@immutabl3/anime
Version:
JavaScript animation engine
61 lines (55 loc) • 1.73 kB
JavaScript
import {
isHsl,
isRgb,
isHex,
} from './utils.js';
const rgbToRgba = rgbValue => {
const rgb = /rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g.exec(rgbValue);
return rgb ? `rgba(${rgb[1]},1)` : rgbValue;
};
const hexToRgba = hexValue => {
const rgx = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
const hex = hexValue.replace(rgx, (m, r, g, b) => r + r + g + g + b + b);
const rgb = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
const r = parseInt(rgb[1], 16);
const g = parseInt(rgb[2], 16);
const b = parseInt(rgb[3], 16);
return `rgba(${r},${g},${b},1)`;
};
const hue2rgb = (p, q, t) => {
// eslint-disable-next-line no-param-reassign
if (t < 0) t += 1;
// eslint-disable-next-line no-param-reassign
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const hslToRgba = hslValue => {
const hsl = /hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.exec(hslValue) || /hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g.exec(hslValue);
const h = parseInt(hsl[1], 10) / 360;
const s = parseInt(hsl[2], 10) / 100;
const l = parseInt(hsl[3], 10) / 100;
const a = hsl[4] || 1;
let r;
let g;
let b;
// eslint-disable-next-line eqeqeq
if (s == 0) {
r = g = b = l;
} else {
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return `rgba(${r * 255},${g * 255},${b * 255},${a})`;
};
export const colorToRgb = val => {
if (isRgb(val)) return rgbToRgba(val);
if (isHex(val)) return hexToRgba(val);
if (isHsl(val)) return hslToRgba(val);
return '';
};