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@idmwx/idmui-gl2-h5

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idm webgl

83 lines (82 loc) 2.81 kB
export default _sfc_main; declare namespace _sfc_main { const name: string; namespace props { namespace map { const type: ObjectConstructor; } namespace top { const type_1: StringConstructor; export { type_1 as type }; const _default: string; export { _default as default }; } namespace bottom { const type_2: StringConstructor; export { type_2 as type }; const _default_1: string; export { _default_1 as default }; } namespace right { const type_3: StringConstructor; export { type_3 as type }; const _default_2: string; export { _default_2 as default }; } namespace importReportLayers { const type_4: BooleanConstructor; export { type_4 as type }; const _default_3: boolean; export { _default_3 as default }; } } const emits: string[]; function data(): { showLayers: boolean; showPinLayers: boolean; source: string; weatherLayers: never[]; activeWeatherLayers: never[]; autoActive: boolean; otherLayers: never[]; layers: { weather: any[]; other: any[]; }; weatherLayersCache: string; autoActiveCache: string; otherLayersCache: string; sourceCache: string; showCoord: boolean; showMeasure: boolean; showPoint: boolean; show3d: boolean; version: { v: string; k: string; }; weatherLayerImgUrl: string; isParticleActive: boolean; maxLayerLength: number; }; namespace computed { function computeLayerClass(): (layer: any, layers: any) => "layer-option disabled" | "layer-option active" | "layer-option"; function computeLayerPngClass(): (layer: any, layers: any) => "layer-png-option active" | "layer-png-option"; function computeLayerSwitch(): (layer: any, layers: any) => "layer-switch-option active" | "layer-switch-option"; function computeIsWindActive(): any; } const watch: {}; function mounted(): void; namespace methods { function handleConfirm(): void; function handleWeatherLayerPick(layer: any): void; function handleActiveWeatherLayerPick(layer: any): void; function handleOtherLayerPick(layer: any): void; function handleCoordToggle(): void; function handlePointToggle(): void; function handleMeasureToggle(): void; function handle3DToggle(): void; function handleParticlePick(): void; function handleSourceToggle(value: any): void; } }