@immutabl3/anime
Version:
JavaScript animation engine
82 lines (66 loc) • 2.61 kB
JavaScript
// BezierEasing https://github.com/gre/bezier-easing
const kSplineTableSize = 11;
const kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
const A = (aA1, aA2) => 1.0 - 3.0 * aA2 + 3.0 * aA1;
const B = (aA1, aA2) => 3.0 * aA2 - 6.0 * aA1;
const C = aA1 => 3.0 * aA1;
const calcBezier = (aT, aA1, aA2) => ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
const getSlope = (aT, aA1, aA2) => 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
const binarySubdivide = (aX, aA, aB, mX1, mX2) => {
let currentX;
let currentT;
let i = 0;
// eslint-disable-next-line no-restricted-syntax
do {
currentT = aA + (aB - aA) / 2.0;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0.0) {
// eslint-disable-next-line no-param-reassign
aB = currentT;
} else {
// eslint-disable-next-line no-param-reassign
aA = currentT;
};
} while (Math.abs(currentX) > 0.0000001 && ++i < 10);
return currentT;
};
const newtonRaphsonIterate = (aX, aGuessT, mX1, mX2) => {
for (let i = 0; i < 4; ++i) {
const currentSlope = getSlope(aGuessT, mX1, mX2);
if (currentSlope === 0.0) return aGuessT;
const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
// eslint-disable-next-line no-param-reassign
aGuessT -= currentX / currentSlope;
}
return aGuessT;
};
const bezier = (mX1, mY1, mX2, mY2) => {
if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) return;
const sampleValues = new Float32Array(kSplineTableSize);
if (mX1 !== mY1 || mX2 !== mY2) {
for (let i = 0; i < kSplineTableSize; ++i) {
sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
}
}
const getTForX = aX => {
let intervalStart = 0;
let currentSample = 1;
const lastSample = kSplineTableSize - 1;
for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
intervalStart += kSampleStepSize;
}
--currentSample;
const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
const guessForT = intervalStart + dist * kSampleStepSize;
const initialSlope = getSlope(guessForT, mX1, mX2);
if (initialSlope >= 0.001) return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
if (initialSlope === 0.0) return guessForT;
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
};
return x => {
if (mX1 === mY1 && mX2 === mY2) return x;
if (x === 0 || x === 1) return x;
return calcBezier(getTForX(x), mY1, mY2);
};
};
export default bezier;