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@idmwx/idmui-gl4

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idm webgl4

74 lines (73 loc) 2.14 kB
export default _sfc_main; declare namespace _sfc_main { const name: string; namespace props { namespace simple { export const type: BooleanConstructor; const _default: boolean; export { _default as default }; } namespace factor { const type_1: ObjectConstructor; export { type_1 as type }; } namespace viewport { export { Viewport as type }; } namespace menuToggle { const type_2: ObjectConstructor; export { type_2 as type }; } } function data(): { program: undefined; context: undefined; texture: undefined; rampColor: undefined; aPositionBuffer: undefined; webgl: WebGL; etime: undefined; wrapper: undefined; animation: undefined; particleContext: undefined; particleTexture: undefined; particleOptions: { fadeOpacity: number; speedFactor: number; dropRate: number; dropRateBump: number; uvRange: number[]; sRange: number[]; scale: number; }; paused: boolean; initial: boolean; right: number; }; const watch: { 'factor.version': { handler(): Promise<void>; immediate: boolean; }; 'factor.particle': { handler(newVal: any, oldVal: any): Promise<void>; }; 'menuToggle.v': { handler(): void; immediate: boolean; }; }; namespace methods { function handleRender(): Promise<void>; function handleSetup(): void; function handleParticleSetup(): void; function handleDraw(): Promise<void>; function handleResize(): void; function handlePause(): void; function handlePlay(): void; function handleClearParticle(): void; function handleClear(): void; } } import { Viewport } from '../../helper/viewport.ts'; import { WebGL } from '../../helper/viewport.ts';