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@inst/vscode-bin-darwin

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BINARY ONLY - VSCode binary deployment for macOS

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/** * Copyright (c) 2017 The xterm.js authors. All rights reserved. * @license MIT */ import { ITerminal, ITerminalOptions, ITheme, IEventEmitter } from '../Interfaces'; export interface IRenderer extends IEventEmitter { dimensions: IRenderDimensions; colorManager: IColorManager; setTheme(theme: ITheme): IColorSet; onWindowResize(devicePixelRatio: number): void; onResize(cols: number, rows: number, didCharSizeChange: boolean): void; onCharSizeChanged(): void; onBlur(): void; onFocus(): void; onSelectionChanged(start: [number, number], end: [number, number]): void; onCursorMove(): void; onOptionsChanged(): void; clear(): void; queueRefresh(start: number, end: number): void; } export interface IRenderLayer { /** * Called when the terminal loses focus. */ onBlur(terminal: ITerminal): void; /** * * Called when the terminal gets focus. */ onFocus(terminal: ITerminal): void; /** * Called when the cursor is moved. */ onCursorMove(terminal: ITerminal): void; /** * Called when options change. */ onOptionsChanged(terminal: ITerminal): void; /** * Called when the theme changes. */ onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void; /** * Called when the data in the grid has changed (or needs to be rendered * again). */ onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void; /** * Calls when the selection changes. */ onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void; /** * Resize the render layer. */ resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void; /** * Clear the state of the render layer. */ reset(terminal: ITerminal): void; } export interface IColorManager { colors: IColorSet; } export interface IColorSet { foreground: string; background: string; cursor: string; cursorAccent: string; selection: string; ansi: string[]; } export interface IRenderDimensions { scaledCharWidth: number; scaledCharHeight: number; scaledLineHeight: number; scaledLineDrawY: number; scaledCanvasWidth: number; scaledCanvasHeight: number; canvasWidth: number; canvasHeight: number; actualCellWidth: number; actualCellHeight: number; }