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@inst/vscode-bin-darwin

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BINARY ONLY - VSCode binary deployment for macOS

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/** * Copyright (c) 2017 The xterm.js authors. All rights reserved. * @license MIT */ import { MouseHelper } from './utils/MouseHelper'; import * as Browser from './utils/Browser'; import { CharMeasure } from './utils/CharMeasure'; import { CircularList } from './utils/CircularList'; import { EventEmitter } from './EventEmitter'; import { ITerminal, ICircularList, ISelectionManager, IBuffer } from './Interfaces'; import { SelectionModel } from './SelectionModel'; import { LineData } from './Types'; import { CHAR_DATA_WIDTH_INDEX } from './Buffer'; /** * The number of pixels the mouse needs to be above or below the viewport in * order to scroll at the maximum speed. */ const DRAG_SCROLL_MAX_THRESHOLD = 50; /** * The maximum scrolling speed */ const DRAG_SCROLL_MAX_SPEED = 15; /** * The number of milliseconds between drag scroll updates. */ const DRAG_SCROLL_INTERVAL = 50; /** * A string containing all characters that are considered word separated by the * double click to select work logic. */ const WORD_SEPARATORS = ' ()[]{}\'"'; const NON_BREAKING_SPACE_CHAR = String.fromCharCode(160); const ALL_NON_BREAKING_SPACE_REGEX = new RegExp(NON_BREAKING_SPACE_CHAR, 'g'); /** * Represents a position of a word on a line. */ interface IWordPosition { start: number; length: number; } /** * A selection mode, this drives how the selection behaves on mouse move. */ enum SelectionMode { NORMAL, WORD, LINE } /** * A class that manages the selection of the terminal. With help from * SelectionModel, SelectionManager handles with all logic associated with * dealing with the selection, including handling mouse interaction, wide * characters and fetching the actual text within the selection. Rendering is * not handled by the SelectionManager but a 'refresh' event is fired when the * selection is ready to be redrawn. */ export class SelectionManager extends EventEmitter implements ISelectionManager { protected _model: SelectionModel; /** * The amount to scroll every drag scroll update (depends on how far the mouse * drag is above or below the terminal). */ private _dragScrollAmount: number; /** * The current selection mode. */ private _activeSelectionMode: SelectionMode; /** * A setInterval timer that is active while the mouse is down whose callback * scrolls the viewport when necessary. */ private _dragScrollIntervalTimer: NodeJS.Timer; /** * The animation frame ID used for refreshing the selection. */ private _refreshAnimationFrame: number; /** * Whether selection is enabled. */ private _enabled = true; private _mouseMoveListener: EventListener; private _mouseUpListener: EventListener; constructor( private _terminal: ITerminal, private _buffer: IBuffer, private _charMeasure: CharMeasure ) { super(); this._initListeners(); this.enable(); this._model = new SelectionModel(_terminal); this._activeSelectionMode = SelectionMode.NORMAL; } /** * Initializes listener variables. */ private _initListeners(): void { this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event); this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event); // Only adjust the selection on trim, shiftElements is rarely used (only in // reverseIndex) and delete in a splice is only ever used when the same // number of elements was just added. Given this is could actually be // beneficial to leave the selection as is for these cases. this._buffer.lines.on('trim', (amount: number) => this._onTrim(amount)); } /** * Disables the selection manager. This is useful for when terminal mouse * are enabled. */ public disable(): void { this.clearSelection(); this._enabled = false; } /** * Enable the selection manager. */ public enable(): void { this._enabled = true; } /** * Sets the active buffer, this should be called when the alt buffer is * switched in or out. * @param buffer The active buffer. */ public setBuffer(buffer: IBuffer): void { this._buffer = buffer; this.clearSelection(); } public get selectionStart(): [number, number] { return this._model.finalSelectionStart; } public get selectionEnd(): [number, number] { return this._model.finalSelectionEnd; } /** * Gets whether there is an active text selection. */ public get hasSelection(): boolean { const start = this._model.finalSelectionStart; const end = this._model.finalSelectionEnd; if (!start || !end) { return false; } return start[0] !== end[0] || start[1] !