@inst/vscode-bin-darwin
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BINARY ONLY - VSCode binary deployment for macOS
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text/typescript
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { MouseHelper } from './utils/MouseHelper';
import * as Browser from './utils/Browser';
import { CharMeasure } from './utils/CharMeasure';
import { CircularList } from './utils/CircularList';
import { EventEmitter } from './EventEmitter';
import { ITerminal, ICircularList, ISelectionManager, IBuffer } from './Interfaces';
import { SelectionModel } from './SelectionModel';
import { LineData } from './Types';
import { CHAR_DATA_WIDTH_INDEX } from './Buffer';
/**
* The number of pixels the mouse needs to be above or below the viewport in
* order to scroll at the maximum speed.
*/
const DRAG_SCROLL_MAX_THRESHOLD = 50;
/**
* The maximum scrolling speed
*/
const DRAG_SCROLL_MAX_SPEED = 15;
/**
* The number of milliseconds between drag scroll updates.
*/
const DRAG_SCROLL_INTERVAL = 50;
/**
* A string containing all characters that are considered word separated by the
* double click to select work logic.
*/
const WORD_SEPARATORS = ' ()[]{}\'"';
const NON_BREAKING_SPACE_CHAR = String.fromCharCode(160);
const ALL_NON_BREAKING_SPACE_REGEX = new RegExp(NON_BREAKING_SPACE_CHAR, 'g');
/**
* Represents a position of a word on a line.
*/
interface IWordPosition {
start: number;
length: number;
}
/**
* A selection mode, this drives how the selection behaves on mouse move.
*/
enum SelectionMode {
NORMAL,
WORD,
LINE
}
/**
* A class that manages the selection of the terminal. With help from
* SelectionModel, SelectionManager handles with all logic associated with
* dealing with the selection, including handling mouse interaction, wide
* characters and fetching the actual text within the selection. Rendering is
* not handled by the SelectionManager but a 'refresh' event is fired when the
* selection is ready to be redrawn.
*/
export class SelectionManager extends EventEmitter implements ISelectionManager {
protected _model: SelectionModel;
/**
* The amount to scroll every drag scroll update (depends on how far the mouse
* drag is above or below the terminal).
*/
private _dragScrollAmount: number;
/**
* The current selection mode.
*/
private _activeSelectionMode: SelectionMode;
/**
* A setInterval timer that is active while the mouse is down whose callback
* scrolls the viewport when necessary.
*/
private _dragScrollIntervalTimer: NodeJS.Timer;
/**
* The animation frame ID used for refreshing the selection.
*/
private _refreshAnimationFrame: number;
/**
* Whether selection is enabled.
*/
private _enabled = true;
private _mouseMoveListener: EventListener;
private _mouseUpListener: EventListener;
constructor(
private _terminal: ITerminal,
private _buffer: IBuffer,
private _charMeasure: CharMeasure
) {
super();
this._initListeners();
this.enable();
this._model = new SelectionModel(_terminal);
this._activeSelectionMode = SelectionMode.NORMAL;
}
/**
* Initializes listener variables.
*/
private _initListeners(): void {
this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event);
this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event);
// Only adjust the selection on trim, shiftElements is rarely used (only in
// reverseIndex) and delete in a splice is only ever used when the same
// number of elements was just added. Given this is could actually be
// beneficial to leave the selection as is for these cases.
this._buffer.lines.on('trim', (amount: number) => this._onTrim(amount));
}
/**
* Disables the selection manager. This is useful for when terminal mouse
* are enabled.
*/
public disable(): void {
this.clearSelection();
this._enabled = false;
}
/**
* Enable the selection manager.
*/
public enable(): void {
this._enabled = true;
}
/**
* Sets the active buffer, this should be called when the alt buffer is
* switched in or out.
* @param buffer The active buffer.
*/
public setBuffer(buffer: IBuffer): void {
this._buffer = buffer;
this.clearSelection();
}
public get selectionStart(): [number, number] { return this._model.finalSelectionStart; }
public get selectionEnd(): [number, number] { return this._model.finalSelectionEnd; }
/**
* Gets whether there is an active text selection.
