@idealic/poker-engine
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Poker game engine and hand evaluator
149 lines (127 loc) • 6.45 kB
text/typescript
/**
* @instructions
* Croupier test suite principles:
* 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions
* 2. Verify state transitions after each significant phase:
* - After initial deal: stacks after blinds, street
* - After betting round: stacks, roundBet, totalBet, currentBet, pot
* - After showdown: board length, shown cards
* 3. Include detailed pot calculations in comments, showing contributions from each player
* 4. Use position labels in comments (BTN, SB, BB) to clarify action order
* 5. Group verifications by game phase (deal, betting, board, final)
* 6. Avoid array slicing for action verification to ensure strict order
* 7. Focus on money movement and betting state, avoid implementation details
* 8. Always verify bettingComplete after each round closes
* 9. For all-in situations, verify isAllIn status and automatic board dealing
*/
import { Game } from '../../Game';
import { croupier } from '../../game/croupier';
import { Hand } from '../../Hand';
const createPlayers = (histories: string[][]) => {
return histories.map((history, i) => {
let index = 0;
return () => Promise.resolve(history[index++] || `p${i + 1} cc`);
});
};
/**
* This test simulates a complex hand with action on all streets and position changes.
* It's interesting because it:
* 1. Tests intricate betting patterns across all streets
* 2. Verifies position-dependent action order changes
* 3. Ensures proper pot growth through multiple betting rounds
* 4. Validates complex action closing rules
* 5. Tests large bet sizing and raise calculations
*/
describe('Croupier - Multi-street Betting', () => {
it('should handle complex multi-street betting with position changes', async () => {
const hand: Hand = {
variant: 'NT',
players: ['p1', 'p2', 'p3'],
startingStacks: [1000, 1000, 1000],
blindsOrStraddles: [0, 10, 20],
antes: [],
actions: [],
minBet: 20,
seed: 123456,
};
const players = createPlayers([
['p1 cbr 60', 'p1 cc', 'p1 cbr 200', 'p1 cc'], // BTN: raise preflop, call flop, bet turn, call river
['p2 cc', 'p2 cbr 100', 'p2 cc', 'p2 cbr 400'], // SB: call preflop, lead flop, call turn, bet river
['p3 cc', 'p3 cc', 'p3 cc', 'p3 cc'], // BB: call preflop, call flop, call turn, call river
]);
const result = await croupier(hand, players);
let game: Game;
// Initial deal
expect(result.actions[0]).toMatch(/^d dh p1/);
expect(result.actions[1]).toMatch(/^d dh p2/);
expect(result.actions[2]).toMatch(/^d dh p3/);
game = Game(hand, result.actions.slice(0, 3));
expect(game.street).toBe('preflop');
expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]);
expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]);
expect(game.bet).toBe(20);
// Preflop betting
expect(result.actions[3]).toBe('p1 cbr 60'); // BTN raises to 60 (+60)
game = Game(hand, result.actions.slice(0, 4));
expect(game.players.map(p => p.roundBet)).toEqual([60, 10, 20]);
expect(game.bet).toBe(60);
expect(result.actions[4]).toBe('p2 cc'); // SB calls (+50)
expect(result.actions[5]).toBe('p3 cc'); // BB calls (+40)
game = Game(hand, result.actions.slice(0, 6));
expect(game.players.map(p => p.stack)).toEqual([940, 940, 940]);
expect(game.players.map(p => p.roundBet)).toEqual([60, 60, 60]);
expect(game.players.map(p => p.totalBet)).toEqual([60, 60, 60]);
expect(game.isBettingComplete).toBe(true);
expect(game.bet).toBe(60);
expect(game.pot).toBe(180); // 60 (BTN) + 60 (SB) + 60 (BB)
// Flop
expect(result.actions[6]).toMatch(/^d db/);
expect(result.actions[7]).toBe('p2 cbr 100'); // SB leads for 100
game = Game(hand, result.actions.slice(0, 8));
expect(game.players.map(p => p.roundBet)).toEqual([0, 100, 0]);
expect(game.bet).toBe(100);
expect(result.actions[8]).toBe('p3 cc'); // BB calls
expect(result.actions[9]).toBe('p1 cc'); // BTN calls
game = Game(hand, result.actions.slice(0, 10));
expect(game.players.map(p => p.stack)).toEqual([840, 840, 840]);
expect(game.players.map(p => p.roundBet)).toEqual([100, 100, 100]);
expect(game.players.map(p => p.totalBet)).toEqual([160, 160, 160]);
expect(game.isBettingComplete).toBe(true);
expect(game.bet).toBe(100);
expect(game.pot).toBe(480); // Preflop (180) + Flop (300)
// Turn
expect(result.actions[10]).toMatch(/^d db/);
expect(result.actions[11]).toBe('p2 cc'); // SB checks
expect(result.actions[12]).toBe('p3 cc'); // BB checks
expect(result.actions[13]).toBe('p1 cbr 200'); // BTN bets 200
game = Game(hand, result.actions.slice(0, 14));
expect(game.players.map(p => p.roundBet)).toEqual([200, 0, 0]);
expect(game.bet).toBe(200);
expect(result.actions[14]).toBe('p2 cbr 400'); // SB raises to 400
expect(result.actions[15]).toBe('p3 cc'); // BB calls
expect(result.actions[16]).toBe('p1 cc'); // BTN calls
game = Game(hand, result.actions.slice(0, 17));
expect(game.players.map(p => p.stack)).toEqual([440, 440, 440]);
expect(game.players.map(p => p.roundBet)).toEqual([400, 400, 400]);
expect(game.players.map(p => p.totalBet)).toEqual([560, 560, 560]);
expect(game.isBettingComplete).toBe(true);
expect(game.bet).toBe(400);
expect(game.pot).toBe(1680); // Previous (480) + Turn (1200)
// River
expect(result.actions[17]).toMatch(/^d db/);
expect(result.actions[18]).toBe('p2 cc'); // SB checks
expect(result.actions[19]).toBe('p3 cc'); // BB checks
expect(result.actions[20]).toBe('p1 cc'); // BTN checks
// Final state
game = Game(hand, result.actions);
expect(game.players.map(p => p.stack)).toEqual([440, 2120, 440]); // Each -560 total
expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); // No betting on river
expect(game.players.map(p => p.totalBet)).toEqual([560, 560, 560]); // All betting done on turn
expect(game.players.map(p => p.hasFolded)).toEqual([false, false, false]);
expect(game.bet).toBe(0);
expect(game.pot).toBe(1680); // distributed
expect(game.isBettingComplete).toBe(true);
expect(game.board).toHaveLength(5); // Full board dealt
expect(game.players.map(p => p.hasShownCards)).toEqual([true, true, true]); // All show in multi-way pot
});
});