UNPKG

@illgrenoble/guacamole-common-js

Version:

Guacamole common js as an NPM module

1,573 lines (1,286 loc) 385 kB
;(function(){ var Guacamole = Guacamole || {}; /** * A reader which automatically handles the given input stream, returning * strictly received packets as array buffers. Note that this object will * overwrite any installed event handlers on the given Guacamole.InputStream. * * @constructor * @param {Guacamole.InputStream} stream The stream that data will be read * from. */ Guacamole.ArrayBufferReader = function(stream) { /** * Reference to this Guacamole.InputStream. * @private */ var guac_reader = this; // Receive blobs as array buffers stream.onblob = function(data) { // Convert to ArrayBuffer var binary = window.atob(data); var arrayBuffer = new ArrayBuffer(binary.length); var bufferView = new Uint8Array(arrayBuffer); for (var i=0; i<binary.length; i++) bufferView[i] = binary.charCodeAt(i); // Call handler, if present if (guac_reader.ondata) guac_reader.ondata(arrayBuffer); }; // Simply call onend when end received stream.onend = function() { if (guac_reader.onend) guac_reader.onend(); }; /** * Fired once for every blob of data received. * * @event * @param {ArrayBuffer} buffer The data packet received. */ this.ondata = null; /** * Fired once this stream is finished and no further data will be written. * @event */ this.onend = null; }; var Guacamole = Guacamole || {}; /** * A writer which automatically writes to the given output stream with arbitrary * binary data, supplied as ArrayBuffers. * * @constructor * @param {Guacamole.OutputStream} stream The stream that data will be written * to. */ Guacamole.ArrayBufferWriter = function(stream) { /** * Reference to this Guacamole.StringWriter. * @private */ var guac_writer = this; // Simply call onack for acknowledgements stream.onack = function(status) { if (guac_writer.onack) guac_writer.onack(status); }; /** * Encodes the given data as base64, sending it as a blob. The data must * be small enough to fit into a single blob instruction. * * @private * @param {Uint8Array} bytes The data to send. */ function __send_blob(bytes) { var binary = ""; // Produce binary string from bytes in buffer for (var i=0; i<bytes.byteLength; i++) binary += String.fromCharCode(bytes[i]); // Send as base64 stream.sendBlob(window.btoa(binary)); } /** * The maximum length of any blob sent by this Guacamole.ArrayBufferWriter, * in bytes. Data sent via * [sendData()]{@link Guacamole.ArrayBufferWriter#sendData} which exceeds * this length will be split into multiple blobs. As the Guacamole protocol * limits the maximum size of any instruction or instruction element to * 8192 bytes, and the contents of blobs will be base64-encoded, this value * should only be increased with extreme caution. * * @type {Number} * @default {@link Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH} */ this.blobLength = Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH; /** * Sends the given data. * * @param {ArrayBuffer|TypedArray} data The data to send. */ this.sendData = function(data) { var bytes = new Uint8Array(data); // If small enough to fit into single instruction, send as-is if (bytes.length <= guac_writer.blobLength) __send_blob(bytes); // Otherwise, send as multiple instructions else { for (var offset=0; offset<bytes.length; offset += guac_writer.blobLength) __send_blob(bytes.subarray(offset, offset + guac_writer.blobLength)); } }; /** * Signals that no further text will be sent, effectively closing the * stream. */ this.sendEnd = function() { stream.sendEnd(); }; /** * Fired for received data, if acknowledged by the server. * @event * @param {Guacamole.Status} status The status of the operation. */ this.onack = null; }; /** * The default maximum blob length for new Guacamole.ArrayBufferWriter * instances. * * @constant * @type {Number} */ Guacamole.ArrayBufferWriter.DEFAULT_BLOB_LENGTH = 6048; var Guacamole = Guacamole || {}; /** * Maintains a singleton instance of the Web Audio API AudioContext class, * instantiating the AudioContext only in response to the first call to * getAudioContext(), and only if no existing AudioContext instance has been * provided via the singleton property. Subsequent calls to getAudioContext() * will return the same instance. * * @namespace */ Guacamole.AudioContextFactory = { /** * A singleton instance of a Web Audio API AudioContext object, or null if * no instance has yes been created. This property may be manually set if * you wish to supply your own AudioContext instance, but care must be * taken to do so as early as possible. Assignments to this property will * not retroactively affect the value returned by previous calls to * getAudioContext(). * * @type {AudioContext} */ 'singleton' : null, /** * Returns a singleton instance of a Web Audio API AudioContext object. * * @return {AudioContext} * A singleton instance of a Web Audio API AudioContext object, or null * if the Web Audio API is not supported. */ 'getAudioContext' : function getAudioContext() { // Fallback to Webkit-specific AudioContext implementation var AudioContext = window.AudioContext || window.webkitAudioContext; // Get new AudioContext instance if Web Audio API is supported if (AudioContext) { try { // Create new instance if none yet exists if (!Guacamole.AudioContextFactory.singleton) Guacamole.AudioContextFactory.singleton = new AudioContext(); // Return singleton instance return Guacamole.AudioContextFactory.singleton; } catch (e) { // Do not use Web Audio API if not allowed by browser } } // Web Audio API not supported return null; } }; var Guacamole = Guacamole || {}; /** * Abstract audio player which accepts, queues and plays back arbitrary audio * data. It is up to implementations of this class to provide some means of * handling a provided Guacamole.InputStream. Data received along the provided * stream is to be played back immediately. * * @constructor */ Guacamole.AudioPlayer = function AudioPlayer() { /** * Notifies this Guacamole.AudioPlayer that all audio up to the current * point in time has been given via the underlying stream, and that any * difference in time between queued audio data and the current time can be * considered latency. */ this.sync = function sync() { // Default implementation - do nothing }; }; /** * Determines whether the given mimetype is supported by any built-in * implementation of Guacamole.AudioPlayer, and thus will be properly handled * by Guacamole.AudioPlayer.getInstance(). * * @param {String} mimetype * The mimetype to check. * * @returns {Boolean} * true if the given mimetype is supported by any built-in * Guacamole.AudioPlayer, false otherwise. */ Guacamole.AudioPlayer.isSupportedType = function isSupportedType(mimetype) { return Guacamole.RawAudioPlayer.isSupportedType(mimetype); }; /** * Returns a list of all mimetypes supported by any built-in * Guacamole.AudioPlayer, in rough order of priority. Beware that only the core * mimetypes themselves will be listed. Any mimetype parameters, even required * ones, will not be included in the list. For example, "audio/L8" is a * supported raw audio mimetype that is supported, but it is invalid without * additional parameters. Something like "audio/L8;rate=44100" would be valid, * however (see https://tools.ietf.org/html/rfc4856). * * @returns {String[]} * A list of all mimetypes supported by any built-in Guacamole.AudioPlayer, * excluding any parameters. */ Guacamole.AudioPlayer.getSupportedTypes = function getSupportedTypes() { return Guacamole.RawAudioPlayer.getSupportedTypes(); }; /** * Returns an instance of Guacamole.AudioPlayer providing support for the given * audio format. If support for the given audio format is not available, null * is returned. * * @param {Guacamole.InputStream} stream * The Guacamole.InputStream to read audio data from. * * @param {String} mimetype * The mimetype of the audio data in the provided stream. * * @return {Guacamole.AudioPlayer} * A Guacamole.AudioPlayer instance supporting the given mimetype and * reading from the given stream, or null if support for the given mimetype * is absent. */ Guacamole.AudioPlayer.getInstance = function getInstance(stream, mimetype) { // Use raw audio player if possible if (Guacamole.RawAudioPlayer.isSupportedType(mimetype)) return new Guacamole.RawAudioPlayer(stream, mimetype); // No support for given mimetype return null; }; /** * Implementation of Guacamole.AudioPlayer providing support for raw PCM format * audio. This player relies only on the Web Audio API and does not require any * browser-level support for its audio formats. * * @constructor * @augments Guacamole.AudioPlayer * @param {Guacamole.InputStream} stream * The Guacamole.InputStream to read audio data from. * * @param {String} mimetype * The mimetype of the audio data in the provided stream, which must be a * "audio/L8" or "audio/L16" mimetype with necessary parameters, such as: * "audio/L16;rate=44100,channels=2". */ Guacamole.RawAudioPlayer = function RawAudioPlayer(stream, mimetype) { /** * The format of audio this player will decode. * * @private * @type {Guacamole.RawAudioFormat} */ var format = Guacamole.RawAudioFormat.parse(mimetype); /** * An instance of a Web Audio API AudioContext object, or null if the * Web Audio API is not supported. * * @private * @type {AudioContext} */ var context = Guacamole.AudioContextFactory.getAudioContext(); /** * The earliest possible time that the next packet could play without * overlapping an already-playing packet, in seconds. Note that while this * value is in seconds, it is not an integer value and has microsecond * resolution. * * @private * @type {Number} */ var nextPacketTime = context.currentTime; /** * Guacamole.ArrayBufferReader wrapped around the audio input stream * provided with this Guacamole.RawAudioPlayer was created. * * @private * @type {Guacamole.ArrayBufferReader} */ var reader = new Guacamole.ArrayBufferReader(stream); /** * The minimum size of an audio packet split by splitAudioPacket(), in * seconds. Audio packets smaller than this will not be split, nor will the * split result of a larger packet ever be smaller in size than this * minimum. * * @private * @constant * @type {Number} */ var MIN_SPLIT_SIZE = 0.02; /** * The maximum amount of latency to allow between the buffered data stream * and the playback position, in seconds. Initially, this is set to * roughly one third of a second. * * @private * @type {Number} */ var maxLatency = 0.3; /** * The type of typed array that will be used to represent each audio packet * internally. This will be either