@idmwx/idmui-gl4
Version:
idm webgl4
82 lines (81 loc) • 2.41 kB
TypeScript
export default _sfc_main;
declare namespace _sfc_main {
const name: string;
const components: undefined;
namespace props {
namespace menuToggle {
export const type: ObjectConstructor;
const _default: {};
export { _default as default };
}
namespace weatherCheckList {
const type_1: ArrayConstructor;
export { type_1 as type };
}
namespace playerBottom {
const type_2: NumberConstructor;
export { type_2 as type };
const _default_1: number;
export { _default_1 as default };
}
}
const emits: string[];
function data(): {
right: number;
show: {
weather: boolean;
spot: boolean;
tropical: boolean;
ship: boolean;
};
dayAbout: {
h: number;
f: number;
};
currentDateTimeZ: undefined;
currentTimestamp: undefined;
currentDateTime: undefined;
currentRealTime: undefined;
minTimestamp: undefined;
maxTimestamp: undefined;
animation: undefined;
startAnimate: number;
step: number;
frequency: number;
paused: boolean;
intervalHour: number;
intervalOptions: number[];
showTimezone: boolean;
timeZone: number;
offsets: number[];
};
namespace watch {
namespace step {
function handler(newV: any, oldV: any): void;
}
namespace currentTimestamp {
function handler(): void;
const immediate: boolean;
}
namespace timeZone {
export function handler(newV: any, oldV: any): void;
const immediate_1: boolean;
export { immediate_1 as immediate };
}
namespace show {
function handler(): void;
const deep: boolean;
}
}
function mounted(): void;
namespace methods {
function handleReset(): void;
function changeDayAbout(h: any, f: any): void;
function handleToggle(key: any, value: any): void;
function handleBackward(): void;
function handleForward(): void;
function handlePlay(): void;
function handlePause(): void;
function animateSpeeds(timestamp: any): void;
}
}