UNPKG

@inst/vscode-bin-darwin

Version:

BINARY ONLY - VSCode binary deployment for macOS

91 lines (73 loc) 3.31 kB
# Noice Json Rpc [![Build Status](https://img.shields.io/travis/nojvek/noice-json-rpc/master.svg)](https://travis-ci.org/nojvek/noice-json-rpc) [![Coverage Status](https://img.shields.io/coveralls/nojvek/noice-json-rpc/master.svg)](https://coveralls.io/github/nojvek/noice-json-rpc?branch=master) [![issues open](https://img.shields.io/github/issues/nojvek/noice-json-rpc.svg)](https://github.com/nojvek/noice-json-rpc/issues) [![npm total downloads](https://img.shields.io/npm/dt/noice-json-rpc.svg?maxAge=2592000)](https://www.npmjs.com/package/noice-json-rpc) [![licence](https://img.shields.io/npm/l/noice-json-rpc.svg?maxAge=2592000)](https://github.com/nojvek/noice-json-rpc) [![npm version](https://img.shields.io/npm/v/noice-json-rpc.svg)](https://www.npmjs.com/package/noice-json-rpc) Client and Server helpers to implement a clean function based Api for Json Rpc. Noice Json Rpc takes in a websocket like object. It calls `send(msg:str)` function and expects messages to come from `on('message', handler)`. It works out of the box with WebSockets but it can also work with stdin/stdout, worker threads, iframes or any other mechanism in which strings can be sent or received. Its only dependency is `events.EventEmitter`. Using ES6 proxies it exposes a clean client-server api. Since its written in TypeScript, the api object can be cast to work off an interface specific to the domain. e.g [chrome-remote-debug-protocol](https://github.com/nojvek/chrome-remote-debug-protocol) ## [Example](tests/example.ts) ```js import * as WebSocket from 'ws' import WebSocketServer = WebSocket.Server import * as rpc from 'noice-json-rpc' async function setupClient() { try { const api = new rpc.Client(new WebSocket("ws://localhost:8080"), {logConsole: true}).api() await Promise.all([ api.Runtime.enable(), api.Debugger.enable(), api.Profiler.enable(), api.Runtime.run(), ]) await api.Profiler.start() await new Promise((resolve) => api.Runtime.onExecutionContextDestroyed(resolve)); // Wait for event await api.Profiler.stop() } catch (e) { console.error(e) } } function setupServer() { const wssServer = new WebSocketServer({port: 8080}); const api = new rpc.Server(wssServer).api(); const enable = () => {} api.Debugger.expose({enable}) api.Profiler.expose({enable}) api.Runtime.expose({ enable, run() {} }) api.Profiler.expose({ enable, start() { setTimeout(() => { api.Runtime.emitExecutionContextDestroyed() }, 1000) }, stop() { return {data: "noice!"} } }) } setupServer() setupClient() ``` Output ``` Client > {"id":1,"method":"Runtime.enable"} Client > {"id":2,"method":"Debugger.enable"} Client > {"id":3,"method":"Profiler.enable"} Client > {"id":4,"method":"Runtime.run"} Client < {"id":1,"result":{}} Client < {"id":2,"result":{}} Client < {"id":3,"result":{}} Client < {"id":4,"result":{}} Client > {"id":5,"method":"Profiler.start"} Client < {"id":5,"result":{}} Client < {"method":"Runtime.executionContextDestroyed"} Client > {"id":6,"method":"Profiler.stop"} Client < {"id":6,"result":{"data":"noice!"}} ```