== end[1]; } /** * Gets the text currently selected. */ public get selectionText(): string { const start = this._model.finalSelectionStart; const end = this._model.finalSelectionEnd; if (!start || !end) { return ''; } // Get first row const startRowEndCol = start[1] === end[1] ? end[0] : null; let result: string[] = []; result.push(this._buffer.translateBufferLineToString(start[1], true, start[0], startRowEndCol)); // Get middle rows for (let i = start[1] + 1; i <= end[1] - 1; i++) { const bufferLine = this._buffer.lines.get(i); const lineText = this._buffer.translateBufferLineToString(i, true); if ((<any>bufferLine).isWrapped) { result[result.length - 1] += lineText; } else { result.push(lineText); } } // Get final row if (start[1] !== end[1]) { const bufferLine = this._buffer.lines.get(end[1]); const lineText = this._buffer.translateBufferLineToString(end[1], true, 0, end[0]); if ((<any>bufferLine).isWrapped) { result[result.length - 1] += lineText; } else { result.push(lineText); } } // Format string by replacing non-breaking space chars with regular spaces // and joining the array into a multi-line string. const formattedResult = result.map(line => { return line.replace(ALL_NON_BREAKING_SPACE_REGEX, ' '); }).join(Browser.isMSWindows ? '\r\n' : '\n'); return formattedResult; } /** * Clears the current terminal selection. */ public clearSelection(): void { this._model.clearSelection(); this._removeMouseDownListeners(); this.refresh(); } /** * Queues a refresh, redrawing the selection on the next opportunity. * @param isNewSelection Whether the selection should be registered as a new * selection on Linux. */ public refresh(isNewSelection?: boolean): void { // Queue the refresh for the renderer if (!this._refreshAnimationFrame) { this._refreshAnimationFrame = window.requestAnimationFrame(() => this._refresh()); } // If the platform is Linux and the refresh call comes from a mouse event, // we need to update the selection for middle click to paste selection. if (Browser.isLinux && isNewSelection) { const selectionText = this.selectionText; if (selectionText.length) { this.emit('newselection', this.selectionText); } } } /** * Fires the refresh event, causing consumers to pick it up and redraw the * selection state. */ private _refresh(): void { this._refreshAnimationFrame = null; this.emit('refresh', { start: this._model.finalSelectionStart, end: this._model.finalSelectionEnd }); } /** * Selects all text within the terminal. */ public selectAll(): void { this._model.isSelectAllActive = true; this.refresh(); } /** * Handle the buffer being trimmed, adjust the selection position. * @param amount The amount the buffer is being trimmed. */ private _onTrim(amount: number): void { const needsRefresh = this._model.onTrim(amount); if (needsRefresh) { this.refresh(); } } /** * Gets the 0-based [x, y] buffer coordinates of the current mouse event. * @param event The mouse event. */ private _getMouseBufferCoords(event: MouseEvent): [number, number] { const coords = this._terminal.mouseHelper.getCoords(event, this._terminal.element, this._charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows, true); if (!coords) { return null; } // Convert to 0-based coords[0]--; coords[1]--; // Convert viewport coords to buffer coords coords[1] += this._terminal.buffer.ydisp; return coords; } /** * Gets the amount the viewport should be scrolled based on how far out of the * terminal the mouse is. * @param event The mouse event. */ private _getMouseEventScrollAmount(event: MouseEvent): number { let offset = MouseHelper.getCoordsRelativeToElement(event, this._terminal.element)[1]; const terminalHeight = this._terminal.rows * Math.ceil(this._charMeasure.height * this._terminal.options.lineHeight); if (offset >= 0 && offset <= terminalHeight) { return 0; } if (offset > terminalHeight) { offset -= terminalHeight; } offset = Math.min(Math.max(offset, -DRAG_SCROLL_MAX_THRESHOLD), DRAG_SCROLL_MAX_THRESHOLD); offset /= DRAG_SCROLL_MAX_THRESHOLD; return (offset / Math.abs(offset)) + Math.round(offset * (DRAG_SCROLL_MAX_SPEED - 1)); } /** * Handles te mousedown event, setting up for a new selection. * @param event The mousedown event. */ public onMouseDown(event: MouseEvent): void { // If we have selection, we want the context menu on right click even if the // terminal is in mouse mode. if (event.button === 2 && this.hasSelection) { return; } // Only action the primary button if (event.button !== 0) { return; } // Allow selection when using a specific modifier key, even when disabled if (!this._enabled) { const shouldForceSelection = Browser.isMac ? event.altKey : event.shiftKey; if (!shouldForceSelection) { return; } // Don't send the mouse down event to the current process, we want to select event.stopPropagation(); } // Tell the browser not to start a regular selection event.preventDefault(); // Reset drag scroll state this._dragScrollAmount = 0; if (this._enabled && event.shiftKey) { this._onIncrementalClick(event); } else { if (event.detail === 1) { this._onSingleClick(event); } else if (event.detail === 2) { this._onDoubleClick(event); } else if (event.detail === 3) { this._onTripleClick(event); } } this._addMouseDownListeners(); this.refresh(true); } /** * Adds listeners when mousedown