@inst/vscode-bin-darwin
Version:
BINARY ONLY - VSCode binary deployment for macOS
98 lines (82 loc) • 2.31 kB
text/typescript
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ITerminal, ITerminalOptions, ITheme, IEventEmitter } from '../Interfaces';
export interface IRenderer extends IEventEmitter {
dimensions: IRenderDimensions;
colorManager: IColorManager;
setTheme(theme: ITheme): IColorSet;
onWindowResize(devicePixelRatio: number): void;
onResize(cols: number, rows: number, didCharSizeChange: boolean): void;
onCharSizeChanged(): void;
onBlur(): void;
onFocus(): void;
onSelectionChanged(start: [number, number], end: [number, number]): void;
onCursorMove(): void;
onOptionsChanged(): void;
clear(): void;
queueRefresh(start: number, end: number): void;
}
export interface IRenderLayer {
/**
* Called when the terminal loses focus.
*/
onBlur(terminal: ITerminal): void;
/**
* * Called when the terminal gets focus.
*/
onFocus(terminal: ITerminal): void;
/**
* Called when the cursor is moved.
*/
onCursorMove(terminal: ITerminal): void;
/**
* Called when options change.
*/
onOptionsChanged(terminal: ITerminal): void;
/**
* Called when the theme changes.
*/
onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void;
/**
* Called when the data in the grid has changed (or needs to be rendered
* again).
*/
onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void;
/**
* Calls when the selection changes.
*/
onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void;
/**
* Resize the render layer.
*/
resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void;
/**
* Clear the state of the render layer.
*/
reset(terminal: ITerminal): void;
}
export interface IColorManager {
colors: IColorSet;
}
export interface IColorSet {
foreground: string;
background: string;
cursor: string;
cursorAccent: string;
selection: string;
ansi: string[];
}
export interface IRenderDimensions {
scaledCharWidth: number;
scaledCharHeight: number;
scaledLineHeight: number;
scaledLineDrawY: number;
scaledCanvasWidth: number;
scaledCanvasHeight: number;
canvasWidth: number;
canvasHeight: number;
actualCellWidth: number;
actualCellHeight: number;
}