@idmwx/idmui-gl3
Version:
idm webgl3
74 lines (73 loc) • 2.14 kB
TypeScript
export default _sfc_main;
declare namespace _sfc_main {
const name: string;
namespace props {
namespace map {
const type: ObjectConstructor;
}
namespace wind {
const type_1: ObjectConstructor;
export { type_1 as type };
}
namespace current {
const type_2: ObjectConstructor;
export { type_2 as type };
}
namespace beforeLayer {
const type_3: StringConstructor;
export { type_3 as type };
}
namespace mapProjection {
const type_4: StringConstructor;
export { type_4 as type };
}
namespace showWindFeather {
const type_5: BooleanConstructor;
export { type_5 as type };
const _default: boolean;
export { _default as default };
}
namespace showWindParticle {
const type_6: BooleanConstructor;
export { type_6 as type };
const _default_1: boolean;
export { _default_1 as default };
}
namespace toggleParticeVersion {
const type_7: NumberConstructor;
export { type_7 as type };
}
namespace toggleVersion {
const type_8: NumberConstructor;
export { type_8 as type };
}
}
const emits: string[];
function data(): {
source: string;
barbs: number[];
empty: turf.helpers.FeatureCollection<turf.helpers.Geometry, turf.helpers.Properties>;
right: number;
bottom: number;
windBarbLoaded: boolean;
};
const watch: {
'wind.version': {
handler(): void;
deep: boolean;
};
toggleParticeVersion: {
handler(): void;
};
showWindFeather: {
handler(): void;
};
};
namespace methods {
function handleParticle(): void;
function handleRender(): void;
function handleToggle(): void;
function handleClear(): void;
}
}
import * as turf from '@turf/turf';