Int8Array or Int16Array, depending on * whether the raw audio format is 8-bit or 16-bit. * * @private * @constructor */ var SampleArray = (format.bytesPerSample === 1) ? window.Int8Array : window.Int16Array; /** * The maximum absolute value of any sample within a raw audio packet * received by this audio player. This depends only on the size of each * sample, and will be 128 for 8-bit audio and 32768 for 16-bit audio. * * @private * @type {Number} */ var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768; /** * The queue of all pending audio packets, as an array of sample arrays. * Audio packets which are pending playback will be added to this queue for * further manipulation prior to scheduling via the Web Audio API. Once an * audio packet leaves this queue and is scheduled via the Web Audio API, * no further modifications can be made to that packet. * * @private * @type {SampleArray[]} */ var packetQueue = []; /** * Given an array of audio packets, returns a single audio packet * containing the concatenation of those packets. * * @private * @param {SampleArray[]} packets * The array of audio packets to concatenate. * * @returns {SampleArray} * A single audio packet containing the concatenation of all given * audio packets. If no packets are provided, this will be undefined. */ var joinAudioPackets = function joinAudioPackets(packets) { // Do not bother joining if one or fewer packets are in the queue if (packets.length <= 1) return packets[0]; // Determine total sample length of the entire queue var totalLength = 0; packets.forEach(function addPacketLengths(packet) { totalLength += packet.length; }); // Append each packet within queue var offset = 0; var joined = new SampleArray(totalLength); packets.forEach(function appendPacket(packet) { joined.set(packet, offset); offset += packet.length; }); return joined; }; /** * Given a single packet of audio data, splits off an arbitrary length of * audio data from the beginning of that packet, returning the split result * as an array of two packets. The split location is determined through an * algorithm intended to minimize the liklihood of audible clicking between * packets. If no such split location is possible, an array containing only * the originally-provided audio packet is returned. * * @private * @param {SampleArray} data * The audio packet to split. * * @returns {SampleArray[]} * An array of audio packets containing the result of splitting the * provided audio packet. If splitting is possible, this array will * contain two packets. If splitting is not possible, this array will * contain only the originally-provided packet. */ var splitAudioPacket = function splitAudioPacket(data) { var minValue = Number.MAX_VALUE; var optimalSplitLength = data.length; // Calculate number of whole samples in the provided audio packet AND // in the minimum possible split packet var samples = Math.floor(data.length / format.channels); var minSplitSamples = Math.floor(format.rate * MIN_SPLIT_SIZE); // Calculate the beginning of the "end" of the audio packet var start = Math.max( format.channels * minSplitSamples, format.channels * (samples - minSplitSamples) ); // For all samples at the end of the given packet, find a point where // the perceptible volume across all channels is lowest (and thus is // the optimal point to split) for (var offset = start; offset < data.length; offset += format.channels) { // Calculate the sum of all values across all channels (the result // will be proportional to the average volume of a sample) var totalValue = 0; for (var channel = 0; channel < format.channels; channel++) { totalValue += Math.abs(data[offset + channel]); } // If this is the smallest average value thus far, set the split // length such that the first packet ends with the current sample if (totalValue <= minValue) { optimalSplitLength = offset + format.channels; minValue = totalValue; } } // If packet is not split, return the supplied packet untouched if (optimalSplitLength === data.length) return [data]; // Otherwise, split the packet into two new packets according to the // calculated optimal split length return [ new SampleArray(data.buffer.slice(0, optimalSplitLength * format.bytesPerSample)), new SampleArray(data.buffer.slice(optimalSplitLength * format.bytesPerSample)) ]; }; /** * Pushes the given packet of audio data onto the playback queue. Unlike * other private functions within Guacamole.RawAudioPlayer, the type of the * ArrayBuffer packet of audio data here need not be specific to the type * of audio (as with SampleArray). The ArrayBuffer type provided by a * Guacamole.ArrayBufferReader, for example, is sufficient. Any necessary * conversions will be performed automatically internally. * * @private * @param {ArrayBuffer} data * A raw packet of audio data that should be pushed onto the audio * playback queue. */ var pushAudioPacket = function pushAudioPacket(data) { packetQueue.push(new SampleArray(data)); }; /** * Shifts off and returns a packet of audio data from the beginning of the * playback queue. The length of this audio packet is determined * dynamically according to the click-reduction algorithm implemented by * splitAudioPacket(). * * @private * @returns {SampleArray} * A packet of audio data pulled from the beginning of the playback * queue. */ var shiftAudioPacket = function shiftAudioPacket() { // Flatten data in packet queue var data = joinAudioPackets(packetQueue); if (!data) return null; // Pull an appropriate amount of data from the front of the queue packetQueue = splitAudioPacket(data); data = packetQueue.shift(); return data; }; /** * Converts the given audio packet into an AudioBuffer, ready for playback * by the Web Audio API. Unlike the raw audio packets received by this * audio player, AudioBuffers require floating point samples and are split * into isolated planes of channel-specific data. * * @private * @param {SampleArray} data * The raw audio packet that should be converted into a Web Audio API * AudioBuffer. * * @returns {AudioBuffer} * A new Web Audio API AudioBuffer containing the provided audio data, * converted to the format used by the Web Audio API. */ var toAudioBuffer = function toAudioBuffer(data) { // Calculate total number of samples var samples = data.length / format.channels; // Determine exactly when packet CAN play var packetTime = context.currentTime; if (nextPacketTime < packetTime) nextPacketTime = packetTime; // Get audio buffer for specified format var audioBuffer = context.createBuffer(format.channels, samples, format.rate); // Convert each channel for (var channel = 0; channel < format.channels; channel++) { var audioData = audioBuffer.getChannelData(channel); // Fill audio buffer with data for channel var offset = channel; for (var i = 0; i < samples; i++) { audioData[i] = data[offset] / maxSampleValue; offset += format.channels; } } return audioBuffer; }; // Defer playback of received audio packets slightly reader.ondata = function playReceivedAudio(data) { // Push received samples onto queue pushAudioPacket(new SampleArray(data)); // Shift off an arbitrary packet of audio data from the queue (this may // be different in size from the packet just pushed) var packet = shiftAudioPacket(); if (!packet) return; // Determine exactly when packet CAN play var packetTime = context.currentTime; if (nextPacketTime < packetTime) nextPacketTime = packetTime; // Set up buffer source var source = context.createBufferSource(); source.connect(context.destination); // Use noteOn() instead of start() if necessary if (!source.start) source.start = source.noteOn; // Schedule packet source.buffer = toAudioBuffer(packet); source.start(nextPacketTime); // Update timeline by duration of scheduled packet nextPacketTime += packet.length / format.channels / format.rate; }; /** @override */ this.sync = function sync() { // Calculate elapsed time since last sync var now = context.currentTime; // Reschedule future playback time such that playback latency is // bounded within a reasonable latency threshold nextPacketTime = Math.min(nextPacketTime, now + maxLatency); }; }; Guacamole.RawAudioPlayer.prototype = new Guacamole.AudioPlayer(); /** * Determines whether the given mimetype is supported by * Guacamole.RawAudioPlayer. * * @param {String} mimetype * The mimetype to check. * * @returns {Boolean} * true if the given mimetype is supported by Guacamole.RawAudioPlayer, * false otherwise. */ Guacamole.RawAudioPlayer.isSupportedType = function isSupportedType(mimetype) { // No supported types if no Web Audio API if (!Guacamole.AudioContextFactory.getAudioContext()) return false; return Guacamole.RawAudioFormat.parse(mimetype) !== null; }; /** * Returns a list of all mimetypes supported by Guacamole.RawAudioPlayer. Only * the core mimetypes themselves will be listed. Any mimetype parameters, even * required ones, will not be included in the list. For example, "audio/L8" is * a raw audio mimetype that may be supported, but it is invalid without * additional parameters. Something like "audio/L8;rate=44100" would be valid, * however (see https://tools.ietf.org/html/rfc4856). * * @returns {String[]} * A list of all mimetypes supported by Guacamole.RawAudioPlayer, excluding * any parameters. If the necessary JavaScript APIs for playing raw audio * are absent, this list will be empty. */ Guacamole.RawAudioPlayer.getSupportedTypes = function getSupportedTypes() { // No supported types if no Web Audio API if (!Guacamole.AudioContextFactory.getAudioContext()) return []; // We support 8-bit and 16-bit raw PCM return [ 'audio/L8', 'audio/L16' ]; }; var Guacamole = Guacamole || {}; /** * Abstract audio recorder which streams arbitrary audio data to an underlying * Guacamole.OutputStream. It is up to implementations of this class to provide * some means of handling this Guacamole.OutputStream. Data produced by the * recorder is to be sent along the provided stream immediately. * * @constructor */ Guacamole.AudioRecorder = function AudioRecorder() { /** * Callback which is invoked when the audio recording process has stopped * and the underlying Guacamole stream has been closed normally. Audio will * only resume recording if a new Guacamole.AudioRecorder is started. This * Guacamole.AudioRecorder instance MAY NOT be reused. * * @event */ this.onclose = null; /** * Callback which is invoked when the audio recording process cannot * continue due to an error, if it has started at all. The underlying * Guacamole stream is automatically closed. Future attempts to record * audio should not be made, and this Guacamole.AudioRecorder