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@idealic/poker-engine

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Poker game engine and hand evaluator

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/** * @instructions * Croupier test suite principles: * 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions * 2. Verify state transitions after each significant phase: * - After initial deal: stacks after blinds, street * - After betting round: stacks, roundBet, totalBet, currentBet, pot * - After showdown: board length, shown cards * 3. Include detailed pot calculations in comments, showing contributions from each player * 4. Use position labels in comments (BTN, SB, BB) to clarify action order * 5. Group verifications by game phase (deal, betting, board, final) * 6. Avoid array slicing for action verification to ensure strict order * 7. Focus on money movement and betting state, avoid implementation details * 8. Always verify bettingComplete after each round closes * 9. For all-in situations, verify isAllIn status and automatic board dealing */ import { Game } from '../../Game'; import { croupier } from '../../game/croupier'; import { Hand } from '../../Hand'; const createPlayers = (histories: string[][]) => { return histories.map((history, i) => { let index = 0; return () => Promise.resolve(history[index++] || `p${i + 1} cc`); }); }; /** * This test verifies showdown mechanics in a limped pot where all players see all streets. * It's interesting because it: * 1. Tests showdown procedure when all players reach the river * 2. Verifies correct hand comparison and winner determination * 3. Ensures proper card exposure rules at showdown * 4. Validates pot distribution in a multi-way pot */ describe('Croupier - Showdown', () => { it('should handle showdown with all streets checked down', async () => { const hand: Hand = { variant: 'NT', players: ['p1', 'p2', 'p3'], startingStacks: [1000, 1000, 1000], blindsOrStraddles: [0, 10, 20], antes: [], actions: [], minBet: 20, seed: 123456, }; const players = createPlayers([['p1 cc'], ['p2 cc'], ['p3 cc']]); const result = await croupier(hand, players); let game: Game; // Initial deal expect(result.actions[0]).toMatch(/^d dh p1/); expect(result.actions[1]).toMatch(/^d dh p2/); expect(result.actions[2]).toMatch(/^d dh p3/); game = Game(hand, result.actions.slice(0, 3)); expect(game.street).toBe('preflop'); expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]); expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]); expect(game.bet).toBe(20); // Preflop betting expect(result.actions[3]).toBe('p1 cc'); // BTN calls 20 expect(result.actions[4]).toBe('p2 cc'); // SB completes to 20 expect(result.actions[5]).toBe('p3 cc'); // BB checks game = Game(hand, result.actions.slice(0, 6)); expect(game.players.map(p => p.stack)).toEqual([980, 980, 980]); expect(game.players.map(p => p.roundBet)).toEqual([20, 20, 20]); expect(game.players.map(p => p.totalBet)).toEqual([20, 20, 20]); expect(game.isBettingComplete).toBe(true); expect(game.bet).toBe(20); expect(game.pot).toBe(60); // 20 (BTN) + 20 (SB) + 20 (BB) // Flop expect(result.actions[6]).toMatch(/^d db/); expect(result.actions[7]).toBe('p2 cc'); // SB checks expect(result.actions[8]).toBe('p3 cc'); // BB checks expect(result.actions[9]).toBe('p1 cc'); // BTN checks game = Game(hand, result.actions.slice(0, 10)); expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); expect(game.players.map(p => p.totalBet)).toEqual([20, 20, 20]); expect(game.isBettingComplete).toBe(true); expect(game.bet).toBe(0); // Turn expect(result.actions[10]).toMatch(/^d db/); expect(result.actions[11]).toBe('p2 cc'); // SB checks expect(result.actions[12]).toBe('p3 cc'); // BB checks expect(result.actions[13]).toBe('p1 cc'); // BTN checks game = Game(hand, result.actions.slice(0, 14)); expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); expect(game.players.map(p => p.totalBet)).toEqual([20, 20, 20]); expect(game.isBettingComplete).toBe(true); expect(game.bet).toBe(0); // River expect(result.actions[14]).toMatch(/^d db/); expect(result.actions[15]).toBe('p2 cc'); // SB checks expect(result.actions[16]).toBe('p3 cc'); // BB checks expect(result.actions[17]).toBe('p1 cc'); // BTN checks game = Game(hand, result.actions.slice(0, 18)); expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); expect(game.players.map(p => p.totalBet)).toEqual([20, 20, 20]); expect(game.isBettingComplete).toBe(true); expect(game.bet).toBe(0); // Showdown - all players show in checked pot expect(result.actions[18]).toMatch(/^p2 sm/); // SB shows expect(result.actions[19]).toMatch(/^p3 sm/); // BB shows expect(result.actions[20]).toMatch(/^p1 sm/); // BTN shows // Final state game = Game(hand, result.actions); expect(game.board).toHaveLength(5); // Full board dealt expect(game.players.map(p => p.hasShownCards)).toEqual([true, true, true]); // All show in checked pot expect(game.players.map(p => p.hasFolded)).toEqual([false, false, false]); expect(game.players.map(p => p.stack)).toEqual([980, 1040, 980]); // No changes after preflop expect(game.pot).toBe(60); // No additional betting after preflop expect(game.isBettingComplete).toBe(true); }); });