@idealic/poker-engine
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Poker game engine and hand evaluator
110 lines (97 loc) • 4.67 kB
text/typescript
/**
* @instructions
* Croupier test suite principles:
* 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions
* 2. Verify state transitions after each significant phase:
* - After initial deal: stacks after blinds, street
* - After betting round: stacks, roundBet, totalBet, currentBet, pot
* - After showdown: board length, shown cards
* 3. Include detailed pot calculations in comments, showing contributions from each player
* 4. Use position labels in comments (BTN, SB, BB) to clarify action order
* 5. Group verifications by game phase (deal, betting, board, final)
* 6. Avoid array slicing for action verification to ensure strict order
* 7. Focus on money movement and betting state, avoid implementation details
* 8. Always verify bettingComplete after each round closes
* 9. For all-in situations, verify isAllIn status and automatic board dealing
*/
import { Game } from '../../Game';
import { croupier } from '../../game/croupier';
import { Hand } from '../../Hand';
const createPlayers = (histories: string[][]) => {
return histories.map((history, i) => {
let index = 0;
return () => Promise.resolve(history[index++] || `p${i + 1} cc`);
});
};
/**
* This test simulates a scenario where the small blind goes all-in for a small amount.
* It tests handling of very small all-ins, verifies correct multi-way pot calculation with an all-in player,
* ensures proper action order after a small blind all-in, and validates that remaining players can still act normally.
*/
describe('Croupier - Small Blind All-in', () => {
it('should handle preflop SB all-in with multi-way action', async () => {
const hand: Hand = {
variant: 'NT',
players: ['p1', 'p2', 'p3'],
startingStacks: [1000, 50, 1000],
blindsOrStraddles: [0, 10, 20],
antes: [],
actions: [],
minBet: 20,
seed: 123456,
};
const players = createPlayers([
['p1 cc', 'p1 cc'], // BTN calls BB, then later calls to match SB all-in
['p2 cbr 50'], // SB goes all-in (adds +40 to its blind of 10)
['p3 cc'], // BB calls SB all-in (adds +30 to its blind of 20)
]);
const result = await croupier(hand, players);
let game: Game;
// --- Initial deal ---
expect(result.actions[0]).toMatch(/^d dh p1/);
expect(result.actions[1]).toMatch(/^d dh p2/);
expect(result.actions[2]).toMatch(/^d dh p3/);
game = Game(hand, result.actions.slice(0, 3));
expect(game.street).toBe('preflop');
expect(game.players.map(p => p.stack)).toEqual([1000, 40, 980]); // p2: 50-10, p3: 1000-20
expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]);
expect(game.bet).toBe(20);
// --- Preflop betting ---
// p1 calls the BB
expect(result.actions[3]).toBe('p1 cc');
game = Game(hand, result.actions.slice(0, 4));
expect(game.players.map(p => p.roundBet)).toEqual([20, 10, 20]);
expect(game.bet).toBe(20);
expect(game.pot).toBe(50); // 20 + 10 + 20
// p2 (SB) goes all in (adds 40 more to reach 50)
expect(result.actions[4]).toBe('p2 cbr 50');
game = Game(hand, result.actions.slice(0, 5));
expect(game.players.map(p => p.roundBet)).toEqual([20, 50, 20]);
expect(game.bet).toBe(50);
expect(game.pot).toBe(90); // 20 + 50 + 20
expect(game.players.map(p => p.isAllIn)).toEqual([false, true, false]);
// p3 (BB) calls the increased bet (+30)
expect(result.actions[5]).toBe('p3 cc');
// p1 (BTN) calls the increased bet (+30)
expect(result.actions[6]).toBe('p1 cc');
// Final preflop state
game = Game(hand, result.actions.slice(0, 7));
expect(game.players.map(p => p.stack)).toEqual([950, 0, 950]); // p1 and p3 each put in 50; p2 is all in
expect(game.players.map(p => p.roundBet)).toEqual([50, 50, 50]);
expect(game.players.map(p => p.totalBet)).toEqual([50, 50, 50]);
expect(game.players.map(p => p.isAllIn)).toEqual([false, true, false]);
expect(game.bet).toBe(50);
expect(game.pot).toBe(150); // 50 + 50 + 50
expect(game.isBettingComplete).toBe(true);
// --- Board dealing ---
// Since only one player is all in, the remaining players (p1 and p3) can still act.
// Therefore, only the flop should be auto-dealt.
expect(result.actions[7]).toMatch(/^d db/); // Flop dealt automatically
// Final state after flop:
game = Game(hand, result.actions);
// Flop should consist of 3 cards
expect(game.board).toHaveLength(5);
expect(game.players.map(p => p.hasShownCards)).toEqual([true, true, true]);
expect(game.isBettingComplete).toBe(true);
});
});