instance * MAY NOT be reused. * * @event */ this.onerror = null; }; /** * Determines whether the given mimetype is supported by any built-in * implementation of Guacamole.AudioRecorder, and thus will be properly handled * by Guacamole.AudioRecorder.getInstance(). * * @param {String} mimetype * The mimetype to check. * * @returns {Boolean} * true if the given mimetype is supported by any built-in * Guacamole.AudioRecorder, false otherwise. */ Guacamole.AudioRecorder.isSupportedType = function isSupportedType(mimetype) { return Guacamole.RawAudioRecorder.isSupportedType(mimetype); }; /** * Returns a list of all mimetypes supported by any built-in * Guacamole.AudioRecorder, in rough order of priority. Beware that only the * core mimetypes themselves will be listed. Any mimetype parameters, even * required ones, will not be included in the list. For example, "audio/L8" is * a supported raw audio mimetype that is supported, but it is invalid without * additional parameters. Something like "audio/L8;rate=44100" would be valid, * however (see https://tools.ietf.org/html/rfc4856). * * @returns {String[]} * A list of all mimetypes supported by any built-in * Guacamole.AudioRecorder, excluding any parameters. */ Guacamole.AudioRecorder.getSupportedTypes = function getSupportedTypes() { return Guacamole.RawAudioRecorder.getSupportedTypes(); }; /** * Returns an instance of Guacamole.AudioRecorder providing support for the * given audio format. If support for the given audio format is not available, * null is returned. * * @param {Guacamole.OutputStream} stream * The Guacamole.OutputStream to send audio data through. * * @param {String} mimetype * The mimetype of the audio data to be sent along the provided stream. * * @return {Guacamole.AudioRecorder} * A Guacamole.AudioRecorder instance supporting the given mimetype and * writing to the given stream, or null if support for the given mimetype * is absent. */ Guacamole.AudioRecorder.getInstance = function getInstance(stream, mimetype) { // Use raw audio recorder if possible if (Guacamole.RawAudioRecorder.isSupportedType(mimetype)) return new Guacamole.RawAudioRecorder(stream, mimetype); // No support for given mimetype return null; }; /** * Implementation of Guacamole.AudioRecorder providing support for raw PCM * format audio. This recorder relies only on the Web Audio API and does not * require any browser-level support for its audio formats. * * @constructor * @augments Guacamole.AudioRecorder * @param {Guacamole.OutputStream} stream * The Guacamole.OutputStream to write audio data to. * * @param {String} mimetype * The mimetype of the audio data to send along the provided stream, which * must be a "audio/L8" or "audio/L16" mimetype with necessary parameters, * such as: "audio/L16;rate=44100,channels=2". */ Guacamole.RawAudioRecorder = function RawAudioRecorder(stream, mimetype) { /** * Reference to this RawAudioRecorder. * * @private * @type {Guacamole.RawAudioRecorder} */ var recorder = this; /** * The size of audio buffer to request from the Web Audio API when * recording or processing audio, in sample-frames. This must be a power of * two between 256 and 16384 inclusive, as required by * AudioContext.createScriptProcessor(). * * @private * @constant * @type {Number} */ var BUFFER_SIZE = 2048; /** * The window size to use when applying Lanczos interpolation, commonly * denoted by the variable "a". * See: https://en.wikipedia.org/wiki/Lanczos_resampling * * @private * @contant * @type Number */ var LANCZOS_WINDOW_SIZE = 3; /** * The format of audio this recorder will encode. * * @private * @type {Guacamole.RawAudioFormat} */ var format = Guacamole.RawAudioFormat.parse(mimetype); /** * An instance of a Web Audio API AudioContext object, or null if the * Web Audio API is not supported. * * @private * @type {AudioContext} */ var context = Guacamole.AudioContextFactory.getAudioContext(); // Some browsers do not implement navigator.mediaDevices - this // shims in this functionality to ensure code compatibility. if (!navigator.mediaDevices) navigator.mediaDevices = {}; // Browsers that either do not implement navigator.mediaDevices // at all or do not implement it completely need the getUserMedia // method defined. This shims in this function by detecting // one of the supported legacy methods. if (!navigator.mediaDevices.getUserMedia) navigator.mediaDevices.getUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia).bind(navigator); /** * Guacamole.ArrayBufferWriter wrapped around the audio output stream * provided when this Guacamole.RawAudioRecorder was created. * * @private * @type {Guacamole.ArrayBufferWriter} */ var writer = new Guacamole.ArrayBufferWriter(stream); /** * The type of typed array that will be used to represent each audio packet * internally. This will be either Int8Array or Int16Array, depending on * whether the raw audio format is 8-bit or 16-bit. * * @private * @constructor */ var SampleArray = (format.bytesPerSample === 1) ? window.Int8Array : window.Int16Array; /** * The maximum absolute value of any sample within a raw audio packet sent * by this audio recorder. This depends only on the size of each sample, * and will be 128 for 8-bit audio and 32768 for 16-bit audio. * * @private * @type {Number} */ var maxSampleValue = (format.bytesPerSample === 1) ? 