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@idealic/poker-engine

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Poker game engine and hand evaluator

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/** * @instructions * Croupier test suite principles: * 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions * 2. Verify state transitions after each significant phase: * - After initial deal: stacks after blinds, street * - After betting round: stacks, roundBet, totalBet, currentBet, pot * - After showdown: board length, shown cards * 3. Include detailed pot calculations in comments, showing contributions from each player * 4. Use position labels in comments (BTN, SB, BB) to clarify action order * 5. Group verifications by game phase (deal, betting, board, final) * 6. Avoid array slicing for action verification to ensure strict order * 7. Focus on money movement and betting state, avoid implementation details * 8. Always verify bettingComplete after each round closes * 9. For all-in situations, verify isAllIn status and automatic board dealing */ import { Game } from '../../Game'; import { croupier } from '../../game/croupier'; import { Hand } from '../../Hand'; const createPlayers = (histories: string[][]) => { return histories.map((history, i) => { let index = 0; return () => Promise.resolve(history[index++] || `p${i + 1} cc`); }); }; /** * This test simulates a preflop all-in confrontation between two players. * It's interesting because it: * 1. Tests proper handling of all-in mechanics * 2. Verifies automatic dealing of all streets without betting * 3. Ensures correct showdown procedure when players are all-in * 4. Validates that folded players don't show cards * 5. Tests pot calculation with large bets */ describe('Croupier - All-in', () => { it('should handle preflop all-in with showdown correctly', async () => { const hand: Hand = { variant: 'NT', players: ['p1', 'p2', 'p3'], startingStacks: [1000, 1000, 1000], blindsOrStraddles: [0, 10, 20], antes: [], actions: [], minBet: 20, seed: 123456, }; const players = createPlayers([['p1 cbr 1000'], ['p2 cc'], ['p3 f']]); const result = await croupier(hand, players); let game: Game; // Initial deal expect(result.actions[0]).toMatch(/^d dh p1/); expect(result.actions[1]).toMatch(/^d dh p2/); expect(result.actions[2]).toMatch(/^d dh p3/); game = Game(hand, result.actions.slice(0, 3)); expect(game.street).toBe('preflop'); expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]); expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]); expect(game.bet).toBe(20); // Betting round - verify exact action sequence expect(result.actions[3]).toBe('p1 cbr 1000'); // BTN all-in expect(result.actions[4]).toBe('p2 cc'); // SB calls expect(result.actions[5]).toBe('p3 f'); // BB folds game = Game(hand, result.actions.slice(0, 6)); expect(game.players.map(p => p.stack)).toEqual([0, 0, 980]); expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); expect(game.players.map(p => p.totalBet)).toEqual([1000, 1000, 20]); expect(game.players.map(p => p.isAllIn)).toEqual([true, true, false]); expect(game.players.map(p => p.hasFolded)).toEqual([false, false, true]); expect(game.bet).toBe(0); expect(game.pot).toBe(2020); // 1000 (BTN) + 1000 (SB) + 20 (BB folded) expect(game.isBettingComplete).toBe(true); // Board dealing - automatic due to all-in expect(result.actions[6]).toMatch(/^d db/); // Flop expect(result.actions[7]).toMatch(/^d db/); // Turn expect(result.actions[8]).toMatch(/^d db/); // River // Final state game = Game(hand, result.actions); expect(game.board).toHaveLength(5); // Full board dealt expect(game.players.map(p => p.hasShownCards)).toEqual([true, true, null]); // Only all-in players show expect(game.isBettingComplete).toBe(true); }); });