*/
public get hasSelection(): boolean {
const start = this._model.finalSelectionStart;
const end = this._model.finalSelectionEnd;
if (!start || !end) {
return false;
}
return start[0] !== end[0] || start[1] !== end[1];
}
/**
* Gets the text currently selected.
*/
public get selectionText(): string {
const start = this._model.finalSelectionStart;
const end = this._model.finalSelectionEnd;
if (!start || !end) {
return '';
}
// Get first row
const startRowEndCol = start[1] === end[1] ? end[0] : null;
let result: string[] = [];
result.push(this._buffer.translateBufferLineToString(start[1], true, start[0], startRowEndCol));
// Get middle rows
for (let i = start[1] + 1; i <= end[1] - 1; i++) {
const bufferLine = this._buffer.lines.get(i);
const lineText = this._buffer.translateBufferLineToString(i, true);
if ((<any>bufferLine).isWrapped) {
result[result.length - 1] += lineText;
} else {
result.push(lineText);
}
}
// Get final row
if (start[1] !== end[1]) {
const bufferLine = this._buffer.lines.get(end[1]);
const lineText = this._buffer.translateBufferLineToString(end[1], true, 0, end[0]);
if ((<any>bufferLine).isWrapped) {
result[result.length - 1] += lineText;
} else {
result.push(lineText);
}
}
// Format string by replacing non-breaking space chars with regular spaces
// and joining the array into a multi-line string.
const formattedResult = result.map(line => {
return line.replace(ALL_NON_BREAKING_SPACE_REGEX, ' ');
}).join(Browser.isMSWindows ? '\r\n' : '\n');
return formattedResult;
}
/**
* Clears the current terminal selection.
*/
public clearSelection(): void {
this._model.clearSelection();
this._removeMouseDownListeners();
this.refresh();
}
/**
* Queues a refresh, redrawing the selection on the next opportunity.
* @param isNewSelection Whether the selection should be registered as a new
* selection on Linux.
*/
public refresh(isNewSelection?: boolean): void {
// Queue the refresh for the renderer
if (!this._refreshAnimationFrame) {
this._refreshAnimationFrame = window.requestAnimationFrame(() => this._refresh());
}
// If the platform is Linux and the refresh call comes from a mouse event,
// we need to update the selection for middle click to paste selection.
if (Browser.isLinux && isNewSelection) {
const selectionText = this.selectionText;
if (selectionText.length) {
this.emit('newselection', this.selectionText);
}
}
}
/**
* Fires the refresh event, causing consumers to pick it up and redraw the
* selection state.
*/
private _refresh(): void {
this._refreshAnimationFrame = null;
this.emit('refresh', { start: this._model.finalSelectionStart, end: this._model.finalSelectionEnd });
}
/**
* Selects all text within the terminal.
*/
public selectAll(): void {
this._model.isSelectAllActive = true;
this.refresh();
}
/**
* Handle the buffer being trimmed, adjust the selection position.
* @param amount The amount the buffer is being trimmed.
*/
private _onTrim(amount: number): void {
const needsRefresh = this._model.onTrim(amount);
if (needsRefresh) {
this.refresh();
}
}
/**
* Gets the 0-based [x, y] buffer coordinates of the current mouse event.
* @param event The mouse event.
*/
private _getMouseBufferCoords(event: MouseEvent): [number, number] {
const coords = this._terminal.mouseHelper.getCoords(event, this._terminal.element, this._charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows, true);
if (!coords) {
return null;
}
// Convert to 0-based
coords[0]--;
coords[1]--;
// Convert viewport coords to buffer coords
coords[1] += this._terminal.buffer.ydisp;
return coords;
}
/**
* Gets the amount the viewport should be scrolled based on how far out of the
* terminal the mouse is.
* @param event The mouse event.
