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@idealic/poker-engine

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Poker game engine and hand evaluator

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/** * @instructions * Croupier test suite principles: * 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions * 2. Verify state transitions after each significant phase: * - After initial deal: stacks after blinds, street * - After betting round: stacks, roundBet, totalBet, currentBet, pot * - After showdown: board length, shown cards * 3. Include detailed pot calculations in comments, showing contributions from each player * 4. Use position labels in comments (BTN, SB, BB) to clarify action order * 5. Group verifications by game phase (deal, betting, board, final) * 6. Avoid array slicing for action verification to ensure strict order * 7. Focus on money movement and betting state, avoid implementation details * 8. Always verify bettingComplete after each round closes * 9. For all-in situations, verify isAllIn status and automatic board dealing */ import { Game } from '../../Game'; import { croupier } from '../../game/croupier'; import { Hand } from '../../Hand'; const createPlayers = (histories: string[][]) => { return histories.map((history, i) => { let index = 0; return () => Promise.resolve(history[index++] || `p${i + 1} cc`); }); }; /** * This test verifies the simplest way a poker hand can end - when everyone folds to the big blind. * It's interesting because it: * 1. Tests early hand termination without reaching later streets * 2. Verifies correct pot distribution when hand ends preflop * 3. Ensures BB wins uncontested without showing cards * 4. Validates that no unnecessary cards are dealt when hand ends early */ describe('Croupier - All Fold', () => { it('should handle preflop folds with BB winning uncontested', async () => { const hand: Hand = { variant: 'NT', players: ['p1', 'p2', 'p3'], startingStacks: [1000, 1000, 1000], blindsOrStraddles: [0, 10, 20], antes: [], actions: [], minBet: 20, seed: 123456, }; const players = createPlayers([['p1 f'], ['p2 f']]); // BB doesn't need to act when winning uncontested const result = await croupier(hand, players); let game: Game; // Initial deal expect(result.actions[0]).toMatch(/^d dh p1/); expect(result.actions[1]).toMatch(/^d dh p2/); expect(result.actions[2]).toMatch(/^d dh p3/); game = Game(hand, result.actions.slice(0, 3)); expect(game.street).toBe('preflop'); expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]); // After blinds expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]); expect(game.bet).toBe(20); expect(game.pot).toBe(30); // 10 (SB) + 20 (BB) // Preflop betting - everyone folds to BB expect(result.actions[3]).toBe('p1 f'); // BTN folds expect(result.actions[4]).toBe('p2 f'); // SB folds expect(result.actions.length).toBe(5); // Hand ends here, BB wins uncontested // Final state game = Game(hand, result.actions); expect(game.players.map(p => p.hasFolded)).toEqual([true, true, false]); expect(game.players.map(p => p.stack)).toEqual([1000, 990, 1010]); // BTN unchanged, SB -10, BB wins pot (+30) expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); // Betting state is reset after hand completion expect(game.players.map(p => p.totalBet)).toEqual([0, 10, 20]); // Total bets should persist (BTN folded without betting, SB posted 10, BB posted 20) expect(game.pot).toBe(20); // Pot is distributed to BB expect(game.isBettingComplete).toBe(true); expect(game.board).toHaveLength(0); // No board cards dealt }); });