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@imqueue/core

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Simple JSON-based messaging queue for inter service communication

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/*! * UDP message listener for cluster managing * * I'm Queue Software Project * Copyright (C) 2025 imqueue.com <support@imqueue.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <https://www.gnu.org/licenses/>. * * If you want to use this code in a closed source (commercial) project, you can * purchase a proprietary commercial license. Please contact us at * <support@imqueue.com> to get commercial licensing options. */ import { ClusterManager } from './ClusterManager'; export interface UDPClusterManagerOptions { /** * Message queue broadcast port * * @default 63000 * @type {number} */ port: number; /** * Message queue broadcast address * * @type {number} */ address: string; /** * Message queue limited broadcast address * * @default "255.255.255.255" * @type {string} */ limitedAddress?: string; /** * Message queue alive timeout correction. Used to correct waiting time to * check if the server is alive * * @default 5000 * @type {number} */ aliveTimeoutCorrection: number; } export declare const DEFAULT_UDP_CLUSTER_MANAGER_OPTIONS: UDPClusterManagerOptions; export declare class UDPClusterManager extends ClusterManager { private static workers; static sockets: Record<string, any>; private readonly options; private workerKey; private worker; constructor(options?: Partial<UDPClusterManagerOptions>); private static free; private startWorkerListener; destroy(): Promise<void>; static destroySocket(key: string, socket?: any): Promise<void>; private static destroyWorker; }