Logger.instance;\n }\n\n public init(\n localDictionariesKeys: string[],\n distantDictionariesKeys: string[],\n configuration: IntlayerConfig = getConfiguration()\n ) {\n this.config = configuration;\n\n const allKeys = Array.from(\n new Set(\n [...localDictionariesKeys, ...distantDictionariesKeys].sort(\n sortAlphabetically\n )\n )\n );\n\n this.maxDictionaryKeyLength = allKeys.reduce(\n (max, key) => (key.length > max ? key.length : max),\n 0\n );\n\n this.dictionariesStatuses = allKeys.map((dictionaryKey) => {\n const states: State[] = [];\n\n if (localDictionariesKeys.includes(dictionaryKey)) {\n states.push({\n type: 'local',\n status: 'pending',\n spinnerFrameIndex: 0,\n });\n }\n if (distantDictionariesKeys.includes(dictionaryKey)) {\n states.push({\n type: 'distant',\n status: 'pending',\n spinnerFrameIndex: 0,\n });\n }\n\n return {\n dictionaryKey,\n state: states,\n };\n });\n\n // Start spinner timer\n this.startSpinner();\n\n // Update all status lines (this will output the initial statuses)\n this.updateAllStatusLines();\n }\n\n // New method to add dictionary keys after initialization\n public addDictionaryKeys(\n type: 'local' | 'distant',\n dictionaryKeys: string[]\n ) {\n for (const dictionaryKey of dictionaryKeys) {\n // Update maxDictionaryKeyLength if the new key is longer\n if (dictionaryKey.length > this.maxDictionaryKeyLength) {\n this.maxDictionaryKeyLength = dictionaryKey.length;\n }\n\n let statusObj = this.dictionariesStatuses.find(\n (ds) => ds.dictionaryKey === dictionaryKey\n );\n\n if (!statusObj) {\n // If the dictionaryKey doesn't exist yet, create a new DictionariesStatus\n\n statusObj = {\n dictionaryKey,\n state: [],\n };\n this.dictionariesStatuses.push(statusObj);\n\n const newState: State = {\n type,\n status: 'pending',\n spinnerFrameIndex: 0,\n };\n statusObj.state.push(newState);\n } else {\n const existingState = statusObj.state.find((s) => s.type === type);\n if (!existingState) {\n // Add new state for the type\n\n const newState: State = {\n type,\n status: 'pending',\n spinnerFrameIndex: 0,\n };\n statusObj.state.push(newState);\n }\n }\n }\n\n // Call updateAllStatusLines() to refresh the output\n this.updateAllStatusLines();\n }\n\n private startSpinner() {\n if (!this.spinnerTimer) {\n this.spinnerTimer = setInterval(() => {\n this.updateAllStatusLines();\n }, 100); // Update every 100ms\n }\n }\n\n private stopSpinner() {\n if (this.spinnerTimer) {\n clearInterval(this.spinnerTimer);\n this.spinnerTimer = null;\n }\n }\n\n // Method to update the terminal output\n private updateOutput(content: string) {\n if (this.config?.log.mode !== 'verbose') return;\n\n // Monkey-patch process.stdout.write to keep track of extra lines\n if (!this.originalStdoutWrite) {\n this.originalStdoutWrite = process.stdout.write.bind(process.stdout);\n this.extraLines = 0;\n\n const write = (\n chunk: string | Uint8Array, // `chunk` can be either a string or a Uint8Array\n encoding?: BufferEncoding, // `encoding` is optional and should be a BufferEncoding\n callback?: (err?: Error | null) => void // `callback` is optional and a function\n ) => {\n const str = typeof chunk === 'string' ? chunk : chunk.toString();\n const newLines = (str.match(/\\n/g) ?? []).length;\n\n // If the write is not initiated by Logger's updateOutput method\n if (!this.isUpdating) {\n this.extraLines += newLines;\n }\n\n return this.originalStdoutWrite!(chunk, encoding, callback);\n };\n\n process.stdout.write = write as typeof process.stdout.write;\n }\n\n // Set a flag to indicate that updateOutput is running\n this.isUpdating = true;\n\n // Adjust lineDifCounter if LINE_DETECTOR is not the first line\n const contentLines = content.split('\\n');\n const indexOfLineDetector = contentLines.indexOf(LINE_DETECTOR.trim());\n\n if (indexOfLineDetector > 0) {\n // LINE_DETECTOR is not at the first line\n this.lineDifCounter = indexOfLineDetector;\n } else {\n this.lineDifCounter = 0;\n }\n\n // Calculate total lines to move up\n const totalLinesToMoveUp =\n this.previousLineCount + this.lineDifCounter + this.extraLines;\n\n // Move cursor up by totalLinesToMoveUp\n