is triggered. */ private _addMouseDownListeners(): void { // Listen on the document so that dragging outside of viewport works this._terminal.element.ownerDocument.addEventListener('mousemove', this._mouseMoveListener); this._terminal.element.ownerDocument.addEventListener('mouseup', this._mouseUpListener); this._dragScrollIntervalTimer = setInterval(() => this._dragScroll(), DRAG_SCROLL_INTERVAL); } /** * Removes the listeners that are registered when mousedown is triggered. */ private _removeMouseDownListeners(): void { this._terminal.element.ownerDocument.removeEventListener('mousemove', this._mouseMoveListener); this._terminal.element.ownerDocument.removeEventListener('mouseup', this._mouseUpListener); clearInterval(this._dragScrollIntervalTimer); this._dragScrollIntervalTimer = null; } /** * Performs an incremental click, setting the selection end position to the mouse * position. * @param event The mouse event. */ private _onIncrementalClick(event: MouseEvent): void { if (this._model.selectionStart) { this._model.selectionEnd = this._getMouseBufferCoords(event); } } /** * Performs a single click, resetting relevant state and setting the selection * start position. * @param event The mouse event. */ private _onSingleClick(event: MouseEvent): void { this._model.selectionStartLength = 0; this._model.isSelectAllActive = false; this._activeSelectionMode = SelectionMode.NORMAL; // Initialize the new selection this._model.selectionStart = this._getMouseBufferCoords(event); if (!this._model.selectionStart) { return; } this._model.selectionEnd = null; // Ensure the line exists const line = this._buffer.lines.get(this._model.selectionStart[1]); if (!line) { return; } // Return early if the click event is not in the buffer (eg. in scroll bar) if (line.length >= this._model.selectionStart[0]) { return; } // If the mouse is over the second half of a wide character, adjust the // selection to cover the whole character const char = line[this._model.selectionStart[0]]; if (char[CHAR_DATA_WIDTH_INDEX] === 0) { this._model.selectionStart[0]++; } } /** * Performs a double click, selecting the current work. * @param event The mouse event. */ private _onDoubleClick(event: MouseEvent): void { const coords = this._getMouseBufferCoords(event); if (coords) { this._activeSelectionMode = SelectionMode.WORD; this._selectWordAt(coords); } } /** * Performs a triple click, selecting the current line and activating line * select mode. * @param event The mouse event. */ private _onTripleClick(event: MouseEvent): void { const coords = this._getMouseBufferCoords(event); if (coords) { this._activeSelectionMode = SelectionMode.LINE; this._selectLineAt(coords[1]); } } /** * Handles the mousemove event when the mouse button is down, recording the * end of the selection and refreshing the selection. * @param event The mousemove event. */ private _onMouseMove(event: MouseEvent): void { // If the mousemove listener is active it means that a selection is // currently being made, we should stop propogation to prevent mouse events // to be sent to the pty. event.stopImmediatePropagation(); // Record the previous position so we know whether to redraw the selection // at the end. const previousSelectionEnd = this._model.selectionEnd ? [this._model.selectionEnd[0], this._model.selectionEnd[1]] : null; // Set the initial selection end based on the mouse coordinates this._model.selectionEnd = this._getMouseBufferCoords(event); if (!this._model.selectionEnd) { this.refresh(true); return; } // Select the entire line if line select mode is active. if (this._activeSelectionMode === SelectionMode.LINE) { if (this._model.selectionEnd[1] < this._model.selectionStart[1]) { this._model.selectionEnd[0] = 0; } else { this._model.selectionEnd[0] = this._terminal.cols; } } else if (this._activeSelectionMode === SelectionMode.WORD) { this._selectToWordAt(this._model.selectionEnd); } // Determine the amount of scrolling that will happen. this._dragScrollAmount = this._getMouseEventScrollAmount(event); // If the cursor was above or below the viewport, make sure it's at the // start or end of the viewport respectively. if (this._dragScrollAmount > 0) { this._model.selectionEnd[0] = this._terminal.cols - 1; } else if (this._dragScrollAmount < 0) { this._model.selectionEnd[0] = 0; } // If the character is a wide character include the cell to the right in the // selection. Note that selections at the very end of the line will never // have a character. if (this._model.selectionEnd[1] < this._buffer.lines.length) { const char = this._buffer.lines.get(this._model.selectionEnd[1])[this._model.selectionEnd[0]]; if (char && char[CHAR_DATA_WIDTH_INDEX] === 0) { this._model.selectionEnd[0]++; } } // Only draw here if the selection changes. if (!previousSelectionEnd || previousSelectionEnd[0] !== this._model.selectionEnd[0] || previousSelectionEnd[1] !