@idmwx/idmui-gl4
Version:
idm webgl4
74 lines (73 loc) • 2.14 kB
TypeScript
export default _sfc_main;
declare namespace _sfc_main {
const name: string;
namespace props {
namespace simple {
export const type: BooleanConstructor;
const _default: boolean;
export { _default as default };
}
namespace factor {
const type_1: ObjectConstructor;
export { type_1 as type };
}
namespace viewport {
export { Viewport as type };
}
namespace menuToggle {
const type_2: ObjectConstructor;
export { type_2 as type };
}
}
function data(): {
program: undefined;
context: undefined;
texture: undefined;
rampColor: undefined;
aPositionBuffer: undefined;
webgl: WebGL;
etime: undefined;
wrapper: undefined;
animation: undefined;
particleContext: undefined;
particleTexture: undefined;
particleOptions: {
fadeOpacity: number;
speedFactor: number;
dropRate: number;
dropRateBump: number;
uvRange: number[];
sRange: number[];
scale: number;
};
paused: boolean;
initial: boolean;
right: number;
};
const watch: {
'factor.version': {
handler(): Promise<void>;
immediate: boolean;
};
'factor.particle': {
handler(newVal: any, oldVal: any): Promise<void>;
};
'menuToggle.v': {
handler(): void;
immediate: boolean;
};
};
namespace methods {
function handleRender(): Promise<void>;
function handleSetup(): void;
function handleParticleSetup(): void;
function handleDraw(): Promise<void>;
function handleResize(): void;
function handlePause(): void;
function handlePlay(): void;
function handleClearParticle(): void;
function handleClear(): void;
}
}
import { Viewport } from '../../helper/viewport.ts';
import { WebGL } from '../../helper/viewport.ts';