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@igor.dvlpr/zep

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🧠 Zep is a zero-dependency, efficient debounce module. ⏰

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<h1 align="center"><code>Zep()</code></h1> <p align="right"> <sub>Your personal (de)bouncer πŸ’ͺπŸ¦Έβ€β™‚οΈ</sub> </p> <br> <p align="center"> 🧠 Zep is a zero-dependency, efficient debounce module. ⏰ </p> <br> <br> <div align="center"> <blockquote> <br> <h4>πŸ’– Support further development</h4> <span>I work hard for every project, including this one and your support means a lot to me! <br> Consider buying me a coffee. β˜• <br> <strong>Thank you for supporting my efforts! πŸ™πŸ˜Š</strong></span> <br> <br> <a href="https://ko-fi.com/igorskyflyer" target="_blank"><img src="https://raw.githubusercontent.com/igorskyflyer/igorskyflyer/main/assets/ko-fi.png" alt="Donate to igorskyflyer" width="150"></a> <br> <br> <a href="https://github.com/igorskyflyer"><em>@igorskyflyer</em></a> <br> <br> <br> </blockquote> </div> <br> <br> > [!NOTE] > Why `Zep()`? Because `Zep()` allows you to create time-invoked callbacks but with _deferred_ execution! `Zep()` does debouncing in a **very efficient** manner by only creating 1 Timer \* - provided by `setInterval`. Some use cases are: when you are processing user input but want to wait until they have finished typing or you are using a 3rd-party API that calls an event handler too often - you can throttle those calls or when your event handler does intensive computing and you want to minimize workload. It limits the rate at which a function/handler can be fired/triggered, thus increasing performance/responsiveness of your product. > <sub>\* other debounce functions/modules create dozens, even hundreds of Timers in order to provide the same functionality.</sub> <br> ## πŸ•΅πŸΌ Usage Install it by executing: ```shell npm i "@igor.dvlpr/zep" ``` <br> ## 🀹🏼 API ### Types ```ts type ZepCallback = (...args: any[]) => void ``` Used as a type for the callback provided in the constructor. <br> ```ts type ZepErrorHandler = (error: unknown) => void ``` Used as a type for the callback used in handling errors. <br> ```ts type ZepEventHandler = () => void ``` Used as a type for `Zep` events. --- ### Methods ```ts constructor(callback: ZepCallback, time?: number): Zep ``` Creates a new instance of Zep. - `callback` - the function/callback to debounce. - `time` - the time limit (in **ms**) for the debouncing. <br> <br> `example.ts` ```ts import { Zep } from '@igor.dvlpr/zep' // pass an arrow function const zep: Zep = new Zep((value: string) => { // code to limit its execution rate }, 1500) function myFunction(value: string) { /* some code */ } // or an existing function const zep: Zep = new Zep(myFunction, 1500) // You can have as many arguments in your callback function as you want. ``` --- ```ts onCancelled(handler: ZepEventHandler): Zep ``` A handler to call when the execution of `Zep.run()` has been cancelled. See also [`Zep.cancel()`](#zep-cancel). --- ```ts onAborted(handler: ZepEventHandler): Zep ``` A handler to call when the execution of `Zep.run()` has been aborted. See also [`Zep.abort()`](#zep-abort). --- ```ts onBeforeRun(handler: ZepEventHandler): Zep ``` A handler to call before each call to your `callback`. --- ```ts onAfterRun(handler: ZepEventHandler): Zep ``` A handler to call after each call to your `callback`. --- ```ts onCompleted(handler: ZepEventHandler): Zep ``` A handler to call after `Zep()` has finished running, i.e. no more calls to the `Zep.run()` method have been issued in the given time-frame. --- ```ts onError(handler: ZepEventHandler, error: Error): Zep ``` A handler to call when an error has occurred during execution. --- <a id="zep-abort"></a> ```ts abort(): void ``` Aborts the execution, stops Zep completely and - if applicable - the currently running Timer without waiting for it to finish its execution. See also [`Zep.cancel()`](#zep-cancel). --- <a id="zep-cancel"></a> ```ts cancel(): void ``` Stops