128 : 32768; /** * The total number of audio samples read from the local audio input device * over the life of this audio recorder. * * @private * @type {Number} */ var readSamples = 0; /** * The total number of audio samples written to the underlying Guacamole * connection over the life of this audio recorder. * * @private * @type {Number} */ var writtenSamples = 0; /** * The audio stream provided by the browser, if allowed. If no stream has * yet been received, this will be null. * * @type MediaStream */ var mediaStream = null; /** * The source node providing access to the local audio input device. * * @private * @type {MediaStreamAudioSourceNode} */ var source = null; /** * The script processing node which receives audio input from the media * stream source node as individual audio buffers. * * @private * @type {ScriptProcessorNode} */ var processor = null; /** * The normalized sinc function. The normalized sinc function is defined as * 1 for x=0 and sin(PI * x) / (PI * x) for all other values of x. * * See: https://en.wikipedia.org/wiki/Sinc_function * * @private * @param {Number} x * The point at which the normalized sinc function should be computed. * * @returns {Number} * The value of the normalized sinc function at x. */ var sinc = function sinc(x) { // The value of sinc(0) is defined as 1 if (x === 0) return 1; // Otherwise, normlized sinc(x) is sin(PI * x) / (PI * x) var piX = Math.PI * x; return Math.sin(piX) / piX; }; /** * Calculates the value of the Lanczos kernal at point x for a given window * size. See: https://en.wikipedia.org/wiki/Lanczos_resampling * * @private * @param {Number} x * The point at which the value of the Lanczos kernel should be * computed. * * @param {Number} a * The window size to use for the Lanczos kernel. * * @returns {Number} * The value of the Lanczos kernel at the given point for the given * window size. */ var lanczos = function lanczos(x, a) { // Lanczos is sinc(x) * sinc(x / a) for -a < x < a ... if (-a < x && x < a) return sinc(x) * sinc(x / a); // ... and 0 otherwise return 0; }; /** * Determines the value of the waveform represented by the audio data at * the given location. If the value cannot be determined exactly as it does * not correspond to an exact sample within the audio data, the value will * be derived through interpolating nearby samples. * * @private * @param {Float32Array} audioData * An array of audio data, as returned by AudioBuffer.getChannelData(). * * @param {Number} t * The relative location within the waveform from which the value * should be retrieved, represented as a floating point number between * 0 and 1 inclusive, where 0 represents the earliest point in time and * 1 represents the latest. * * @returns {Number} * The value of the waveform at the given location. */ var interpolateSample = function getValueAt(audioData, t) { // Convert [0, 1] range to [0, audioData.length - 1] var index = (audioData.length - 1) * t; // Determine the start and end points for the summation used by the // Lanczos interpolation algorithm (see: https://en.wikipedia.org/wiki/Lanczos_resampling) var start = Math.floor(index) - LANCZOS_WINDOW_SIZE + 1; var end = Math.floor(index) + LANCZOS_WINDOW_SIZE; // Calculate the value of the Lanczos interpolation function for the // required range var sum = 0; for (var i = start; i <= end; i++) { sum += (audioData[i] || 0) * lanczos(index - i, LANCZOS_WINDOW_SIZE); } return sum; }; /** * Converts the given AudioBuffer into an audio packet, ready for streaming * along the underlying output stream. Unlike the raw audio packets used by * this audio recorder, AudioBuffers require floating point samples and are * split into isolated planes of channel-specific data. * * @private * @param {AudioBuffer} audioBuffer * The Web Audio API AudioBuffer that should be converted to a raw * audio packet. * * @returns {SampleArray} * A new raw audio packet containing the audio data from the provided * AudioBuffer. */ var toSampleArray = function toSampleArray(audioBuffer) { // Track overall amount of data read var inSamples = audioBuffer.length; readSamples += inSamples; // Calculate the total number of samples that should be written as of // the audio data just received and adjust the size of the output // packet accordingly var expectedWrittenSamples = Math.round(readSamples * format.rate / audioBuffer.sampleRate); var outSamples = expectedWrittenSamples - writtenSamples; // Update number of samples written writtenSamples += outSamples; // Get array for raw PCM storage var data = new SampleArray(outSamples * format.channels); // Convert each channel for (var channel = 0; channel < format.channels; channel++) { var audioData = audioBuffer.getChannelData(channel); // Fill array with data from audio buffer channel var offset = channel; for (var i = 0; i < outSamples; i++) { data[offset] = interpolateSample(audioData, i / (outSamples - 1)) * maxSampleValue; offset += format.channels; } } return data; }; /** * Requests access to the user's microphone and begins capturing audio. All * received audio data is resampled as necessary and forwarded to the * Guacamole stream underlying this Guacamole.RawAudioRecorder. This * function must be invoked ONLY ONCE per instance of * Guacamole.RawAudioRecorder. * * @private */ var beginAudioCapture = function beginAudioCapture() { // Attempt to retrieve an audio input stream from the browser navigator.mediaDevices.getUserMedia({ 'audio' : true }, function streamReceived(stream) { // Create processing node which receives appropriately-sized audio buffers processor = context.createScriptProcessor(BUFFER_SIZE, format.channels, format.channels); processor.connect(context.destination); // Send blobs when audio buffers are received processor.onaudioprocess = function processAudio(e) { writer.sendData(toSampleArray(e.inputBuffer).buffer); }; // Connect processing node to user's audio input source source = context.createMediaStreamSource(stream); source.connect(processor); // Save stream for later cleanup mediaStream = stream; }, function streamDenied() { // Simply end stream if audio access is not allowed writer.sendEnd(); // Notify of closure if (recorder.onerror) recorder.onerror(); }); }; /** * Stops capturing audio, if the capture has started, freeing all associated * resources. If the capture has not started, this function simply ends the * underlying Guacamole stream. * * @private */ var stopAudioCapture = function stopAudioCapture() { // Disconnect media source node from script processor if (source) source.disconnect(); // Disconnect associated script processor node if (processor) processor.disconnect(); // Stop capture if (mediaStream) { var tracks = mediaStream.getTracks(); for (var i = 0; i < tracks.length; i++) tracks[i].stop(); } // Remove references to now-unneeded components processor = null; source = null; mediaStream = null; // End stream writer.sendEnd(); }; // Once audio stream is successfully open, request and begin reading audio writer.onack = function audioStreamAcknowledged(status) { // Begin capture if successful response and not yet started if (status.code === Guacamole.Status.Code.SUCCESS && !mediaStream) beginAudioCapture(); // Otherwise stop capture and cease handling any further acks else { // Stop capturing audio stopAudioCapture(); writer.onack = null; // Notify if stream has closed normally if (status.code === Guacamole.Status.Code.RESOURCE_CLOSED) { if (recorder.onclose) recorder.onclose(); } // Otherwise notify of closure due to error else { if (recorder.onerror) recorder.onerror(); } } }; }; Guacamole.RawAudioRecorder.prototype = new Guacamole.AudioRecorder(); /** * Determines whether the given mimetype is supported by * Guacamole.RawAudioRecorder. * * @param {String} mimetype * The mimetype to check. * * @returns {Boolean} * true if the given mimetype is supported by Guacamole.RawAudioRecorder, * false otherwise. */ Guacamole.RawAudioRecorder.isSupportedType = function isSupportedType(mimetype) { // No supported types if no Web Audio API if (!Guacamole.AudioContextFactory.getAudioContext()) return false; return Guacamole.RawAudioFormat.parse(mimetype) !== null; }; /** * Returns a list of all mimetypes supported by Guacamole.RawAudioRecorder. Only * the core mimetypes themselves will be listed. Any mimetype parameters, even * required ones, will not be included in the list. For example, "audio/L8" is * a raw audio mimetype that may be supported, but it is invalid without * additional parameters. Something like "audio/L8;rate=44100" would be valid, * however (see https://tools.ietf.org/html/rfc4856). * * @returns {String[]} * A list of all mimetypes supported by Guacamole.RawAudioRecorder, * excluding any parameters. If the necessary JavaScript APIs for recording * raw audio are absent, this list will be empty. */ Guacamole.RawAudioRecorder.getSupportedTypes = function getSupportedTypes() { // No supported types if no Web Audio API if (!Guacamole.AudioContextFactory.getAudioContext()) return []; // We support 8-bit and 16-bit raw PCM return [ 'audio/L8', 'audio/L16' ]; }; var Guacamole = Guacamole || {}; /** * A reader which automatically handles the given input stream, assembling all * received blobs into a single blob by appending them to each other in order. * Note that this object will overwrite any installed event handlers on the * given Guacamole.InputStream. * * @constructor * @param {Guacamole.InputStream} stream The stream that data will be read * from. * @param {String} mimetype The mimetype of the blob being built. */ Guacamole.BlobReader = function(stream, mimetype) { /** * Reference to this Guacamole.InputStream. * @private */ var guac_reader = this; /** * The length of this Guacamole.InputStream in bytes. * @private */ var length = 0; // Get blob builder var blob_builder; if (window.BlobBuilder) blob_builder = new BlobBuilder(); else if (window.WebKitBlobBuilder) blob_builder = new WebKitBlobBuilder(); else if (window.MozBlobBuilder) blob_builder = new MozBlobBuilder(); else blob_builder = new (function() { var blobs = []; /** @ignore */ this.append = function(data) { blobs.push(new Blob([data], {"type": mimetype})); }; /** @ignore */ this.getBlob = function() { return new Blob(blobs, {"type": mimetype}); }; })(); // Append received blobs stream.onblob = function(data) { // Convert to ArrayBuffer var binary = window.atob(data); var arrayBuffer = new ArrayBuffer(binary.length); var bufferView = new Uint8Array(arrayBuffer); for (var i=0; i<binary.length; i++) bufferView[i] = binary.charCodeAt(i); blob_builder.append(arrayBuffer); length += arrayBuffer.byteLength; // Call handler, if present if (guac_reader.onprogress) guac_reader.onprogress(arrayBuffer.byteLength); // Send success response stream.sendAck("OK", 0x0000); }; // Simply call onend when end received stream.onend = function() { if (guac_reader.onend) guac_reader.onend(); }; /** * Returns the current length of this Guacamole.InputStream, in bytes. * @return {Number} The current length of this Guacamole.InputStream. */ this.getLength = function() { return length; }; /** * Returns the contents of this Guacamole.BlobReader as a Blob. * @return {Blob} The contents of this Guacamole.BlobReader. */ this.getBlob = function() { return blob_builder.getBlob(); }; /** * Fired once for every blob of data received. * * @event * @param {Number} length The number of bytes received. */ this.onprogress = null; /** * Fired once this stream is finished and no further data will be written. * @event */ this.onend = null; }; var Guacamole = Guacamole || {}; /** * A writer which automatically writes to the given output stream with the * contents of provided Blob objects. * * @constructor * @param {Guacamole.OutputStream} stream * The stream that data will be written to. */ Guacamole.BlobWriter = function BlobWriter(stream) { /** * Reference to this Guacamole.BlobWriter. * * @private * @type {Guacamole.BlobWriter} */ var guacWriter = this; /** * Wrapped Guacamole.ArrayBufferWriter which will be used to send any * provided file data. * * @private * @type {Guacamole.ArrayBufferWriter} */ var arrayBufferWriter = new Guacamole.ArrayBufferWriter(stream); // Initially, simply call onack for acknowledgements arrayBufferWriter.onack = function(status) { if (guacWriter.onack) guacWriter.onack(status); }; /** * Browser-independent implementation of Blob.slice() which uses an end * offset to determine the span of the resulting slice, rather than a * length. * * @private * @param {Blob} blob * The Blob to slice. * * @param {Number} start * The starting offset of the slice, in bytes, inclusive. * * @param {Number} end * The ending offset of the slice, in bytes, exclusive. * * @returns {Blob} * A Blob containing the data within the given Blob starting at * <code>start</code> and ending at <code>end - 1</code>. */ var slice = function slice(blob, start, end) { // Use prefixed implementations if necessary var sliceImplementation = ( blob.slice || blob.webkitSlice || blob.mozSlice ).bind(blob); var length = end - start; // The old Blob.slice() was length-based (not end-based). Try the // length version first, if the two calls are not equivalent. if (length !== end) { // If the result of the slice() call matches the expected length, // trust that result. It must be correct. var sliceResult = sliceImplementation(start, length); if (sliceResult.size === length) return sliceResult; } // Otherwise, use the most-recent standard: end-based slice() return sliceImplementation(start, end); }; /** * Sends the contents of the given blob over the underlying stream. * * @param {Blob} blob * The blob to send. */ this.sendBlob = function sendBlob(blob) { var offset = 0; var reader = new FileReader(); /** * Reads the next chunk of the blob provided to * [sendBlob()]{@link Guacamole.BlobWriter#sendBlob}. The chunk itself * is read asynchronously, and will not be available until * reader.onload fires. * * @private */ var readNextChunk = function readNextChunk() { // If no further chunks remain, inform of completion and stop if (offset >= blob.size) { // Fire completion event for completed blob if (guacWriter.oncomplete) guacWriter.oncomplete(blob); // No further chunks to read return; } // Obtain reference to next chunk as a new blob var chunk = slice(blob, offset, offset + arrayBufferWriter.blobLength); offset += arrayBufferWriter.blobLength; // Attempt to read the blob contents represented by the blob into // a new array buffer reader.readAsArrayBuffer(chunk); }; // Send each chunk over the stream, continue reading the next chunk reader.onload = function chunkLoadComplete() { // Send the successfully-read chunk arrayBufferWriter.sendData(reader.result); // Continue sending more chunks after the latest chunk is // acknowledged arrayBufferWriter.onack = function sendMoreChunks(status) { if (guacWriter.onack) guacWriter.onack(status); // Abort transfer if an error occurs if (status.isError()) return; // Inform of blob upload progress via progress events if (guacWriter.onprogress) guacWriter.onprogress(blob, offset - arrayBufferWriter.blobLength); // Queue the next chunk for reading readNextChunk(); }; }; // If an error prevents further reading, inform of error and stop reader.onerror = function chunkLoadFailed() { // Fire error event, including the context of the error if (guacWriter.onerror) guacWriter.onerror(blob, offset, reader.error); }; // Begin reading the first chunk readNextChunk(); }; /** * Signals that no further text will be sent, effectively closing the * stream. */ this.sendEnd = function sendEnd() { arrayBufferWriter.sendEnd(); }; /** * Fired for received data, if acknowledged by the server. * * @event * @param {Guacamole.Status} status * The status of the operation. */ this.onack = null; /** * Fired when an error occurs reading a blob passed to * [sendBlob()]{@link Gua