@illandril/foundryvtt-types
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Type definitions for the Foundry VTT client, used by Illandril's modules
62 lines (60 loc) • 1.5 kB
TypeScript
declare global {
namespace CONFIG {
namespace PF2E {
export const resistanceTypes: {
acid: string;
adamantine: string;
air: string;
'all-damage': string;
'area-damage': string;
bleed: string;
bludgeoning: string;
chaotic: string;
cold: string;
'cold-iron': string;
'critical-hits': string;
darkwood: string;
earth: string;
electricity: string;
energy: string;
evil: string;
fire: string;
force: string;
'ghost-touch': string;
good: string;
lawful: string;
light: string;
magical: string;
mental: string;
metal: string;
mithral: string;
negative: string;
'non-magical': string;
nonlethal: string;
'nonlethal-attacks': string;
orichalcum: string;
physical: string;
piercing: string;
plant: string;
poison: string;
positive: string;
precision: string;
'protean-anatomy': string;
radiation: string;
salt: string;
'salt-water': string;
silver: string;
slashing: string;
sonic: string;
'unarmed-attacks': string;
vorpal: string;
'vorpal-adamantine': string;
warpglass: string;
water: string;
weapons: string;
'weapons-shedding-bright-light': string;
};
}
}
}
export type {};