the execution but **NOT** the current running Timer - if applicable. See also [`Zep.abort()`](#zep-abort). --- ```ts run(...args): void ``` Runs the callback defined in the constructor if necessary or else debounces it. --- ```ts writeStats(): void ``` Writes `Zep()` statistical information to the `console`, sample output, > `[Zep]`: invocations: 500, callback executions: 32, saving of 93.60% calls. ☝ Means that the event was triggered **500** times but `Zep()` debounced it and only executed its handler **32** times instead, the handler was called **93.60%** less than without using `Zep()`. --- <br> **Properties** ```ts executionCount: number ``` Returns the number of callback executions. --- ```ts isWaiting: boolean ``` Indicates whether `Zep()` is waiting for a Timer to finish its execution, if `true`, `Zep.run()` won't create new Timers when called. --- ```ts isRunning: boolean ``` Indicates whether a Timer is currently running the `callback` provided in the constructor. --- ```ts wasCancelled: boolean ``` Indicates whether the execution of `Zep.run()` was cancelled. Execution can be cancelled by calling [`Zep.cancel()`](#zep-cancel). --- ```ts wasAborted: boolean ``` Indicates whether the execution of `Zep.run()` was aborted. Execution can be aborted by calling [`Zep.abort()`](#zep-abort). --- ### ✨ Example <br> `zep.ts` ```ts import { Zep } from '@igor.dvlpr/zep' // pass an arrow function const zep: Zep = new Zep((value: string) => { // code to limit its execution rate }, 1500) // then pass Zep's run() method to the event instead the original function // code const picker = vscode.window.createQuickPick() // this is by default triggered each time a user types a character inside the QuickPick picker.onDidChangeValue((e: string) => { zep.run(e) } // due to the nature of JavaScript the following WON'T WORK, // when you pass a class method as a parameter that // method will get detached from the class and lose its track of <this>, // which will be globalThis/undefined, thus resulting in an error, picker.onDidChangeValue(zep.run) // but you could use any of the 2 techniques // **** function changeHandler(): void { zep.run() } // and then use that wrapper-function picker.onDidChangeValue(changeHandler) // **** // or // **** const changeHandler: Function = zep.run.bind(zep) picker.onDidChangeValue(changeHandler) // **** // by using Zep we can wait for the user to finish their input // if they haven't typed a single letter = the onDidChangeValue wasn't // triggered for 1500ms (1.5s) we assume they finished typing // more code ``` --- ## πŸ“ Changelog > ✨ Changelog is available here: [CHANGELOG.md](https://github.com/igorskyflyer/npm-zep/blob/main/CHANGELOG.md). --- ## πŸͺͺ License Licensed under the MIT license which is available here, [MIT license](https://github.com/igorskyflyer/npm-zep/blob/main/LICENSE). --- ## 🧬 Related [@igor.dvlpr/scrollend-polyfill](https://www.npmjs.com/package/@igor.dvlpr/scrollend-polyfill) > _πŸ›΄ A performant and light (&lt; 1KB) JavaScript polyfill for the scrollend Event. ⛸️_ <br> [@igor.dvlpr/extendable-string](https://www.npmjs.com/package/@igor.dvlpr/extendable-string) > _πŸ¦€ ExtendableString allows you to create strings on steroids that have custom transformations applied to them, unlike common, plain strings.. πŸͺ€_ <br> [@igor.dvlpr/zing](https://www.npmjs.com/package/@igor.dvlpr/zing) > _🐌 Zing is a C# style String formatter for JavaScript that empowers Strings with positional arguments - composite formatting. πŸš€_ <br> [@igor.dvlpr/node-clone-js](https://www.npmjs.com/package/@igor.dvlpr/node-clone-js) > _🧬 A lightweight JavaScript utility allowing deep copy-by-value of nested objects, arrays and arrays of objects. πŸͺ_ <br> [@igor.dvlpr/upath](https://www.npmjs.com/package/@igor.dvlpr/upath) > _🎍 Provides a universal way of formatting file-paths in Unix-like and Windows operating systems as an alternative to the built-in path.normalize(). 🧬_ --- <br> <br> Provided by **Igor DimitrijeviΔ‡** ([*@igorskyflyer*](https://github.com/igorskyflyer/)).