*/
private _getMouseEventScrollAmount(event: MouseEvent): number {
let offset = MouseHelper.getCoordsRelativeToElement(event, this._terminal.element)[1];
const terminalHeight = this._terminal.rows * Math.ceil(this._charMeasure.height * this._terminal.options.lineHeight);
if (offset >= 0 && offset <= terminalHeight) {
return 0;
}
if (offset > terminalHeight) {
offset -= terminalHeight;
}
offset = Math.min(Math.max(offset, -DRAG_SCROLL_MAX_THRESHOLD), DRAG_SCROLL_MAX_THRESHOLD);
offset /= DRAG_SCROLL_MAX_THRESHOLD;
return (offset / Math.abs(offset)) + Math.round(offset * (DRAG_SCROLL_MAX_SPEED - 1));
}
/**
* Handles te mousedown event, setting up for a new selection.
* @param event The mousedown event.
*/
public onMouseDown(event: MouseEvent): void {
// If we have selection, we want the context menu on right click even if the
// terminal is in mouse mode.
if (event.button === 2 && this.hasSelection) {
return;
}
// Only action the primary button
if (event.button !== 0) {
return;
}
// Allow selection when using a specific modifier key, even when disabled
if (!this._enabled) {
const shouldForceSelection = Browser.isMac ? event.altKey : event.shiftKey;
if (!shouldForceSelection) {
return;
}
// Don't send the mouse down event to the current process, we want to select
event.stopPropagation();
}
// Tell the browser not to start a regular selection
event.preventDefault();
// Reset drag scroll state
this._dragScrollAmount = 0;
if (this._enabled && event.shiftKey) {
this._onIncrementalClick(event);
} else {
if (event.detail === 1) {
this._onSingleClick(event);
} else if (event.detail === 2) {
this._onDoubleClick(event);
} else if (event.detail === 3) {
this._onTripleClick(event);
}
}
this._addMouseDownListeners();
this.refresh(true);
}
/**
* Adds listeners when mousedown is triggered.
*/
private _addMouseDownListeners(): void {
// Listen on the document so that dragging outside of viewport works
this._terminal.element.ownerDocument.addEventListener('mousemove', this._mouseMoveListener);
this._terminal.element.ownerDocument.addEventListener('mouseup', this._mouseUpListener);
this._dragScrollIntervalTimer = setInterval(() => this._dragScroll(), DRAG_SCROLL_INTERVAL);
}
/**
* Removes the listeners that are registered when mousedown is triggered.
*/
private _removeMouseDownListeners(): void {
this._terminal.element.ownerDocument.removeEventListener('mousemove', this._mouseMoveListener);
this._terminal.element.ownerDocument.removeEventListener('mouseup', this._mouseUpListener);
clearInterval(this._dragScrollIntervalTimer);
this._dragScrollIntervalTimer = null;
}
/**
* Performs an incremental click, setting the selection end position to the mouse
* position.
* @param event The mouse event.
*/
private _onIncrementalClick(event: MouseEvent): void {
if (this._model.selectionStart) {
this._model.selectionEnd = this._getMouseBufferCoords(event);
}
}
/**
* Performs a single click, resetting relevant state and setting the selection
* start position.
* @param event The mouse event.
*/
private _onSingleClick(event: MouseEvent): void {
this._model.selectionStartLength = 0;
this._model.isSelectAllActive = false;
this._activeSelectionMode = SelectionMode.NORMAL;
// Initialize the new selection
this._model.selectionStart = this._getMouseBufferCoords(event);
if (!this._model.selectionStart) {
return;
}
this._model.selectionEnd = null;
// Ensure the line exists
const line = this._buffer.lines.get(this._model.selectionStart[1]);
if (!line) {
return;
}
// Return early if the click event is not in the buffer (eg. in scroll bar)
if (line.length >= this._model.selectionStart[0]) {
return;
}
// If the mouse is over the second half of a wide character, adjust the
// selection to cover the whole character
const char = line[this._model.selectionStart[0]];
if (char[CHAR_DATA_WIDTH_INDEX] === 0) {
this._model.selectionStart[0]++;
}
}
/**
* Performs a double click, selecting the current work.
* @param event The mouse event.
