@infinite-canvas-tutorial/webcomponents
Version:
WebComponents UI implementation
16 lines • 838 B
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { field } from '@infinite-canvas-tutorial/ecs';
/**
* Store the lit element that will be used to render the canvas.
*/
export class Container {
}
__decorate([
field.object
], Container.prototype, "element", void 0);
//# sourceMappingURL=Container.js.map