readline.moveCursor(process.stdout, 0, -totalLinesToMoveUp);\n\n // Clear all lines downwards\n readline.clearScreenDown(process.stdout);\n\n // Write the updated content\n contentLines.forEach((line) => {\n process.stdout.write(`${line}\\x1b[K\\n`);\n });\n\n // Update previousLineCount\n this.previousLineCount = contentLines.length;\n\n // Reset extraLines counter and updating flag\n this.extraLines = 0;\n this.isUpdating = false;\n }\n\n public stop() {\n this.stopSpinner();\n }\n\n public updateStatus(\n dictionaries: {\n dictionaryKey: string;\n type: 'local' | 'distant';\n status: Partial<State>;\n }[]\n ) {\n for (const { dictionaryKey, type, status } of dictionaries) {\n const statusObj = this.dictionariesStatuses.find(\n (ds) => ds.dictionaryKey === dictionaryKey\n );\n if (statusObj) {\n const state = statusObj.state.find((s) => s.type === type);\n if (state) {\n // Update existing state\n Object.assign(state, status);\n } else {\n // If the state for this type doesn't exist yet, add it\n if (status.status === undefined) {\n status.status = 'pending'; // Provide default status\n }\n const newState: State = {\n type,\n status: status.status,\n icon: status.icon ?? '',\n error: status.error,\n errorMessage: status.errorMessage,\n spinnerFrameIndex: status.spinnerFrameIndex ?? 0,\n };\n statusObj.state.push(newState);\n }\n } else {\n // If the status object doesn't exist, create it\n const newState: State = {\n type,\n status: status.status ?? 'pending',\n icon: status.icon ?? '',\n error: status.error,\n errorMessage: status.errorMessage,\n spinnerFrameIndex: status.spinnerFrameIndex ?? 0,\n };\n this.dictionariesStatuses.push({\n dictionaryKey,\n state: [newState],\n });\n }\n }\n\n // Update the display after status change\n this.updateAllStatusLines();\n }\n\n private getStatusIcon(status: string): string {\n const statusIcons: Record<string, string> = {\n pending: '⏲',\n fetching: '', // Spinner handled separately\n built: '✔',\n imported: '✔',\n error: '✖',\n };\n return statusIcons[status] ?? '';\n }\n\n private getStatusLine(statusObj: DictionariesStatus): string {\n const keyPadding =\n this.maxDictionaryKeyLength - statusObj.dictionaryKey.length;\n const paddedKey = `${statusObj.dictionaryKey}${' '.repeat(keyPadding)}`;\n\n const states = statusObj.state.map((state) => {\n let colorStart = '';\n let colorEnd = '';\n let icon = this.getStatusIcon(state.status);\n if (state.status === 'fetching') {\n // Use spinner frame\n icon = SPINNER_FRAMES[state.spinnerFrameIndex! % SPINNER_FRAMES.length];\n colorStart = BLUE;\n colorEnd = RESET;\n } else if (state.status === 'error') {\n colorStart = RED;\n colorEnd = RESET;\n } else if (state.status === 'imported' || state.status === 'built') {\n colorStart = GREEN;\n colorEnd = RESET;\n } else {\n colorStart = GREY;\n colorEnd = RESET;\n }\n\n // Format the status block\n const statusBlock = `${GREY_DARK}[${state.type}: ${colorStart}${icon} ${state.status}${GREY_DARK}]${colorEnd}`;\n\n return `${colorStart}${statusBlock}${colorEnd}`;\n });\n\n return `${this.config?.log.prefix}- ${paddedKey} ${states.join(' ')}`;\n }\n\n // Replace logUpdate calls with your custom methods\n private updateAllStatusLines() {\n const terminalHeight = process.stdout.rows;\n const maxVisibleLines = terminalHeight - 1;\n\n const lines = this.dictionariesStatuses.map((statusObj) => {\n statusObj.state.forEach((state) => {\n if (state.status === 'fetching') {\n // Update spinner frame\n state.spinnerFrameIndex =\n (state.spinnerFrameIndex! + 1) % SPINNER_FRAMES.length;\n }\n });\n return this.getStatusLine(statusObj);\n });\n\n let content;\n\n if (lines.length > maxVisibleLines) {\n const visibleLines = lines.slice(0, maxVisibleLines - 5);\n const summary = `${this.config?.log.prefix}... and ${lines.length - visibleLines.length} more`;\n content = LINE_DETECTOR + visibleLines.join('\\n') + '\\n' + summary;\n } else {\n content = lines.join('\\n');\n }\n\n this.updateOutput(content);\n }\n\n public getStatuses() {\n return this.dictionariesStatuses;\n }\n}\n\nexport const logger = 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