*/
private _onDoubleClick(event: MouseEvent): void {
const coords = this._getMouseBufferCoords(event);
if (coords) {
this._activeSelectionMode = SelectionMode.WORD;
this._selectWordAt(coords);
}
}
/**
* Performs a triple click, selecting the current line and activating line
* select mode.
* @param event The mouse event.
*/
private _onTripleClick(event: MouseEvent): void {
const coords = this._getMouseBufferCoords(event);
if (coords) {
this._activeSelectionMode = SelectionMode.LINE;
this._selectLineAt(coords[1]);
}
}
/**
* Handles the mousemove event when the mouse button is down, recording the
* end of the selection and refreshing the selection.
* @param event The mousemove event.
*/
private _onMouseMove(event: MouseEvent): void {
// If the mousemove listener is active it means that a selection is
// currently being made, we should stop propogation to prevent mouse events
// to be sent to the pty.
event.stopImmediatePropagation();
// Record the previous position so we know whether to redraw the selection
// at the end.
const previousSelectionEnd = this._model.selectionEnd ? [this._model.selectionEnd[0], this._model.selectionEnd[1]] : null;
// Set the initial selection end based on the mouse coordinates
this._model.selectionEnd = this._getMouseBufferCoords(event);
if (!this._model.selectionEnd) {
this.refresh(true);
return;
}
// Select the entire line if line select mode is active.
if (this._activeSelectionMode === SelectionMode.LINE) {
if (this._model.selectionEnd[1] < this._model.selectionStart[1]) {
this._model.selectionEnd[0] = 0;
} else {
this._model.selectionEnd[0] = this._terminal.cols;
}
} else if (this._activeSelectionMode === SelectionMode.WORD) {
this._selectToWordAt(this._model.selectionEnd);
}
// Determine the amount of scrolling that will happen.
this._dragScrollAmount = this._getMouseEventScrollAmount(event);
// If the cursor was above or below the viewport, make sure it's at the
// start or end of the viewport respectively.
if (this._dragScrollAmount > 0) {
this._model.selectionEnd[0] = this._terminal.cols - 1;
} else if (this._dragScrollAmount < 0) {
this._model.selectionEnd[0] = 0;
}
// If the character is a wide character include the cell to the right in the
// selection. Note that selections at the very end of the line will never
// have a character.
if (this._model.selectionEnd[1] < this._buffer.lines.length) {
const char = this._buffer.lines.get(this._model.selectionEnd[1])[this._model.selectionEnd[0]];
if (char && char[CHAR_DATA_WIDTH_INDEX] === 0) {
this._model.selectionEnd[0]++;
}
}
// Only draw here if the selection changes.
if (!previousSelectionEnd ||
previousSelectionEnd[0] !== this._model.selectionEnd[0] ||
previousSelectionEnd[1] !== this._model.selectionEnd[1]) {
this.refresh(true);
}
}
/**
* The callback that occurs every DRAG_SCROLL_INTERVAL ms that does the
* scrolling of the viewport.
*/
private _dragScroll(): void {
if (this._dragScrollAmount) {
this._terminal.scrollDisp(this._dragScrollAmount, false);
// Re-evaluate selection
if (this._dragScrollAmount > 0) {
this._model.selectionEnd = [this._terminal.cols - 1, this._terminal.buffer.ydisp + this._terminal.rows];
} else {
this._model.selectionEnd = [0, this._terminal.buffer.ydisp];
}
this.refresh();
}
}
/**
* Handles the mouseup event, removing the mousedown listeners.
* @param event The mouseup event.
*/
private _onMouseUp(event: MouseEvent): void {
this._removeMouseDownListeners();
}
/**
* Converts a viewport column to the character index on the buffer line, the
* latter takes into account wide characters.
* @param coords The coordinates to find the 2 index for.