== this._model.selectionEnd[1]) { this.refresh(true); } } /** * The callback that occurs every DRAG_SCROLL_INTERVAL ms that does the * scrolling of the viewport. */ private _dragScroll(): void { if (this._dragScrollAmount) { this._terminal.scrollDisp(this._dragScrollAmount, false); // Re-evaluate selection if (this._dragScrollAmount > 0) { this._model.selectionEnd = [this._terminal.cols - 1, this._terminal.buffer.ydisp + this._terminal.rows]; } else { this._model.selectionEnd = [0, this._terminal.buffer.ydisp]; } this.refresh(); } } /** * Handles the mouseup event, removing the mousedown listeners. * @param event The mouseup event. */ private _onMouseUp(event: MouseEvent): void { this._removeMouseDownListeners(); } /** * Converts a viewport column to the character index on the buffer line, the * latter takes into account wide characters. * @param coords The coordinates to find the 2 index for. */ private _convertViewportColToCharacterIndex(bufferLine: any, coords: [number, number]): number { let charIndex = coords[0]; for (let i = 0; coords[0] >= i; i++) { const char = bufferLine[i]; if (char[CHAR_DATA_WIDTH_INDEX] === 0) { charIndex--; } } return charIndex; } public setSelection(col: number, row: number, length: number): void { this._model.clearSelection(); this._removeMouseDownListeners(); this._model.selectionStart = [col, row]; this._model.selectionStartLength = length; this.refresh(); } /** * Gets positional information for the word at the coordinated specified. * @param coords The coordinates to get the word at. */ private _getWordAt(coords: [number, number]): IWordPosition { const bufferLine = this._buffer.lines.get(coords[1]); if (!bufferLine) { return null; } const line = this._buffer.translateBufferLineToString(coords[1], false); // Get actual index, taking into consideration wide characters let endIndex = this._convertViewportColToCharacterIndex(bufferLine, coords); let startIndex = endIndex; // Record offset to be used later const charOffset = coords[0] - startIndex; let leftWideCharCount = 0; let rightWideCharCount = 0; if (line.charAt(startIndex) === ' ') { // Expand until non-whitespace is hit while (startIndex > 0 && line.charAt(startIndex - 1) === ' ') { startIndex--; } while (endIndex < line.length && line.charAt(endIndex + 1) === ' ') { endIndex++; } } else { // Expand until whitespace is hit. This algorithm works by scanning left // and right from the starting position, keeping both the index format // (line) and the column format (bufferLine) in sync. When a wide // character is hit, it is recorded and the column index is adjusted. let startCol = coords[0]; let endCol = coords[0]; // Consider the initial position, skip it and increment the wide char // variable if (bufferLine[startCol][CHAR_DATA_WIDTH_INDEX] === 0) { leftWideCharCount++; startCol--; } if (bufferLine[endCol][CHAR_DATA_WIDTH_INDEX] === 2) { rightWideCharCount++; endCol++; } // Expand the string in both directions until a space is hit while (startIndex > 0 && !this._isCharWordSeparator(line.charAt(startIndex - 1))) { if (bufferLine[startCol - 1][CHAR_DATA_WIDTH_INDEX] === 0) { // If the next character is a wide char, record it and skip the column leftWideCharCount++; startCol--; } startIndex--; startCol--; } while (endIndex + 1 < line.length && !this._isCharWordSeparator(line.charAt(endIndex + 1))) { if (bufferLine[endCol + 1][CHAR_DATA_WIDTH_INDEX] === 2) { // If the next character is a wide char, record it and skip the column rightWideCharCount++; endCol++; } endIndex++; endCol++; } } const start = startIndex + charOffset - leftWideCharCount; const length = Math.min(endIndex - startIndex + leftWideCharCount + rightWideCharCount + 1/*include endIndex char*/, this._terminal.cols); return { start, length }; } /** * Selects the word at the coordinates specified. * @param coords The coordinates to get the word at. */ protected _selectWordAt(coords: [number, number]): void { const wordPosition = this._getWordAt(coords); if (wordPosition) { this._model.selectionStart = [wordPosition.start, coords[1]]; this._model.selectionStartLength = wordPosition.length; } } /** * Sets the selection end to the word at the coordinated specified. * @param coords The coordinates to get the word at. */ private _selectToWordAt(coords: [number, number]): void { const wordPosition = this._getWordAt(coords); if (wordPosition) { this._model.selectionEnd = [this._model.areSelectionValuesReversed() ? wordPosition.start : (wordPosition.start + wordPosition.length), coords[1]]; } } /** * Gets whether the character is considered a word separator by the select * word logic. * @param char The character to check. */ private _isCharWordSeparator(char: string): boolean { return WORD_SEPARATORS.indexOf(char) >= 0; } /** * Selects the line specified. * @param line The line index. */ protected _selectLineAt(line: number): void { this._model.selectionStart = [0, line]; this._model.selectionStartLength = this._terminal.cols; } }