UNPKG

@illandril/foundryvtt-types

Version:

Type definitions for the Foundry VTT client, used by Illandril's modules

62 lines (60 loc) 1.5 kB
declare global { namespace CONFIG { namespace PF2E { export const resistanceTypes: { acid: string; adamantine: string; air: string; 'all-damage': string; 'area-damage': string; bleed: string; bludgeoning: string; chaotic: string; cold: string; 'cold-iron': string; 'critical-hits': string; darkwood: string; earth: string; electricity: string; energy: string; evil: string; fire: string; force: string; 'ghost-touch': string; good: string; lawful: string; light: string; magical: string; mental: string; metal: string; mithral: string; negative: string; 'non-magical': string; nonlethal: string; 'nonlethal-attacks': string; orichalcum: string; physical: string; piercing: string; plant: string; poison: string; positive: string; precision: string; 'protean-anatomy': string; radiation: string; salt: string; 'salt-water': string; silver: string; slashing: string; sonic: string; 'unarmed-attacks': string; vorpal: string; 'vorpal-adamantine': string; warpglass: string; water: string; weapons: string; 'weapons-shedding-bright-light': string; }; } } } export type {};