@idealic/poker-engine
Version:
Poker game engine and hand evaluator
84 lines (73 loc) • 3.64 kB
text/typescript
/**
* @instructions
* Croupier test suite principles:
* 1. Verify exact action sequence - each player action must be checked in order using exact index in result.actions
* 2. Verify state transitions after each significant phase:
* - After initial deal: stacks after blinds, street
* - After betting round: stacks, roundBet, totalBet, currentBet, pot
* - After showdown: board length, shown cards
* 3. Include detailed pot calculations in comments, showing contributions from each player
* 4. Use position labels in comments (BTN, SB, BB) to clarify action order
* 5. Group verifications by game phase (deal, betting, board, final)
* 6. Avoid array slicing for action verification to ensure strict order
* 7. Focus on money movement and betting state, avoid implementation details
* 8. Always verify bettingComplete after each round closes
* 9. For all-in situations, verify isAllIn status and automatic board dealing
*/
import { Game } from '../../Game';
import { croupier } from '../../game/croupier';
import { Hand } from '../../Hand';
const createPlayers = (histories: string[][]) => {
return histories.map((history, i) => {
let index = 0;
return () => Promise.resolve(history[index++] || `p${i + 1} cc`);
});
};
/**
* This test verifies the simplest way a poker hand can end - when everyone folds to the big blind.
* It's interesting because it:
* 1. Tests early hand termination without reaching later streets
* 2. Verifies correct pot distribution when hand ends preflop
* 3. Ensures BB wins uncontested without showing cards
* 4. Validates that no unnecessary cards are dealt when hand ends early
*/
describe('Croupier - All Fold', () => {
it('should handle preflop folds with BB winning uncontested', async () => {
const hand: Hand = {
variant: 'NT',
players: ['p1', 'p2', 'p3'],
startingStacks: [1000, 1000, 1000],
blindsOrStraddles: [0, 10, 20],
antes: [],
actions: [],
minBet: 20,
seed: 123456,
};
const players = createPlayers([['p1 f'], ['p2 f']]); // BB doesn't need to act when winning uncontested
const result = await croupier(hand, players);
let game: Game;
// Initial deal
expect(result.actions[0]).toMatch(/^d dh p1/);
expect(result.actions[1]).toMatch(/^d dh p2/);
expect(result.actions[2]).toMatch(/^d dh p3/);
game = Game(hand, result.actions.slice(0, 3));
expect(game.street).toBe('preflop');
expect(game.players.map(p => p.stack)).toEqual([1000, 990, 980]); // After blinds
expect(game.players.map(p => p.roundBet)).toEqual([0, 10, 20]);
expect(game.bet).toBe(20);
expect(game.pot).toBe(30); // 10 (SB) + 20 (BB)
// Preflop betting - everyone folds to BB
expect(result.actions[3]).toBe('p1 f'); // BTN folds
expect(result.actions[4]).toBe('p2 f'); // SB folds
expect(result.actions.length).toBe(5); // Hand ends here, BB wins uncontested
// Final state
game = Game(hand, result.actions);
expect(game.players.map(p => p.hasFolded)).toEqual([true, true, false]);
expect(game.players.map(p => p.stack)).toEqual([1000, 990, 1010]); // BTN unchanged, SB -10, BB wins pot (+30)
expect(game.players.map(p => p.roundBet)).toEqual([0, 0, 0]); // Betting state is reset after hand completion
expect(game.players.map(p => p.totalBet)).toEqual([0, 10, 20]); // Total bets should persist (BTN folded without betting, SB posted 10, BB posted 20)
expect(game.pot).toBe(20); // Pot is distributed to BB
expect(game.isBettingComplete).toBe(true);
expect(game.board).toHaveLength(0); // No board cards dealt
});
});