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@idmwx/idmui-gl3

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idm webgl3

74 lines (73 loc) 2.14 kB
export default _sfc_main; declare namespace _sfc_main { const name: string; namespace props { namespace map { const type: ObjectConstructor; } namespace wind { const type_1: ObjectConstructor; export { type_1 as type }; } namespace current { const type_2: ObjectConstructor; export { type_2 as type }; } namespace beforeLayer { const type_3: StringConstructor; export { type_3 as type }; } namespace mapProjection { const type_4: StringConstructor; export { type_4 as type }; } namespace showWindFeather { const type_5: BooleanConstructor; export { type_5 as type }; const _default: boolean; export { _default as default }; } namespace showWindParticle { const type_6: BooleanConstructor; export { type_6 as type }; const _default_1: boolean; export { _default_1 as default }; } namespace toggleParticeVersion { const type_7: NumberConstructor; export { type_7 as type }; } namespace toggleVersion { const type_8: NumberConstructor; export { type_8 as type }; } } const emits: string[]; function data(): { source: string; barbs: number[]; empty: turf.helpers.FeatureCollection<turf.helpers.Geometry, turf.helpers.Properties>; right: number; bottom: number; windBarbLoaded: boolean; }; const watch: { 'wind.version': { handler(): void; deep: boolean; }; toggleParticeVersion: { handler(): void; }; showWindFeather: { handler(): void; }; }; namespace methods { function handleParticle(): void; function handleRender(): void; function handleToggle(): void; function handleClear(): void; } } import * as turf from '@turf/turf';