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@idealic/poker-engine

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Poker game engine and hand evaluator

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/** * @instructions * Croupier test suite principles: * 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions * 2. Verify state transitions after each significant phase: * - After initial deal: stacks after blinds, street * - After betting round: stacks, roundBet, totalBet, currentBet, pot * - After showdown: board length, shown cards * 3. Include detailed pot calculations in comments, showing contributions from each player * 4. Use position labels in comments (BTN, SB, BB) to clarify action order * 5. Group verifications by game phase (deal, betting, board, final) * 6. Avoid array slicing for action verification to ensure strict order * 7. Focus on money movement and betting state, avoid implementation details * 8. Always verify bettingComplete after each round closes * 9. For all-in situations, verify isAllIn status and automatic board dealing */ import { Game } from '../../Game'; import { croupier } from '../../game/croupier'; import { Hand } from '../../Hand'; const createPlayers = (histories: string[][]) => { return histories.map((history, i) => { let index = 0; return () => Promise.resolve(history[index++] || `p${i + 1} cc`); }); }; /** * This test verifies complex betting patterns across multiple streets. * It's interesting because it: * 1. Tests proper betting order and position changes across streets * 2. Verifies correct pot calculation with multiple betting rounds * 3. Ensures proper minimum raise rules are followed * 4. Validates that action closes correctly on each street */ describe('Croupier - Betting States', () => { it('should handle multi-street betting with raises and calls', async () => { const hand: Hand = { variant: 'NT', players: ['p1', 'p2', 'p3'], startingStacks: [1000, 1000, 1000], blindsOrStraddles: [0, 10, 20], antes: [], actions: [], minBet: 20, seed: 123456, }; const players = createPlayers([ ['p1 cbr 60', 'p1 cc'], // BTN raises to 60 preflop, calls flop bet ['p2 cc', 'p2 cbr 100'], // SB calls preflop, leads flop for 100 ['p3 cc', 'p3 cc'], // BB calls preflop, calls flop bet ]); const result = await croupier(hand, players); let game: Game; // Initial deal expect(result.actions[0]).toMatch(/^d dh p1/); expect(result.actions[1]).toMatch(/^d dh p2/); expect(result.actions[2]).toMatch(/^d dh p3/); game = Game(hand, result.actions.slice(0, 3)); expect(game.street).toBe('preflop'); expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]); expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]); expect(game.bet).toBe(20); // Preflop betting expect(result.actions[3]).toBe('p1 cbr 60'); // BTN raises to 60 (+60) game = Game(hand, result.actions.slice(0, 4)); expect(game.players.map(p => p.roundBet)).toEqual([60, 10, 20]); expect(game.bet).toBe(60); expect(result.actions[4]).toBe('p2 cc'); // SB calls (+50) expect(result.actions[5]).toBe('p3 cc'); // BB calls (+40) game = Game(hand, result.actions.slice(0, 6)); expect(game.players.map(p => p.stack)).toEqual([940, 940, 940]); expect(game.players.map(p => p.roundBet)).toEqual([60, 60, 60]); expect(game.players.map(p => p.totalBet)).toEqual([60, 60, 60]); expect(game.isBettingComplete).toBe(true); expect(game.bet).toBe(60); expect(game.pot).toBe(180); // 60 (BTN) + 60 (SB) + 60 (BB) // Flop expect(result.actions[6]).toMatch(/^d db/); expect(result.actions[7]).toBe('p2 cbr 100'); // SB leads for 100 game = Game(hand, result.actions.slice(0, 8)); expect(game.players.map(p => p.roundBet)).toEqual([0, 100, 0]); expect(game.bet).toBe(100); expect(result.actions[8]).toBe('p3 cc'); // BB calls expect(result.actions[9]).toBe('p1 cc'); // BTN calls // Check state after flop betting completes game = Game(hand, result.actions.slice(0, 10)); expect(game.players.map(p => p.stack)).toEqual([840, 840, 840]); // Each -160 total expect(game.players.map(p => p.roundBet)).toEqual([100, 100, 100]); // Flop bets expect(game.players.map(p => p.totalBet)).toEqual([160, 160, 160]); // Preflop + Flop expect(game.players.map(p => p.hasFolded)).toEqual([false, false, false]); expect(game.bet).toBe(100); expect(game.pot).toBe(480); // Preflop (180) + Flop (300) expect(game.isBettingComplete).toBe(true); expect(game.board).toHaveLength(3); // Only flop dealt // Final state game = Game(hand, result.actions); expect(game.players.map(p => p.stack)).toEqual([840, 1320, 840]); // No more betting after flop expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); // Reset after river expect(game.players.map(p => p.totalBet)).toEqual([160, 160, 160]); // Unchanged from flop expect(game.pot).toBe(480); // Unchanged from flop expect(game.board).toHaveLength(5); // Full board dealt }); });