*/
private _convertViewportColToCharacterIndex(bufferLine: any, coords: [number, number]): number {
let charIndex = coords[0];
for (let i = 0; coords[0] >= i; i++) {
const char = bufferLine[i];
if (char[CHAR_DATA_WIDTH_INDEX] === 0) {
charIndex--;
}
}
return charIndex;
}
public setSelection(col: number, row: number, length: number): void {
this._model.clearSelection();
this._removeMouseDownListeners();
this._model.selectionStart = [col, row];
this._model.selectionStartLength = length;
this.refresh();
}
/**
* Gets positional information for the word at the coordinated specified.
* @param coords The coordinates to get the word at.
*/
private _getWordAt(coords: [number, number]): IWordPosition {
const bufferLine = this._buffer.lines.get(coords[1]);
if (!bufferLine) {
return null;
}
const line = this._buffer.translateBufferLineToString(coords[1], false);
// Get actual index, taking into consideration wide characters
let endIndex = this._convertViewportColToCharacterIndex(bufferLine, coords);
let startIndex = endIndex;
// Record offset to be used later
const charOffset = coords[0] - startIndex;
let leftWideCharCount = 0;
let rightWideCharCount = 0;
if (line.charAt(startIndex) === ' ') {
// Expand until non-whitespace is hit
while (startIndex > 0 && line.charAt(startIndex - 1) === ' ') {
startIndex--;
}
while (endIndex < line.length && line.charAt(endIndex + 1) === ' ') {
endIndex++;
}
} else {
// Expand until whitespace is hit. This algorithm works by scanning left
// and right from the starting position, keeping both the index format
// (line) and the column format (bufferLine) in sync. When a wide
// character is hit, it is recorded and the column index is adjusted.
let startCol = coords[0];
let endCol = coords[0];
// Consider the initial position, skip it and increment the wide char
// variable
if (bufferLine[startCol][CHAR_DATA_WIDTH_INDEX] === 0) {
leftWideCharCount++;
startCol--;
}
if (bufferLine[endCol][CHAR_DATA_WIDTH_INDEX] === 2) {
rightWideCharCount++;
endCol++;
}
// Expand the string in both directions until a space is hit
while (startIndex > 0 && !this._isCharWordSeparator(line.charAt(startIndex - 1))) {
if (bufferLine[startCol - 1][CHAR_DATA_WIDTH_INDEX] === 0) {
// If the next character is a wide char, record it and skip the column
leftWideCharCount++;
startCol--;
}
startIndex--;
startCol--;
}
while (endIndex + 1 < line.length && !this._isCharWordSeparator(line.charAt(endIndex + 1))) {
if (bufferLine[endCol + 1][CHAR_DATA_WIDTH_INDEX] === 2) {
// If the next character is a wide char, record it and skip the column
rightWideCharCount++;
endCol++;
}
endIndex++;
endCol++;
}
}
const start = startIndex + charOffset - leftWideCharCount;
const length = Math.min(endIndex - startIndex + leftWideCharCount + rightWideCharCount + 1/*include endIndex char*/, this._terminal.cols);
return { start, length };
}
/**
* Selects the word at the coordinates specified.
* @param coords The coordinates to get the word at.
*/
protected _selectWordAt(coords: [number, number]): void {
const wordPosition = this._getWordAt(coords);
if (wordPosition) {
this._model.selectionStart = [wordPosition.start, coords[1]];
this._model.selectionStartLength = wordPosition.length;
}
}
/**
* Sets the selection end to the word at the coordinated specified.
* @param coords The coordinates to get the word at.
*/
private _selectToWordAt(coords: [number, number]): void {
const wordPosition = this._getWordAt(coords);
if (wordPosition) {
this._model.selectionEnd = [this._model.areSelectionValuesReversed() ? wordPosition.start : (wordPosition.start + wordPosition.length), coords[1]];
}
}
/**
* Gets whether the character is considered a word separator by the select
* word logic.
* @param char The character to check.
*/
private _isCharWordSeparator(char: string): boolean {
return WORD_SEPARATORS.indexOf(char) >= 0;
}
/**
* Selects the line specified.
* @param line The line index.
*/
protected _selectLineAt(line: number): void {
this._model.selectionStart = [0, line];
this._model.selectionStartLength = this._terminal.cols;
}
}